Vice City: Multiplayer

Server Development => Custom Content Releases => Object Showroom => Topic started by: MacTavish on February 13th, 2016, 08:55 PM

Title: [Custom Object] Wrestling Ring
Post by: MacTavish on February 13th, 2016, 08:55 PM
I was learning from @sseebbyy's tut ( Detach an object from a group(http://forum.vc-mp.org/?topic=1223.0) ) then i ported this from GTA SA :). i've also made a Speaker (from scratch) but that was too huge like a building because i dont know what are the correct sizes for objects they looks small in gmax and zmodeler even in dff viewer but they become huge in game..

Screens:
(http://i.imgur.com/waVJ8se.jpg)
(http://i.imgur.com/PWLdhVN.jpg)


(http://files.thijn.ovh/img/bafa921dcad00c7591932395c524ed33/ReVegasGym_unp.7z)(http://files.thijn.ovh/download/bafa921dcad00c7591932395c524ed33/ReVegasGym_unp.7z)

Collision file added
Title: Re: [Custom Object] Wrestling Ring
Post by: Sebastian on February 13th, 2016, 09:48 PM
That's smthing I wanted to convert a while ago. Looks good.
Title: Re: [Custom Object] Wrestling Ring
Post by: DizzasTeR on February 14th, 2016, 02:53 AM
Neat work.
Title: Re: [Custom Object] Wrestling Ring
Post by: Cena on February 14th, 2016, 04:13 AM
OH! I always try to make a wrestling ring but always fail.
Title: Re: [Custom Object] Wrestling Ring
Post by: Cenz Tom on February 17th, 2016, 02:07 AM
That is Great Absolutely Brilliant
Title: Re: [Custom Object] Wrestling Ring
Post by: KAKAN on February 17th, 2016, 09:41 AM
Lets make a custom weapon with custom animation for wrestling,

Ontopic: Nice work!

P.S:- I dunno how to make .ifp :D
Title: Re: [Custom Object] Wrestling Ring
Post by: Cenz Tom on February 17th, 2016, 03:07 PM
Not Working I add this on my object.xml

Code: [Select]
<?xml version="1.0" encoding="ASCII"?>
<objectlist>
<object id="0">
<flags value="0" />
<texture path="I_vggybox.txd" />
<collision path="none" />
<model path="a_vgsgymboxa.dff" distance="299" />
</object>
</objectlist>

and I create this CMD

Code: [Select]
else if ( cmd == "wwe" )
{
CreateObject( 6000, 1, player.Pos.x, player.Pos.y, player.Pos.z, 255 );
}

Object is Created but it look likes White Pillars
Title: Re: [Custom Object] Wrestling Ring
Post by: EK.IceFlake on February 17th, 2016, 03:53 PM
Great job! What I like to do is simple use SAiVC and use a map editor to find object names, autogenerate collisions and put that in store folder. I've even copied a building off GTA SA
@Cenz Tom you didn't load the texture properly
Title: Re: [Custom Object] Wrestling Ring
Post by: Cenz Tom on February 18th, 2016, 02:11 AM
I dont know how tho?
Title: Re: [Custom Object] Wrestling Ring
Post by: EK.IceFlake on February 18th, 2016, 01:46 PM
That speaker part...
I was making a stunt tube SAMP style...
and guess what?
F*ING SHIT IT COVERED A RADIUS OF ABOUT A MILE! LITERALLY!
Title: Re: [Custom Object] Wrestling Ring
Post by: Cenz Tom on February 24th, 2016, 07:36 AM
help?
Title: Re: [Custom Object] Wrestling Ring
Post by: Zeeshan.Bhatti on February 24th, 2016, 08:41 AM
Really a great job..
Title: Re: [Custom Object] Wrestling Ring
Post by: KAKAN on February 24th, 2016, 11:42 AM
Well, I just tested the things you posted. And it doesn't work work me. The object's have no collison file too.
I was testing this: http://forum.vc-mp.org/?topic=1034.0
They don't work for me. Can you tell me how to make it work?
Title: Re: [Custom Object] Wrestling Ring
Post by: Cenz Tom on February 24th, 2016, 11:57 AM
@KAKAN do you test this WWE Ring? it also has no collision and its not working
Title: Re: [Custom Object] Wrestling Ring
Post by: MacTavish on February 24th, 2016, 12:06 PM
As i said it is ported from GTA:SA so i guess the .dff has its own collision, and you can use
Code: [Select]
<collision type="autogenerate" />
instead of
Code: [Select]
<collision path="none" />

@KAKAN please can you explain what is not working ill be happy to solve your problem but first try enabling debuglog and see what is the exact problem, i will generate the collision and update the link tonight
Title: Re: [Custom Object] Wrestling Ring
Post by: KAKAN on February 24th, 2016, 12:50 PM
Quote from Kusanagi on February 24th, 2016, 12:06 PM
As i said it is ported from GTA:SA so i guess the .dff has its own collision, and you can use
Code: [Select]
<collision type="autogenerate" />
instead of
Code: [Select]
<collision path="none" />

@KAKAN please can you explain what is not working ill be happy to solve your problem but first try enabling debuglog and see what is the exact problem, i will generate the collision and update the link tonight
I tried that too. I can go through the objects. I wanted to have that mansion road, but the problem is, I can go through it.
Title: Re: [Custom Object] Wrestling Ring
Post by: rww on February 24th, 2016, 02:26 PM
Collision -> http://www.mediafire.com/download/f0zubfb9kbuuqbd/a_vgsGymBoxa.col
Title: Re: [Custom Object] Wrestling Ring
Post by: Finch Real on February 24th, 2016, 02:28 PM
I can't run it too
I add this in my blank server

in object.xml
Code: [Select]
<?xml version="1.0" encoding="ASCII"?>
<objectlist>
<object id="0">
<flags value="0" />
<texture path="seveneleven.txd" />
<collision path="seveneleven.col" />
<model path="seveneleven.dff" distance="299" />
</object>
 <object id="1">
      <flags value="0" />
      <texture path="ring.txd" />
      <collision path="autogenerate" />
      <model path="ring.dff" distance="299" />
</object>
 <object id="2">
      <flags value="0" />
      <texture path="Pike.txd" />
      <collision path="Pike.col" />
      <model path="Pike.dff" distance="299" />
</object>
</objectlist>

i rechange the Name to ring_unp

and add this in cmds
Code: [Select]
else if ( cmd == "wwering" )
{
CreateObject( 6001, 1, player.Pos.x, player.Pos.y, player.Pos.z, 255 );
}

but i does not show anything i try that many times
Title: Re: [Custom Object] Wrestling Ring
Post by: EK.IceFlake on February 24th, 2016, 03:23 PM
Oh god you started again
Title: Re: [Custom Object] Wrestling Ring
Post by: MacTavish on February 24th, 2016, 06:05 PM
well well well The collision files has been added and first post updated.

And @KAKAN & @Finch Real. you didn't noticed a tiny change its collision type = autogenerate but you used collision path = autogenerate

@KAKAN try 
Code: [Select]
<collision type="autogenerate" />
in Re-Textured roads it works for me and i will also update that post with a collision file
Title: Re: [Custom Object] Wrestling Ring
Post by: Finch Real on February 25th, 2016, 05:37 AM
Problem Solved Thanks
Title: Re: [Custom Object] Wrestling Ring
Post by: Xmair on February 25th, 2016, 06:18 AM
It won't even, for you.
Title: Re: [Custom Object] Wrestling Ring
Post by: KAKAN on February 25th, 2016, 06:43 AM
Quote from Kusanagi on February 24th, 2016, 06:05 PM
@KAKAN try 
Code: [Select]
<collision type="autogenerate" />
in Re-Textured roads it works for me and i will also update that post with a collision file
I'll try it. Thanks!

And well, if you don't like the collisions then atleast give us the XML code. Not all of us here knows XML.