Hashing Information

Started by Mötley, May 02, 2016, 08:05 PM

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Mötley

After all of these years I have never seen any documentation on hashes and I would like to seek out if anyone has seen any documentation. I am not referring to just there usages, The build in general,

I know what hashes are and how to fully use them, There are a few things I an curious about.

So if anyone has seen any actual documentation please let me know.

 :)

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~ Mötley

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Google their name and how they're implemented. Shouldn't be that hard to find a specification page. But if you couldn't do that in the first place. Understanding them is going to be a whole different story.
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Mötley

Quote from: Mötley on May 02, 2016, 08:05 PMI know what hashes are and how to fully use them, There are a few things I an curious about.


I failed to state that I am referring to the hashing modules by Vrocker, sorry.

Stormeus

Quote from: Mötley on May 02, 2016, 08:05 PMThere are a few things I an curious about.

Well... what are you curious about? You never asked anything.

Mötley

#4
*Why do hash files move around compared to WriteIni ?
*Can hashes receive an entire line and read from that line Example:
"Password", Blah, + "Cash", Blah, + Kills, Blah //Etc
Can hashes Receive Identifiers.

Say I am getting the cash from the name.
And the File say's

Motley Account
Cash = 2000

Then maybe
local Cash = Player.Cash
Then it should get Cash = what ever data is added in another term the hash file would say

Player.Cash = 0,
There is a lot that I can not recall from at this time but I am more curious about Identifiers and adding in one line instead of many. As well as is there options to prevent files from moving around like Ini's?


I can basically make hashes do anything I want them to, I just want to expand there usages