[Custom Object] Wrestling Ring

Started by MacTavish, Feb 13, 2016, 08:55 PM

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KAKAN

Quote from: Kusanagi on Feb 24, 2016, 12:06 PMAs i said it is ported from GTA:SA so i guess the .dff has its own collision, and you can use
<collision type="autogenerate" /> instead of <collision path="none" />
@KAKAN please can you explain what is not working ill be happy to solve your problem but first try enabling debuglog and see what is the exact problem, i will generate the collision and update the link tonight
I tried that too. I can go through the objects. I wanted to have that mansion road, but the problem is, I can go through it.
oh no

rww

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Finch Real

I can't run it too
I add this in my blank server

in object.xml
<?xml version="1.0" encoding="ASCII"?>
<objectlist>
<object id="0">
<flags value="0" />
<texture path="seveneleven.txd" />
<collision path="seveneleven.col" />
<model path="seveneleven.dff" distance="299" />
</object>
 <object id="1">
      <flags value="0" />
      <texture path="ring.txd" />
      <collision path="autogenerate" />
      <model path="ring.dff" distance="299" />
</object>
 <object id="2">
      <flags value="0" />
      <texture path="Pike.txd" />
      <collision path="Pike.col" />
      <model path="Pike.dff" distance="299" />
</object>
</objectlist>

i rechange the Name to ring_unp

and add this in cmds
else if ( cmd == "wwering" )
{
CreateObject( 6001, 1, player.Pos.x, player.Pos.y, player.Pos.z, 255 );
}

but i does not show anything i try that many times
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EK.IceFlake


MacTavish

well well well The collision files has been added and first post updated.

And @KAKAN & @Finch Real. you didn't noticed a tiny change its collision type = autogenerate but you used collision path = autogenerate

@KAKAN try  <collision type="autogenerate" /> in Re-Textured roads it works for me and i will also update that post with a collision file

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Finch Real

#20
Problem Solved Thanks
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http://pastebin.com/5KKuU5cg

Xmair


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KAKAN

#22
Quote from: Kusanagi on Feb 24, 2016, 06:05 PM@KAKAN try  <collision type="autogenerate" /> in Re-Textured roads it works for me and i will also update that post with a collision file
I'll try it. Thanks!

And well, if you don't like the collisions then atleast give us the XML code. Not all of us here knows XML.
oh no