Vice City: Multiplayer

VC:MP Discussion => Servers => Topic started by: Klaus on Jul 25, 2015, 03:51 AM

Title: [0.4] Argonath RPG 3.0
Post by: Klaus on Jul 25, 2015, 03:51 AM
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwtqpkv9.png%3F1&hash=d87ae862224dff58042325df21c2cd1d0d8d0821)
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fwww.argonathrpg.eu%2FThemes%2FAssassin%2Fimages%2Ftheme%2Flogo.png&hash=2903a889704fa2a55d5e0eaba5568a6769cf5891)

Home (http://www.argonathrpg.eu/index.php) Forum (http://www.argonathrpg.eu/index.php?board=207.0) Guides (http://www.argonathrpg.eu/index.php?board=487.0)
Argonath RPG VC:MP - 3.0 Release Information

IP: 23.100.7.37:8192
Releasing on Saturday, 25 July 2015 12:00 noon GMT

Scripts by -
aXXo, stormeus, Fuzzie, Doom, and Alarba
(https://s5.postimg.org/xxsae2alj/vhchgid.png)
Official Pages:

We are very pleased to announce that the wait is over! Argonath RPG, the most prominent RPG server of the VC:MP community is returning with brand new scripts for 0.4.  After a lot of effort by our Managers, Scripters, and Testers, we are now able to release the server to the public for the first time. We thank all of you for your patience and support. See you ingame! - Argonath RPG VC:MP Management
Title: Re: [0.4] Argonath RPG 3.0
Post by: Kessu on Jul 26, 2015, 09:48 PM
Reserved.
Title: Re: [0.4] Argonath RPG 3.0
Post by: aXXo on Jul 26, 2015, 09:49 PM
Developer Diaries

Title: Re: [0.4] Argonath RPG 3.0
Post by: Stormeus on Jul 26, 2015, 10:11 PM
Reserved because it's something all the cool Argonath devs are doing now.
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Jul 27, 2015, 08:47 AM
Now its also an official server, what are the extra features if our server turns into a official one?
Title: Re: [0.4] Argonath RPG 3.0
Post by: Stormeus on Jul 27, 2015, 09:09 AM
Quote from: KAKAN on Jul 27, 2015, 08:47 AMNow its also an official server, what are the extra features if our server turns into a official one?

Thread gets stickied here, server gets put on the official tab and is given priority on the masterlist so it's more likely to show up near the top of the browser if your ping is low enough.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Jul 27, 2015, 12:03 PM
Quote from: Stormeus on Jul 27, 2015, 09:09 AM... if your ping is low enough.
Or high enough the rest doesn't get loaded. :D
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Jul 27, 2015, 02:22 PM
Ohk, Thanks for telling me, @Fuzzie and @Stormeus
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Jul 28, 2015, 05:59 AM
Now can u tell me how a server becomes official?
Title: Re: [0.4] Argonath RPG 3.0
Post by: Thijn on Jul 28, 2015, 07:03 AM
Quote from: KAKAN on Jul 28, 2015, 05:59 AMNow can u tell me how a server becomes official?
By being a good one, stable, unique and having mature management. I doubt any server currently not official is fitted at this point.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Skirmant on Jul 28, 2015, 11:01 PM
Quote from: Thijn on Jul 28, 2015, 07:03 AMBy being a good one
Yep.

Quote from: Thijn on Jul 28, 2015, 07:03 AMstable
Ofcourse.


Quote from: Thijn on Jul 28, 2015, 07:03 AMunique
You bet your ass it is.


Quote from: Thijn on Jul 28, 2015, 07:03 AMand having mature management.

Haha, not in a million years.. :'(
Title: Re: [0.4] Argonath RPG 3.0
Post by: aXXo on Aug 02, 2015, 08:03 PM
Hello Argonathians, this is the first of many to come developer diaries for Argonath RPG VC:MP server. These diaries will give you a brief description of upcoming updates to the server. As you know the server was released on 25th July with the basic scripts to get role-play up and going. It is missing a lot of features to inject money into the economy, especially for criminals.

The upcoming update will bring back smuggling. Smuggling is a system designed to appease newbies. Majority of VC:MP player-base lacks experience in role-play and can not lead a creative role-play situation. They tend to join the server, ask around for a quick way to make money and do not stick for long enough to familiarize with the community. To change this, smuggling will be a quick and exciting way to get rewards. The idea behind the new smuggle is to involve a heavy shootout between the police and the smugglers. Most newbies in VC:MP have a DM background, hence the shootout should be intense enough to be memorable. In a nutshell, executing a successful smuggling would be as much fun as executing a bank robbery.

The Situation
The smugglers of Vice periodically move their goods from Ocean Bay Marina to the Pier behind junkyard in Haiti. They move these goods on a yacht, popularly known as the Cortez's Yacht. To prevent an intervention from police, they request criminals of Vice City to get 'All Hands on Deck' and defend the Yacht from police over the course of the journey. The smugglers would pay the surviving criminals rewards for the security on completion of the journey.

The Journey
At least 4 players would be required to gather on the Cortez Yacht's to trigger the smuggling mission. It can only be triggered once every 2 hours. Once triggered, the Yacht will move(Yes! VCMP 0.4) and proceed with the journey. The course of the journey is:
Starts from Ocean Bay Marina, moves towards Vice port, moves towards the coastline at Escobar, runs along the western coastline(Escobar, Fort Baxter, Havana), docks at Haiti pier behind the junkyard.

The entire journey is approximately around 10 minutes. VCPD needs to take down each smuggler on the deck during this time. They have boats from the coast guard, hunter at Fort Baxter at their disposal. The Yacht travels along the coast line for 5-6 minutes during that time there is a potential of long range land to sea combat. A few ramps have been placed along the coastline for John Rambos who wish to bring a cop cruiser on a yacht ride.

The Rewards
As it seems, smuggling is not the cup of tea for every player. Players who role-play as organized crime and don't get into open shootouts with cops will be involved in a different way.
Smuggling successfully will reward random items to all surviving smugglers. The highest probability of rewards will be weapons. The reward will never be direct cash. Some of the smuggling rewards will be such that, a new player would not benefit from it in short term. He will be looking to sell it to a experienced player. The experienced player would be able to make use of that item in long term to get heavy profits, hence forming a triangular trade. That will include ingredients for garnering different items, contracts to unlock cocaine and heroin missions, weed seeds etc. This will be explained in detail in the next developer diary called the Triangular Trade system
Title: Re: [0.4] Argonath RPG 3.0
Post by: DizzasTeR on Aug 03, 2015, 04:25 AM
The idea seems awesome, but I hope this time argonath can save weapons too with the ammo player has, since it is annoying to get / buy guns and then you timeout or have to go urgently, just a suggestion tho.
Title: Re: [0.4] Argonath RPG 3.0
Post by: aXXo on Aug 03, 2015, 12:19 PM
Quote from: Doom_Killer on Aug 03, 2015, 04:25 AMThe idea seems awesome, but I hope this time argonath can save weapons too with the ammo player has, since it is annoying to get / buy guns and then you timeout or have to go urgently, just a suggestion tho.
This has already been implemented in the initial release.
Player's weapons, skin, position and job is saved on disconnect.

Weapons and can also be stored in properties, warehouses, crates to prevent losing them on death.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Klaus on Aug 04, 2015, 05:27 PM
Quote from: Doom_Killer on Aug 03, 2015, 04:25 AMI hope this time argonath can save weapons too with the ammo player has
You should come and play, then you would've known this was already implemented.
Title: Re: [0.4] Argonath RPG 3.0
Post by: DizzasTeR on Aug 04, 2015, 06:19 PM
Quote from: Klaus on Aug 04, 2015, 05:27 PM
Quote from: Doom_Killer on Aug 03, 2015, 04:25 AMI hope this time argonath can save weapons too with the ammo player has
You should come and play, then you would've known this was already implemented.

No doubt argo is one of my favorite server, I just need to take some time out since i have my own server to handle.
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Aug 05, 2015, 02:10 PM
Quote from: Doom_Killer on Aug 04, 2015, 06:19 PMNo doubt argo is one of my favorite server, I just need to take some time out since i have my own server to handle.

Same for all the scripters :P :(
Title: Re: [0.4] Argonath RPG 3.0
Post by: aXXo on Aug 13, 2015, 01:02 PM
Developer Diary: Triangular Trade System

Hi Argonathians,

This is the second developer diary for the Argonath RPG VC:MP Server. It is the sequel of the previous developer diary (http://www.argonathrpg.eu/index.php?topic=113140.0) which explained how smuggling would work.
Today, we will exhibit the rewards granted through smuggling.

Each smuggler who survives the Yacht journey receives one random reward, which could be:

The probabilities are split as:

[spoiler=Reward Details]
Grant Ammo for one random Tier 1 weapon: (20% probability)
600 Ingram
600 Tec
600 Uzi
180 Python

Grant Ammo for one random Tier 2 weapon: (15% probability)
600 Mp5
600 Ruger
200 Stubby
30 Grenades

Grant Ammo for one random Tier 3 weapon: (10% probability)
600 M4
500 M60
200 Spaz
30 Molotovs

Grant Ammo for one random Tier 4 weapon: (5% probability)
200 Laserscope
25 Rocket Launcher
100 Flamethrower

Exclusive Items (25% probability)
Weed seeds, Car Bombs, C4(Required for rob bank), other stuff that has not been decided or scripted yet.

Cocaine Deal (5% probability)
A Columbian cartel leader owed a favour to the smugglers you assisted. The smugglers have given you the contact information for the cartel leader.
You will receive a 100% discount on your next cocaine deal. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

Heroin Deal (5% probability)
A Thai Dang Ho owed a favour to the smugglers you assisted. The smugglers have given you the contact information for the cartel leader.
You will receive a 100% discount on your next heroin deal. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

Property Deal (5% probability)
The smugglers gave you some sensitive information about an alleged real-estate scam in Vice City. The information can be useful to blackmail the property dealership.
You will receive a 25% discount on your next property purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

Vehicle Deal (5% probability)
The smugglers gave you information of a German shipwreck containing high-end vehicle parts. This information can be exploited by vehicle manufacturers.
You will receive a 25% discount on your next vehicle purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

Stock Deal (5% probability)
One of the smuggler's uncle is an auditor at Vice City Porting Authority. He has promised to keep a blind eye on the business stock you order.
You will receive a 50% discount on your next business stock purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

[/spoiler]


A triangular trade system is a trade cycle established by 3 parties who holds interests of other parties. Each party trades their surplus goods in exchange for what they need. The three criminal parties in Argonath would be:
This system aims to encourage player to player competition and trading. It also opens a primary method of income for criminals, which can be used by experienced veterans and new players alike.

The next developer diary would introduce the Drug Garnering system designed to bring cocaine, heroin and weed into the server.
Title: Re: [0.4] Argonath RPG 3.0
Post by: FinchDon on Aug 28, 2015, 09:55 AM
Cool Its Looking Great Now Good Work!
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Aug 28, 2015, 12:09 PM
Nice work!
Title: Re: [0.4] Argonath RPG 3.0
Post by: Xmair on Aug 28, 2015, 03:50 PM
Nice update.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Klaus on Aug 30, 2015, 05:43 PM
Screenshot:
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fl80.imgup.net%2Fgta-vc2015d014.png&hash=928250aa549f3d3a17141bf4655d8cecfced7d8e)
Meeting with the Gvardia Mafia
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Sep 15, 2015, 11:59 AM
Hello Argonathians,

While we wait for Axxo's next Developer Diary about the drug garnering system, let's take a look at a new addition to Argonath VC:MP; Mini-missions. Mini-missions were introduced into the server to give criminals more money-making opportunities as well as to provide some role-playing action. All mini-missions require a minimum of 2 cops and 2 civilians to begin, so gather your friends and let the fun begin. What are the available mini-missions you asked?

1. Washed Up
Crates were spotted being washed up to beaches and shores all across Vice City. When you are notified about the crate, find it and sell it. You can receive up to a maximum of $1,200! But be careful, the cops will be on the hunt for the same crate to confiscate it so be quick.

2. Pirate's Treasure
Back to the days of the old smuggle (1.9). The pirates are back and they have stashed some valuables on the abandoned sea shack. With crates worth up to $3,000, it's no wonder the cops are also after this crate. Get a cop too close and you'll be wanted. Do it while no one is watching, and the cash are all yours.

More mini-missions will be added in the future. Until then, head in-game and try the new mini-missions out for yourself.
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Sep 15, 2015, 01:03 PM
Way nice work! Keep it up
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Jan 23, 2016, 02:20 PM
Developer Diary - New Mini-Missions

Hello Argonathians,

The last 2 mini-missions were a success. Many players who tried them out love 'em. Haven't tried it out yet? Head in-game and experience it yourself! As we inch closer to the release of the highly anticipated Bank Rob, we wanna treat out players to another 2 more similarly themed mini-missions to get players hyped up. Here they are,



Diamond Heist

Businesses are blooming all over Vice City. The jewel stores in the city are stock piling tons of diamonds to sell to their customers. Based on the classic robbery, players will have to rob a jewel store and protect the lead robber while doing so for not 1, not 2 but 5 minutes! After successfully surviving that, they have to sell the diamonds to the dealer at the Old Warehouse, Vice Port. (The place where Lance's brother got killed in the opening cut-scene. Don't know where it is? Go and player Single-player and watch the first cut-scene. :D) How much could you get from this?



Armoured Truck

Bearer bonds (https://en.wikipedia.org/wiki/Bearer_bond). Every criminal wants it. This mini-mission is all about driving skills. Players will have to drive a bullet-proof Securicar parked behind V.A.J Finance, Downtown (The place where you first pick up Candy Suxx. Don't know where it is? Go play Single-player until you buy the Film Studios and play their first mission. :D) and drive it all the way to either 8-Balls Garage, Vice Port for criminals or the back of El Banco Corrupto Grande, Little Havana and unload the goods with up to $500 for cops and $1,000 for criminals. Think it's gonna be an easy ride? Think again.



More mini-missions as well as new scripts will be added to the server in the future. Until then, head in-game and experience it for yourselves.
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Jan 23, 2016, 03:22 PM
Well done mate!
Title: Re: [0.4] Argonath RPG 3.0
Post by: Klaus on Jan 23, 2016, 04:18 PM
Awesome!
Title: Re: [0.4] Argonath RPG 3.0
Post by: aXXo on Feb 08, 2016, 06:24 PM
Hi Argonathians,

The latest addition to the server is the Heist script, popularly known as the robbank in the previous versions.

A group of criminals can plan a heist targeting the El Banco Corrupto Grande(Vice City Bank) to earn heavy rewards. The heist needs to be carried out under supervision of an administrator, so all the below features only work after an admin enables the heist.

One of the robbers would need to create a heist team using the /addheist <player> command. This sends out an invitation to the player to join the heist. Players who have joined the heist team would be able to interact with the vault and load money into briefcases, so it is necessary that all the robbers involved are added to the team.

The players who want to plan a heist should inform an admin privately about their intentions. The admin would  evaluate the following pre-requisites.
Heist pre-requisites:
  • The heist team has at least 4 robbers.
  • One of the robber is carrying 5 explosives.
  • The number of cops on the server is adequate.
The heist team would need to be present inside the bank. Any robber can plant an explosive at the vault by entering the blue checkpoint shown in the screenshot. Arming the bomb would alert the cops and a 5 minute timer would commence for detonation. The robbers would need to defend the planted bomb from cops.

Cops can disarm the planted bomb by stepping on the pickup for 10 seconds. This will end the heist.
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fimgur.com%2FATZv0Xs.png&hash=8dbcd0e45c5fcf76e348b96a1993e50d7a1d8794)

After the 5 minute countdown is over, the vault door will be opened through an explosion. Several cash pickups worth $500 will be created.

Robbers objective:
  • Step on the cash pickups to load cash into your briefcase. A robber can hold maximum $50,000. The vault contains $100,000 lootable cash by default, though this value can be changed by an administrator.
  • If you believe you have picked enough cash, try to evade the cops. On successfully losing the heat, the amount of cash picked will be rewarded to you.
  • If a robber dies while holding cash, the cash is dropped which can be picked up by another member of the heist team. Cops can also pickup the dropped cash to confiscate it.
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fimgur.com%2Fra08s7U.png&hash=c1935e87064ff806ffac941e7d64d37ac773cee5)

Related commands:
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Feb 09, 2016, 05:25 AM
That's Fantastico! Amazing work! I only saw the video of Heist playing in GTA 5 lol
Title: Re: [0.4] Argonath RPG 3.0
Post by: DizzasTeR on Feb 09, 2016, 11:18 AM
Developer Diary - Garbage Collector
                                                                                                                   

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZLMPfUh.png&hash=3cb73f587ccbf03bbfbfeea68fa6b428249cd47b)Hello Argonathians,

The government of Vice City has established a new company known as Vice City Waste Disposal ( VCWD ) in-order to take care of the city's garbage. The company is looking for people to join as a Garbage Collector and collect the trash around the city from time to time. So if you fancy a new job head over to the Junkyard. Once you have arrived at the Junkyard in Little Haiti, enter the pickup as shown in the picture.

Take a Trashmaster to begin your duty. You will be able to collect trash from different places around Vice City. You will see a blip on your radar ( mini-map ). Proceed to each one to get the next location.
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FF79pLLH.png&hash=df9e88199b5691eb9ad804edaba81051d9028ebe)Once you have collected trash from a maximum of 5 locations, you will have to return to Junkyard and use the command /dumptrash. You will be rewarded based on how many trash bags you have collected. Now you can come back later to see if any trash needs to be collected.

> Related Commands:

-> /garbagehelp - Instructions.
-> /dumptrash - Dump the trash that you have collected and claim your reward.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Goku on Mar 12, 2016, 02:30 PM
Quote from: Klaus on Aug 04, 2015, 05:27 PM
Quote from: Doom_Killer on Aug 03, 2015, 04:25 AMI hope this time argonath can save weapons too with the ammo player has
You should come and play, then you would've known this was already implemented.
Yeah, now this feature is in the server!!! By the way, nice server and good luck!!! (y)
Title: Re: [0.4] Argonath RPG 3.0
Post by: aXXo on Mar 14, 2016, 11:27 AM
Hi Argonathians,

Fishing had been one of the most suggested and rejected idea since a long time in Argonath RPG. A conventional fishing script involves driving a boat to sea and typing a command, which can be boring and too easy. With VCMP 0.4's new features, a new system was planned, called Harpooning.

The objective is to hunt rare sea creatures and sell them at the fish market. To accomplish this, a custom object and a custom weapon has been added to the server:


Ogra is a carnivorous fish unique to the coast of Argonath Vice. It resembles the Shark, but is considerably smaller, characterized by red fins and tail. It occasionally surfs very close to the surface of the water at a high speed.

The Ogra's fins, bones and fish oil is of tremendous export value, hence it is a popular Harpooning target. The state used to make a good profit exporting the Ogra's parts in the past decade, but considering how rare the species is, hunting Ogras was banned by the law.

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwbbby6W.png&hash=09980f54d2c87a73b39c1d689449c7053305f4b0)


(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBlVSv2N.png&hash=040dd216d7084ef2fb32fdd8ead8d558137d6a34)
Harpoon is a custom weapon added to the server and can be bought at tool shops. It works like a sniper rifle, so you need to aim down the sight to fire it. Fishermen need to navigate around the Sea to locate an Ogra and shoot it down with the Harpoon. Since this activity is illegal, expect cops to be a challenge. After harpooning an Ogra, visit the Fish Market in Vice Port to sell the prey for $500(subject to changes).

Ran out of stuff to write, so here is a giant dead turtle at the fish market.(Dont click the picture!)

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqvuErZC.png&hash=61a69aee8c1a6ab5c1896875cc0d8d7224986fd3) (http://y2u.be/pxuHmd3eB7I)
Title: Re: [0.4] Argonath RPG 3.0
Post by: MacTavish on Mar 14, 2016, 11:38 AM
Looks like a modified m60 :D BTW Good Work
Title: Re: [0.4] Argonath RPG 3.0
Post by: Finch Real on Mar 14, 2016, 02:18 PM
Good Work Fella's Keep it up
Title: Re: [0.4] Argonath RPG 3.0
Post by: Goku on Mar 17, 2016, 12:07 PM
Harpoon price changed to $950 :( . And the fish is using turbo hack :D
Title: Re: [0.4] Argonath RPG 3.0
Post by: MaTaDeToR on Mar 17, 2016, 02:15 PM
Quote from: Dangerous on Mar 17, 2016, 12:07 PMHarpoon price changed to $950 :( . And the fish is using turbo hack :D
I Haven't went to, so called Argonath yet, but because of Object.MoveTo function, the Fish would surely act as a turbo hack, since the more far is the Point, the more fast it goes.  ;)
Title: Re: [0.4] Argonath RPG 3.0
Post by: aXXo on Mar 17, 2016, 04:45 PM
The item prices are set by the owner of the place, so you can try different tool shops.
The Tool shop in Havana (Screw This!) sells Harpoon for $500, the owner might give you a further discount if you ask nicely. :)

The Shark speed is constant no matter the distance between points.
Currently, it is 0.020 game distance per milisecond, which may seem like Turbo hack, but with a bit of anticipation players have managed to catch 5 sharks in 7 minutes. Can't make it too easy.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Goku on Mar 17, 2016, 04:52 PM
Quote from: aXXo on Mar 17, 2016, 04:45 PMThe item prices are set by the owner of the place, so you can try different tool shops.
The Tool shop in Havana (Screw This!) sells Harpoon for $500, the owner might give you a further discount if you ask nicely. :)

The Shark speed is constant no matter the distance between points.
Currently, it is 0.020 game distance per milisecond, which may seem like Turbo hack, but with a bit of anticipation players have managed to catch 5 sharks in 7 minutes. Can't make it too easy.
Hmmm,got it but i decided to never ever buy harpoon coz i felt fishing difficult :D
Title: Re: [0.4] Argonath RPG 3.0
Post by: MaTaDeToR on Mar 17, 2016, 06:26 PM
Quote from: aXXo on Mar 17, 2016, 04:45 PMThe item prices are set by the owner of the place, so you can try different tool shops.
The Tool shop in Havana (Screw This!) sells Harpoon for $500, the owner might give you a further discount if you ask nicely. :)

The Shark speed is constant no matter the distance between points.
Currently, it is 0.020 game distance per milisecond, which may seem like Turbo hack, but with a bit of anticipation players have managed to catch 5 sharks in 7 minutes. Can't make it too easy.
Sure, it is in Constant motion; however, It would be, or is, so easy, for the ones who knows SQ scripting, and they could simply catch the sharks in secs, not even in Mins. :)
Title: Re: [0.4] Argonath RPG 3.0
Post by: Thijn on Mar 17, 2016, 06:43 PM
Quote from: MaTaDeToR on Mar 17, 2016, 06:26 PM
Quote from: aXXo on Mar 17, 2016, 04:45 PMThe item prices are set by the owner of the place, so you can try different tool shops.
The Tool shop in Havana (Screw This!) sells Harpoon for $500, the owner might give you a further discount if you ask nicely. :)

The Shark speed is constant no matter the distance between points.
Currently, it is 0.020 game distance per milisecond, which may seem like Turbo hack, but with a bit of anticipation players have managed to catch 5 sharks in 7 minutes. Can't make it too easy.
Sure, it is in Constant motion; however, It would be, or is, so easy, for the ones who knows SQ scripting, and they could simply catch the sharks in secs, not even in Mins. :)
What has knowing squirrel has to do with shooting a moving object?
Title: Re: [0.4] Argonath RPG 3.0
Post by: MaTaDeToR on Mar 18, 2016, 09:14 AM
Quote from: Thijn on Mar 17, 2016, 06:43 PM
Quote from: MaTaDeToR on Mar 17, 2016, 06:26 PM
Quote from: aXXo on Mar 17, 2016, 04:45 PMThe item prices are set by the owner of the place, so you can try different tool shops.
The Tool shop in Havana (Screw This!) sells Harpoon for $500, the owner might give you a further discount if you ask nicely. :)

The Shark speed is constant no matter the distance between points.
Currently, it is 0.020 game distance per milisecond, which may seem like Turbo hack, but with a bit of anticipation players have managed to catch 5 sharks in 7 minutes. Can't make it too easy.
Sure, it is in Constant motion; however, It would be, or is, so easy, for the ones who knows SQ scripting, and they could simply catch the sharks in secs, not even in Mins. :)
What has knowing squirrel has to do with shooting a moving object?
Well just getting a bit jittery; however, lel sorry i've just recognize you are truly right! according to me it's just a simple strategy, so, I guess I was a bit Impulsive at that time, anyway nope No problem! thanks, for correcting me. :) so Actually, I just want to write "for the ones who makes The Best Strategies"
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Mar 19, 2016, 03:22 AM
Quote from: Kusanagi on Mar 14, 2016, 11:38 AMLooks like a modified m60 :D BTW Good Work
Title: Re: [0.4] Argonath RPG 3.0
Post by: EK.IceFlake on Mar 19, 2016, 06:46 AM
Can someone by my guide and help me to understand this server? It's very confusing, unlike any server I'm used to.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Kessu on Mar 19, 2016, 07:36 AM
Quote from: NE.CrystalBlue on Mar 19, 2016, 06:46 AMCan someone by my guide and help me to understand this server? It's very confusing, unlike any server I'm used to.

Press the "Guides" picture in the first post to get an idea on what you can actually do in the server.

If you need further help, just ask any admin or reqular ingame and he'll help you through whatever problems you may have :)
Title: Re: [0.4] Argonath RPG 3.0
Post by: Klaus on Mar 19, 2016, 07:51 AM
It's really not that confusing once you gather the gist of what RPG is about. If I see you ingame I'll be glad to help show you around. If you have any specific questions feel free to PM me any time.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Kessu on Jun 29, 2016, 06:14 PM
Some vids made by a member of Argonath RPG community (all links to youtube).

SWAT Trailer (https://www.youtube.com/watch?v=pxuHmd3eB7I)

hao to smugle #1 (https://www.youtube.com/watch?v=QP43M6vahx8)

hao to smugle #2 (https://www.youtube.com/watch?v=B3h_aCieXd4)

Credits to =AV=Hype for these videos!
Title: Re: [0.4] Argonath RPG 3.0
Post by: aXXo on Jul 27, 2016, 10:43 PM
28th July 2016 is the 10th Anniversary of Argonath RPG Community. (http://www.argonathrpg.eu/index.php?topic=117510.0)
The community was founded on 28th July, 2006 in MTA:VC and today we complete a decade of providing authentic roleplay experience to around 25,000 players (http://www.argonathrpg.eu/index.php?action=stats).

The VC:MP management will be organizing special events in the coming four days (28th - 31st July) to mark this special occasion.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Jan 29, 2017, 01:51 PM
Hello Argonathians,

It has been awhile since the last Developers Diary (cause we lazy). In this developer diary, we will be going over the prominent changes in the latest update to hit the server, Update 3.1.



VC:MP rel004

The latest version of the server removed 3 important features that we used in the 3.0 version of the script. Textdraws, sprites and spheres. Read more about the server changes here (http://forum.vc-mp.org/?topic=2719.0). A fallback had to be made in order to prevent existing spheres from failing completely. Textdraws and sprites have also been moved to the newly announced client scripts. While we are still experimenting with the possibilities of client scripts, the menus from 3.0 have not been changed for 3.1.



Help Guides

Help guides have been changed significantly. Instead of the text-based messages in 3.0, 3.1 now moves the camera around the map to show locations, objects, vehicles etc to better help new players.



Locking properties

Yes, you can now lock your property! This feature will only work with private properties and not businesses. You can lock your property using /lockprop. Be careful when you lock yourself in your house while being wanted. Cops can still bust in using /breaklock. Got locked inside? Don't worry! Locking properties only prevent anyone including yourself from entering your property and not exiting it.



UID Bypass Permission

While we do allow multi-accounters, what we do not allow is using those multiple accounts to bypass certain restrictions we have imposed to prevent abuse. One way we have chosen to solve that problem is by introducing a UID restriction. Only one account on a UID is allowed to buy properties and vehicles. If there are multiple family members playing on one PC, you can consult an admin and they can give you a special permission to bypass this restriction. Do note however that this permission can only be granted to another one account under the same UID. No more than that.

Among the scripts restricted by the UID is properties(bypassable), vehicles(bypassable), car thief/smuggle(bypassable) and smuggle(not bypassable).



Restriction of multiple instances under the same UID

Continuing from the UID permission, we have also decided to disallow players from joining the server using multiple instances. This is to prevent intentional and accidental script abuse, particularly the selection of mini-missions and smuggle. The only exception to this restriction are level 4+ admins, i.e. scripters and division leaders.



Phone

You can turn on and off your phone using /phone [on/off]. Erm.. Yea...



Ownerships of properties and vehicles by banned players

Any properties owned by a 3+ months banned player will be sold with no refunds and any vehicles will be removed from the server.



Stash

Stashing crates and dropping briefcases from vehicles have been disabled. Abusers....



Map Objects

Several map objects have been removed. These objects are the gates to the mansions at Starfish Island, Pay n' Spray garage doors and a fence blocking the PnS at Downtown (Yes. That garage behind Ammunation Downtown).



Bank

Ever wondered what's the use of depositing your money in the bank? Yea, we too. And then we decided to change the way players buy properties and vehicles. Instead of using cash in hands, buying properties and vehicles now use balance in bank. The same case for selling too.



Tax

The government will now tax a percent of your bank balance. The tax is global and will also affect players who are offline. Players with less than $100 in their bank account will be exempted from the tax. Them corrupt bastards



Caddy

R.I.P Caddy (2015 - 2017). You can no longer buy caddies from the showroom effective increasing the minimum cash to $45,000. Any existing caddies won't be refunded.



Loss of Cash on Death

Now, when you die you lose all the cash you have in your hand. The amount of cash dropped is 0% if you die by fire or explosion, 20% if you drown and 50% for other form of deaths. The cash will be dropped in a briefcase similar to weapons.



Medical Bills

The hospitals are running low on funds! Players will now pay a medical bill costing $250 which will be deducted from the player's bank account.[/color]
Title: Re: [0.4] Argonath RPG 3.0
Post by: Marko204 on Feb 15, 2017, 01:37 PM
Please Unban Marko204 :-[
Title: Re: [0.4] Argonath RPG 3.0
Post by: Klaus on Feb 20, 2017, 05:45 PM
Quote from: Marko204 on Feb 15, 2017, 01:37 PMPlease Unban Marko204 :-[
Go here >>> http://www.argonathrpg.eu/index.php?board=77.0
and write an unban request.
Title: Re: [0.4] Argonath RPG 3.0
Post by: iTTEX on Mar 14, 2017, 10:09 PM
No one could solve the /taximeter so is better to just close it?

Anyway, who would call a cab if you can get a car in -50 seconds?

Argonath is not particularly a role-play server, is more a very-very-very light role-play/deathmatch server.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 15, 2017, 01:51 AM
And you're basing of all that based on one script? Sure you could get a car within ~50 seconds, but that doesn't mean that one would not benefit from the taxi script being there. I would know cause I've seen players actually using the taxi script for roleplay purposes.

Argonath is a community. It is not limited to here only. Argonath is in no way a deathmatch server so don't try to mislead others.
Title: Re: [0.4] Argonath RPG 3.0
Post by: iTTEX on Mar 15, 2017, 08:12 AM
I'm talking based on the play I did there. You would know that you should grab those player's you saw and give them a kiss, because they probably know what role-play is, something 80% of the players in that server doesn't.

And yes, I know Argonath is a community, because I've being playing not just on di' VC:MP server, but also on SA:MP that is practically VC:MP with some script modifications.

Anyway, you guys are the best server around, not telling the opposite.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 15, 2017, 11:51 AM
bad server, banned me for suicide bombing with reason "DMing" (it was clearly role playing btw)
Title: Re: [0.4] Argonath RPG 3.0
Post by: iTTEX on Mar 15, 2017, 01:18 PM
In case you don't know, terrorism is forbidden in most role-play servers.

Also, how did you execute that role-play, if you don't mind me asking?

You see, the problem about role-playing on Vice City is exactly that, just a small percentage actually know's what Role-play is.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 15, 2017, 01:59 PM
Quote from: iTTEX on Mar 15, 2017, 01:18 PMIn case you don't know, terrorism is forbidden in most role-play servers.
Media calling it as "terrorism" to brainwash people (pejorative word), but actually it's a part of war, as french people did against nazi or people of vietnam against usa for example. If exploding people in video games in forbidden, why shooting people is allowed there? Hypocritical morality. Role play or not, it's just silly politics to ban people for "DMing" just for few explodes. They don't know what is DM too.
Title: Re: [0.4] Argonath RPG 3.0
Post by: iTTEX on Mar 15, 2017, 02:41 PM
If I told you my opinion about American/Israeli imperialism I would be banned from this website in the first sentence.  You probably would call me antisemitic, nazi, or whatever to hurt my feelings; In vain.  But since that is not relevant for the website we are into, I will just stick to the subject.

Answer me a question: What is the name in front of the Argonath server? I think it's Role-play, and since they believe they are a role-play server I think you exploding a vehicle/grenade in the middle of a crowd it's considered death-matching. And I'm not even talking about Power-gaming and Meta-gaming because there would be in the same sentence.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 15, 2017, 03:00 PM
Quote from: iTTEX on Mar 15, 2017, 02:41 PMI think it's Role-play, and since they believe they are a role-play server I think you exploding a vehicle/grenade in the middle of a crowd it's considered death-matching.
It would be fine rule for roleplay to disallow killing if it as rule for all. But cops there is KILLING people, legally killing and nobody cares about this. It's corrupt a police state and result of this they got the 'explodes'. If anyone of you is not banned in agro server, join and kill cops there, liberate people of argo!
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 16, 2017, 02:02 AM
We don't disallow killing because we don't want to limit role-play.  We however, strictly forbid deathmatching. In our case, situations we consider deathmatching include but are not limited to:


Cops are also subjected to the same rules. They can kill wanted suspects but they need to give the suspects a chance to surrender.

I don't know what account you were using, when you were banned, nor the admin who banned you but what I can say is whoever banned you knows what they are doing. What you just described of your actions clearly puts you in the wrong here since that's exactly what we consider as deathmatch.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 16, 2017, 03:37 AM
Being a rebel to explode cars was a pure roleplaying from my side.
Title: Re: [0.4] Argonath RPG 3.0
Post by: aXXo on Mar 16, 2017, 08:35 PM
Quote from: vito on Mar 16, 2017, 03:37 AMBeing a rebel to explode cars was a pure roleplaying from my side.
If we don't put a leash on rebellious killings, this will turn into an Al-Qaeda simulator which would prevent any sort of role-play happening on the server. The rules exist for a reason and must be upheld at all times.

You want things to change, post a suggestion here (http://www.argonathrpg.eu/index.php?board=59.0).
For your personal unban, make an application here (http://www.argonathrpg.eu/index.php?board=77.0).
To report the administrator who banned you, send an E-Mail to [email protected]
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 17, 2017, 06:21 AM
Quote from: aXXo on Mar 16, 2017, 08:35 PMIf we don't put a leash on rebellious killings, this will turn into an Al-Qaeda simulator which would prevent any sort of role-play happening on the server.
If one player with a car can destroy roleplaying of whole server then its something wrong with roleplaying balance there. If you would make something as an army role to deal with such cases as in real world instead banning people, it would be better roleplaying. You said "this will turn into an Al-Qaeda simulator" do you mean all people will start to do that? Do you ever asked yourself why they will? I think only few percent will do that regardless the rules. I won't make an unban app because I will be banned again with same reason.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 17, 2017, 07:26 AM
From the way you're putting your point, it sounds like you don't have a strong idea of what proper roleplay is. Your idea of roleplay is not even close to what we consider as roleplay. It's probably for the best that you don't apply for an unban application anyway. You won't be welcomed back with that attitude of yours.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 17, 2017, 09:15 AM
Sure, unfortunately this roleplay is very limited.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 17, 2017, 02:18 PM
To you maybe but I'm not really surprised that would be your opinion anyway since it perfectly fits the way you think.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Hype on Mar 17, 2017, 02:30 PM
Quote from: vito on Mar 17, 2017, 09:15 AMroleplay is very limited.

Like your imagination or what?

There is no limit to what you can go ahead and do with others, as long as it is within moral limits. Some might see a bit of the latest action as basic "cops and robbers" with a bit of roleplay elements, but we have never deterred players from being innovative and coming up with new ideas. If "terrorist" roleplay is what you're aiming for, you can always attempt something like a riot or organized hits, just make sure that it is within respectable boundaries and does not breach the server rules.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 17, 2017, 06:10 PM
Quote from: Hype on Mar 17, 2017, 02:30 PMmoral limits
Limited like your understanding of morality.
People have different moral, for some even DM is "bad". However I were banned not for 'morality', its was thing called 'DMing', se lets keep away from morality discussion.
PS: sorry if my post looks agressive to you. its just my option.
Quote from: Fuzzie on Mar 17, 2017, 02:18 PMTo you maybe but I'm not really surprised that would be your opinion anyway since it perfectly fits the way you think.
Roleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.

 
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 18, 2017, 02:32 AM
You are clearly confusing roleplay with rules. What Hype said is more than enough. If you would like to continue to defend your "deathmatch is ok in a roleplay server" point, go ahead. At this point, we don't really care anymore about what you have to say. It's not like we cared in the first place anyway since we've had a clear understanding of what roleplay is for a very long time unlike a certain someone here.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 18, 2017, 05:50 AM
QuoteYou are clearly confusing roleplay with rules
Nope. It's rules is confusing with roleplay.

Before ban I was in bank robbery and I saw how people killed each other (not cops, even before cops comes to bank). Maybe you wont call it as "DM", but in fact it was same act. Also I saw how one player hitting another, cop was there and saw everything. He did nothing, he not arrested that guy. Your virtual state is full of kills and corruption in police already.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 18, 2017, 07:17 AM
Nope. It's just you who's confused here. Your explanation on the situation is full of holes. This ain't my first rodeo kid.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 18, 2017, 08:17 AM
LOL, is it your rodeo to call people as 'kid' when you dont agree? The holes is in your understanding of gameplay. Any act of player is a part of game, this is how normal gameplay is runned, not by "rules" like "do not kill players". It's gta vice city, the nature of this game is to kill players and explode cars. And actually its allowed in your rpg, but not for all. Exactly this point is spoiling gaming balance. You just is unable to understand it. Well I don't spend time on you, it's useless to you. Go play in the rules.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 18, 2017, 10:34 AM
Like I said before, you're the only one here who is confused about what Argonath is. Your argument, like the one before, is just full of holes.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 18, 2017, 10:55 AM
Nah. I clearly understand what "Argonath" is. This is reason why I writing there about that. I also understand why you love your hole, dear rabbit. Do you want to talk about holes more, or you let this topic to stay as server-topic? Server has not balanced gamemode, this is problem, visible to you or not, you won't fix it by arguing with feedback.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 18, 2017, 12:45 PM
Nope. You clearly don't understand what Argonath is. There is no problem regarding roleplay thus far. For whatever reason, it seems to only be a problem to you.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 18, 2017, 12:51 PM
I know better what I understand or not as I written before, and don't need your 'you don't understand my hole' arguments, thanks. My position is very clear and you just arguing with my feedback.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 18, 2017, 01:15 PM
Your "position" is very unclear. You may know what your argument is, but you clearly don't understand what our server is and our stand on what roleplay is. Your idea of what a roleplay server is everything we try to stay away from since it's completely stupid.

Want to play on a roleplay server that is just as fucked up as the way you put it? Make one of your own or play on another so call roleplay server that fits your fucked up idea of proper roleplay.

Like I mentioned above, we will never change our rules to allow un-monitored deathmatch as a possible roleplay. Again, it's completely stupid and is not what a proper roleplay server should be. I don't know why you keep embarassing yourself by trying to convince anyone here that you know what roleplay is when you yourself said you don't.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 18, 2017, 01:34 PM
Quote from: Fuzzie on Mar 18, 2017, 01:15 PMYour "position" is very unclear.
Try to read again:
QuoteRoleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.

Quote from: Fuzzie on Mar 18, 2017, 01:15 PMit's completely stupid.
fucked up idea
Turn off such expressions, please.
Quote from: Fuzzie on Mar 18, 2017, 01:15 PMMake one of your own or play on another so call roleplay server that fits your fucked up idea of proper roleplay.
I don't need your advice, thanks.
Quote from: Fuzzie on Mar 18, 2017, 01:15 PMun-monitored deathmatch as a possible roleplay.
Killing player is not equal deathmatch for first, secondly it's already is a part of this rpg gameplay. Learn gaming terminology please.
Quote from: Fuzzie on Mar 18, 2017, 01:15 PMAgain, it's completely stupid and is not what a proper roleplay server should be.
It's called freedom of player's actions, any gamemode gives freedom to player as much as it needed. It's looks stupid to you because you don't know such basic things or you can't create it.
Quote from: Fuzzie on Mar 18, 2017, 01:15 PMI don't know why you keep embarassing yourself
At least you know why you keep embarassing yourself. Right?
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 18, 2017, 01:37 PM
Kid, we've been here for a very long time. If there's anyone who knows the server best, it's us. If you're butthurt because you were banned for deathmatch, I recommend you take a moment to re-evaluate your entire life. Like I said multiple times before, we won't change our rules just because your small mind can't comprehend the range of possible roleplays that can and has happened on the server. I suggest you just stop trying to reply because at this point, your points are getting more and more idiotic than it already is.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 18, 2017, 01:52 PM
Quote from: Fuzzie on Mar 18, 2017, 01:37 PMKid
very long time
the server best, it's us
butthurt
I recommend you
I suggest you
re-evaluate your entire life
your small mind
idiotic
At least your position is clear.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 18, 2017, 01:56 PM
Kid, just stop. We'll handle our server and you handle yours, ok? At this point, the only words of retaliation that you have to say are echoes of mine to you.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Mar 18, 2017, 02:01 PM
Quote from: Fuzzie on Mar 18, 2017, 01:56 PMKid, just stop. We'll handle our server and you handle yours, ok? At this point, the only words of retaliation that you have to say are echoes of mine to you.
I don't need "words of retaliation" and I dont need you recommend/suggest/"you have to", thanks kid.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Agent002 on Mar 18, 2017, 02:49 PM
QuoteRoleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.
You are saying like if people murder others and the cops can't stop them, it's their fault.
If we grant such freedom we would have people going /s die then shoots with not a care in the world.
Role-playing terrorism is allowed.
But.
Rules may NOT be stretched in any, ANY situation in the name of role-playing.
Title: Re: [0.4] Argonath RPG 3.0
Post by: krystianoo on Mar 18, 2017, 05:34 PM
Quote from: Agent002 on Mar 18, 2017, 02:49 PM
QuoteRoleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.
You are saying like if people murder others and the cops can't stop them, it's their fault.

so whose fault is it then...?
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Mar 19, 2017, 06:00 AM
Quote from: krystianoo on Mar 18, 2017, 05:34 PM
Quote from: Agent002 on Mar 18, 2017, 02:49 PM
QuoteRoleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.
You are saying like if people murder others and the cops can't stop them, it's their fault.

so whose fault is it then...?
cops ofc :)
Title: Re: [0.4] Argonath RPG 3.0
Post by: Radon on Mar 21, 2017, 02:30 PM
Argonath is going to have nerfs in future. Prepare popcorn when kessu wants to remove another thing  8)
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 22, 2017, 12:11 AM
First of all, not every addition is a nerf and not every addition is a buff. What we are aiming for right now is to fix the broken scripts we have so it will work the way we originally intended it to work or even better. While a certain group of players will constantly critise our every move because they only think of themselves, we implement scripts that are beneficial for the long run.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Klaus on Mar 23, 2017, 10:12 PM
I just want to mention that a rule against roleplaying terrorism never existed on the server, or at least didn't until very recently. We've had roleplays in the past involving cuban rebels (el gorillas) as well as different criminal organisations and gangs committing all kinds of terrorism such as car bombs (that are scripted), assassinations (even the chief of police, and taking the entire FBI HQ hostage. My advice is if you wanted to roleplay an act of terrorism make sure you're transparent enough with players OOCly and not to overly powergame. Roleplay is about creativity and interaction, so try to stretch your imagination as well as the players around you. Remember to give the other players room for their own roleplay so they themselves can alter the direction and maybe even surprise you (that's part of the fun!). I apologize on behalf of some of the comments here that were way overly aggressive for no reason but I hope they haven't put you off roleplay completely. Good luck!
Title: Re: [0.4] Argonath RPG 3.0
Post by: Fuzzie on Mar 24, 2017, 02:52 AM
There never has been nor did we ever said such a rule against terrorism roleplay existed in the first place. We don't have to look anymore further than NAR and the court case against them in this instance. Any act of deathmatch or rulebreak was punished but the rest was left to roleplay by both the members and the cops/feds.

Vito claimed that he was banned for deathmatch, and I believe that the admin who banned him knew what they were doing. I can't really tell for sure if he's bullshitting, trolling,  or not since I don't know what account he was playing on and can only reply based on what he's saying here.

As for the harsh words, if it offended you, I'm sorry. I tried being nice the first few times but your stubbornness to understand and tolerate was really annoying to not only me, but the other players, admins, and developers I've talked to.

However, like I said in my previous posts. If you're putting forward those points because you don't understand why you were banned (if at all), then the right thing for you to do is to post an unban request so we can properly investigate what was going on and tell you the reasons why too. Complaining about stuff that we were never wrong about (as the deathmatch rule have existed since the early days), isn't going to solve anything nor help anyone especially yourself.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Klaus on Mar 26, 2017, 07:08 PM
Quote from: Fuzzie on Mar 24, 2017, 02:52 AMI tried being nice the first few times but your stubbornness to understand and tolerate was really annoying
It's understandable that you may get frustrated if you feel you can't get your point across, but that doesn't excuse you from the inappropriate manner in the way you conducted yourself. You're an ambassador for Argonath RPG so you should be acting in a more professional manner.

Quote from: Fuzzie on Mar 22, 2017, 12:11 AMwe implement scripts that are beneficial for the long run
There still lies a massive question mark on whether or not the recent changes have been beneficial. Short term they haven't been.
Title: Re: [0.4] Argonath RPG 3.0
Post by: kennedyarz on Mar 26, 2017, 09:45 PM
In the real world there are terrorists, look at the "islamic state" there are also policemen to look at "every country": v should accept everything in a roleplay. That is my thinking Do not judge me: D
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Mar 27, 2017, 05:08 AM
Quote from: kennedyarz on Mar 26, 2017, 09:45 PMIn the real world there are terrorists, look at the "islamic state" there are also policemen to look at "every country": v should accept everything in a roleplay. That is my thinking Do not judge me: D
For that to happen, you need to have a stable playerbase, and by saying it, I mean, more police and less thieves. And VCMP will simply f* you up when you try doing that. NPCs, yeah, but, bruh....
Title: Re: [0.4] Argonath RPG 3.0
Post by: aXXo on Mar 27, 2017, 05:55 PM
For role-playing an extermist/rebel, a player needs to role-play a solid background. This is the specific role, where you need to walk an extra mile before you can kill somebody. If you blow up the first person you see on the server and claim it was an act of terrorism, it is just a poor excuse to deathmatch.

Some pointers, I could give are:
- Open an extremist group on the forum, recruit some members so admins would know that you exist and what you stand for.

- Make some demands. Political demands, demand to pass a law, lower taxes, construct a mosque or whatever. Even terrorists in real life justify their cause. If you want to roleplay a terrorist, you have to justify it. Call the Chief of Police, or make a peaceful rally/parade to get the message across.

- If your demands were ignored, you can take the violence route. Take claim of a bomb blast, write a blackmail note in a crate and drop it in the VCPD HQ. There's a lot of stuff that you can do if you stretch your imagination.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Kessu on Apr 01, 2017, 09:18 AM
Quote from: Klaus on Mar 26, 2017, 07:08 PMThere still lies a massive question mark on whether or not the recent changes have been beneficial. Short term they haven't been.
Any change to the way players earn money is not beneficial in short-term unless it lets them earn shitloads of money within days. Look at the bigger picture, from the perspective when you still were leading the server, and ask yourself why has the changes been made that were?

Most of these changes were already approved by yourself as well :)



As for the argument that happened in the case with vito, I believe I actually do know what happened and that you were warned, kicked, tempbanned twice and then permbanned for what you were doing since it was disrupting the flow of gameplay when you keep exploding vehicles in populated areas (which can be seen as attempted mass-deathmatching by the administration).

As Klaus and aXXo before me explained, terrorist roleplay has never been disallowed in the server, but it is limited to an extent that you can't just commit terrorist acts out of the blue and expect the admins to let you off the hook just because you wanted to be a terrorist for 2 minutes. You really do need to walk the extra mile or even two to get your roleplay across to people before pulling off mass murders. Whether this means setting up a group of people or a gang, cult w/e, is up to you really.

TL;DR What you were doing wouldn't of been a problem had you roleplayed anything along with it, but since you did no roleplay whatsoever it was deemed as pathetic attempt at mass-deathmatching.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Apr 01, 2017, 12:19 PM
Quote from: Kessu on Apr 01, 2017, 09:18 AMkeep exploding vehicles in populated areas
What kind of terrorist will explode car in non-populated area ;D
Whatever you call 'pathetic mass-deathmatching' you don't know correct definition of deathmatch. I've enjoyed it regardless any bans.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Kessu on Apr 01, 2017, 03:42 PM
You saying that I do not know the definition of deathmatching is ridiculous at best.

Do note; our rule is not 100% related to pure deathmatching that you see in majority of the servers, it's deathmatching within a roleplay server, which means you "randomly" kill people without a valid roleplay reason.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Apr 01, 2017, 04:50 PM
Quote from: Kessu on Apr 01, 2017, 03:42 PMYou saying that I do not know the definition of deathmatching is ridiculous at best.
But this fact is not so ridiculous. Deathmatch means getting scores by deaths of enemy. Not just killing/exploding people. However vc-mp is full of silly terms like as 'deathevade' so you're not the first in the that list.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Klaus on Apr 19, 2017, 10:50 PM
Quote from: vito on Apr 01, 2017, 04:50 PMDeathmatch means getting scores by deaths of enemy. Not just killing/exploding people.
Quote from: Kessu on Apr 01, 2017, 03:42 PMDo note; our rule is not 100% related to pure deathmatching that you see in majority of the servers, it's deathmatching within a roleplay server, which means you "randomly" kill people without a valid roleplay reason.
You'll also find a better explanation of this in the server rules, which you can find here (http://www.argonathrpg.eu/index.php?topic=118453.0).
QuoteKilling players without a valid roleplay reason is not allowed. Killing (or attacking) players randomly, or under one-sided roleplay conditions are not permitted.



Quote from: Kessu on Apr 01, 2017, 09:18 AMLook at the bigger picture, from the perspective when you still were leading the server, and ask yourself why has the changes been made that were?
I can only say that I would have done things differently.
Title: Re: [0.4] Argonath RPG 3.0
Post by: vito on Apr 20, 2017, 06:09 AM
Quote from: Klaus on Apr 19, 2017, 10:50 PMYou'll also find a better explanation of this in the server rules, which you can find.
It's not about your rules, it's about basic gaming definitions of terms - deathmatch. If it defined wrongly in your rules or in your brains it's not my problems. However before I started explode cars, one were attacking me (reducing my HP from 100 to nearly 10) with no reason, being near cop, and cop did not nothing - corruption in your virtual state.
Title: Re: [0.4] Argonath RPG 3.0
Post by: KAKAN on Apr 20, 2017, 06:38 AM
The dormant war is active again.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Thijn on Apr 20, 2017, 06:53 PM
Any new replies about this argument will be removed without warning. If you have something useful to say about Argonath, please feel free to post. Otherwise, shut up.
Title: Re: [0.4] Argonath RPG 3.0
Post by: Rardodus Bruise on Jul 16, 2019, 07:17 AM
Hmm, I have been playing on this server since 2018 & I like to play on Argonath RPG, One of the most famous and most respected server in VC:MP.
Congratulations on 100 Posts.. O0
Title: Re: [0.4] Argonath RPG 3.0
Post by: Destroyer123 on Sep 25, 2021, 12:16 AM
Hey, I just played this server for the first time and I am a huge fan of Vice City. I really really like the server and how you can become professions, use the bank etc. but I had some issues on how to get some money in the beginning when nobody is online. I had no idea how I could get some money.

Some questions:

- Why can I not join the army? There is only FBI and no army faction which would be amazing because you could use army vehicles etc. I would love to play on the server and become an army member. It would be nice to have different factions in general. Apparently, FBI and fire department are factions like that.
- How can I earn money if nobody is online? I could only become officer etc. but I could not earn money in any way?
- Most cars and buildings belonged to specific players. However, I could drive the cars around, so when other players will rejoin the server all cars will be moved for the players? Do their cars respawn?! How can a player buy cars. I didn't really understand how it works. What happens if I destroy the car of a player?!
- Is there no profession of a firefighter? Didn't find it. The first post links the fire department website.
- What exactly do professions give you except driving the car and having items? Can I solve missions or do I have to play the role?
- Most of the buildings belonged to one single player. Is this the way the server works? Can a new player even buy any building?
- How do I get better weapons than those in the weapon shop?

Sry for all the questions. I am new.

edit:
After playing for a while most questions about the jobs were answered and I could earn some money. Some more suggestions:

- When using a help command on a ship I can fall into the water afterwards and die!
- There is no chat command to simply list all chat commands.
- There is no help command about the minigames. I had no idea about heists etc.
- Add a profession of security service moving a cash transport to the bank and allow criminals to steal it. That would be a fun profession and mission.
- Add a profession of buying and selling cars.
- Add a profession of a hooker/escort. I had fun playing a prostitute but had to buy a female skin and get some money. I had to add sounds and animations to do this. If no players are online they could dance in the club or do something else to earn money. They could also work with pimps.
- Add some predefined sets of animations/sounds for different jobs like "-usecop" etc.
- Add some predefined chat commands for animations like "-dance" or "-jump". It would make it much easier.
- Taxes are pretty high especially when saving money in the bank. For jobs like Pizza delivery you won't earn that much.
- Maybe reduce the money lost from death. You can easily fall from somewhere or into the water.
- Do not allow cops to camp at the crane forever. It prevents you from steal a car forever.
- Someone could be the mayor of the city collecting all taxes and be elected by all players and decide certain things.
- Add the profession of a news reporter. They could be allowed as the only ones to use the news heli and whenever there is an event around like killings etc. they could write something like "/report" and then news will be reported and they earn money or they could take photos.
- I saw on the deathmatch server different weapons and even the Hydra from San Andreas. Maybe allow players to to buy an airplane and fly it only for rich players.
- If there are some bot scripts add maybe bots for missions when too few players are online.
- Sometimes the truck mission markers like for the cigarett factory in Little Haiti are placed at confusing locations.
- Add some pager chat functionality to store messages for players who are afk/allow listing all players who are afk.
- Add some chat command to list all chat commands (sometimes I forgot some).
- Add some chat command to show ALL purchasable buildings or add a minimap with markers for them. I was never sure where to buy which building for which price.
- Allow terrorists to place bombs as missions and let them carry out explosions or small gang wars/attacks on the police.
- Allow bounty hunting by setting a bounty once a day or some limited times on people.
- Medic and taxi drivers having a hard time to earn money. Maybe allow them to heal/transport bots if not enough players are playing.
- No fire department missions?
- Add heist missions (see GTA V) to rob the bank a limited number of times.
- Add an ingame voice chat. I think GTA V RP does this with a Team Speak plugin. You could do the same and add the sounds ingame if GTA Vice City MP supports this. That would be so awesome!
- Add some events at the server which are scripted and announced. I did not see any announcements.
- The Pizza delivery REALLY sucks when another player is doing the same. You have no chance to earn money anymore.
- Maybe allow to leave and enter the trashmaster during the mission. Sometimes you want to do something else or see some help.
- If you have a delivery assigned and leave the car and you don't know where you left the car/truck add some chat command or marker to mark it on the minimap.
- Markers on the minimap for buildings like the police station etc. would be helpful.

This server has great potential but when only like 5 players are playing it gets boring and you will leave quickly. Predefined sound and animations sets would help the immersion as well as more different professions or more options doing one job.

I really really like the phone you can buy and the chat commands to say something etc.