Vice City: Multiplayer

VC:MP Discussion => Servers => Topic started by: MacTavish on Dec 14, 2014, 08:00 PM

Title: [0.4] Extreme City 2015-16 [ Closed ]
Post by: MacTavish on Dec 14, 2014, 08:00 PM
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fefnmhe.png&hash=812575bdb127fd13edd4bef92e9522d2da709f66)

Server name: || 0.4 || Extreme City 2015-16 ||
IP: vc-mp.net:5200
Mode: EFS v3.9 DM / ST / FR
Forum:- efsvcmp.tk (http://efsvcmp.tk)
IRC :- #EFS4 @ LUnet
Scripter/Developer:- Beztone aka RATHORE
Credits:- Drake, DarK_AnGeL, TomZ, Seby, Souly, KP
Special Thanks to: Murdock.

(https://imagizer.imageshack.us/v2/371x64q90/909/O21l7B.png)

Version 3.9 released
Title: Re: [0.4] Extreme City 2015
Post by: karan20000000000 on Dec 15, 2014, 09:44 AM
Really nice work bro!
Expecting to see something awesome from your server.
:D
Title: Re: [0.4] Extreme City 2015
Post by: MatheuS on Dec 15, 2014, 03:04 PM
Good Job ;D
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Dec 15, 2014, 08:57 PM
Thanks :)
Title: Re: [0.4] Extreme City 2015
Post by: soulshaker on Feb 19, 2015, 07:05 PM
Well you should not replace a whole map or at least hide old objects before adding new ones, otherwise this happens

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2Fv2z5fasqv%2F2015_02_20_00_18_14_0511.png&hash=a49d6843800f619ddf55cd4ab29db5a23ed8189a)
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2F6exy226fb%2F2015_02_20_00_18_23_0845.png&hash=48395c9934b12a72784393c4bb3d6f4640c7128e)
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2Fizttrqhon%2F2015_02_20_00_18_47_0726.png&hash=9cc1691b6c6c265ec3129740c9af1e8c2cac0dd2)

Which are like this in real
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2F516b6r761%2F2015_02_20_00_22_42_0684.png&hash=7263830bae1c9b2e847b56165fcad03352c7bbff)
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2Fa8msxgydl%2F2015_02_20_00_22_51_0094.png&hash=1d6657b176bf1970e02384e14ab764bca5d6603c)
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2Fckusv2ayx%2F2015_02_20_00_22_57_0170.png&hash=2a1feeedb4451b2714e9d180ce4a353e443a1086)
Title: Re: [0.4] Extreme City 2015
Post by: Sebastian on Feb 19, 2015, 07:15 PM
Haha, I have noticed that too.
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Feb 21, 2015, 08:40 AM
@Souly: your upper 3 images are not showing can you reupload them, then i will fix those things
Title: Re: [0.4] Extreme City 2015
Post by: Sebastian on Feb 21, 2015, 08:44 AM
Just right-click on them, and click on "open in a new tab".

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2F4hwmjqqdj%2F2015_02_20_00_18_14_0511.png&hash=e66a8e6f6f59c57ae816585cf78aa2d4746891f9)
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2Fc348syarr%2F2015_02_20_00_18_23_0845.png&hash=1702b965bce619aa0204d387e5dab0092ac101f7)
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2Fltwz56juv%2F2015_02_20_00_18_47_0726.png&hash=c47a8d5e935a931e5743faaa3150432b0878afa8)
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Feb 22, 2015, 07:12 AM
Thanks guys i've removed that map temporarly because i am outside of my city i will fix that soon :)
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Feb 25, 2015, 12:12 PM
Update: Train and Train tracks added in the server

simply use /gotoloc station and /gotoloc put
press P to start the train

Thanks souly for tracks
soon the sound will be added for train
Title: Re: [0.4] Extreme City 2015
Post by: Gudio on Feb 25, 2015, 07:11 PM
That system sucks. The 'train' just drives straight. To make it like on GTA 3, you could use StandingOnObject and record train's route with rotation.

I wrote something like this in a couple of minutes a few days ago:
http://youtu.be/q1dGrmFAO6A

Maybe this will be useful to improve your train system. :P
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Feb 26, 2015, 06:17 AM
Yea thats nice suggestion
Quoteuse StandingOnObject and record train's route with rotation.

but i know nothing about this :-[

i need example to start work
Title: Re: [0.4] Extreme City 2015
Post by: PsyChO_KiLLeR on Feb 28, 2015, 07:06 AM
how to add train can someone give example?
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Feb 28, 2015, 08:24 AM
Quote from: Squirrel Master on Feb 28, 2015, 07:06 AMhow to add train can someone give example?

Why dont you use search button Click Me  (http://forum.vc-mp.org/?topic=8.0)
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Mar 05, 2015, 11:32 PM
Vote-kick added Thanks to Dany
Custom weps updated
Title: Re: [0.4] Extreme City 2015-16
Post by: MacTavish on Mar 17, 2015, 01:38 AM
Update: Tuning System Added by Seby
Title: Re: [0.4] Extreme City 2015-16
Post by: MacTavish on Mar 28, 2015, 10:48 PM
Update: Script Updated Added Virtual Worlds

No Vehicles in DM World

No teleportation access in DM world
Title: Re: [0.4] Extreme City 2015-16
Post by: MacTavish on Apr 03, 2015, 05:44 PM
Update: Train track is done completely ( can use /put cmd to goto train )

starting using Seby's Custom Menus For Some Functions

1. Added for choosing Worlds ( DM or ST/FR )
2. Added on Pay N Spray near Bank ( Fixing vehicle & Tune vehicle )
Title: Re: [0.4] Extreme City 2015-16
Post by: MacTavish on May 11, 2015, 04:59 PM
Update: version 3.9 released, a huge list of changes have been made to this update.


P.S: DONT LAUGH MY ENGLISH IS WEAK :P