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Topics - kennedyarz

#1
Servers / [RD]Latino America
Apr 05, 2018, 03:07 PM

Server IP: 158.69.0.5:8192
Gamemode: Deathmatch
Languaje: Spanish
Forum: https://la-vcmp.ddns.net/index.php
Live Map: https://la-vcmp.ddns.net/map/


Staff Information

Owner: @Hendrix, @kennedyarz
Scripter: @kennedyarz
Staff List: [OSKr]Hendrix, [VU]TzUnam, kennedyarz, [OSK]RRR, [OSK]M.S.KaOtiV, [OSK]NoobSaibot, [SS]4FOR, [MKs]Sugar, [OSKBridget2

Server characteristics

* Racing system
* Spree system
* VIP system
* Lottery system
* Tournament Last man standing
* House purchase and sale system
* System of buying and selling cars
* Jail system
* Store stealing system
* System to hurt
*etc...


I invite you to this great server. I hope you enjoy







#2
Hi. Right now I'm helping a guy with his script. but something seems strange to me. when you hit a shot with a shotgun or some other weapon capable of throwing the player he falls, but on my screen the player is seen standing and is somewhat annoying. My question is "what is it about?"

it does not happen to me alone all players can notice
#3
Support / Vehicles ID's
Sep 06, 2017, 02:24 AM
I have a doubt. good and is a problem that is happening in my script and I do not know or better said. I do not remember how to solve it. I happen to have a database with this structure.


Suppose you create 100 Vehicles. then delete the first 30. But these vehicles as seen have an ID in the database. then I would start counting from 31 onwards. but with this function "+ Vehicle.ID +" will not start reading from 31 if not from the first, then when the player gets into a car it reads in the "+ Vehicle.ID +" but as we know it is different from the ID that exits in the database, so when the player enters the vehicle the Owner appears "NULL". how to avoid this ???
#4
American Casino

Hello as expected a casino has been added. Once this is filled with players who make their bet in number. New games and machines will be added as soon as possible. For now there is only one but it is very funny, visit us at American Roleplay.







Credits:
@Murdock - I came up with the casino idea when I saw an image he had
@YerTz - Map and machine carrier
And I creator of all other functions
#5
Snippet Showroom / [SNIPPED] Zombie Jack NPC
Jun 13, 2017, 01:14 AM

Zombie Jack

Hello I bring you a funny zombie, which consists of the players being terrified and at the same time he can kill you as you can kill the zombie (I know I could have done better, but something is fine)

Credits:
@kennedyarz Develop
@PunkNoodle Ported zombie



Happy death :\/



#6
Vehicle Showroom / Flip Fast and Furious 6
Jun 01, 2017, 11:56 AM
Content Type: Vehicle
Original Author: I can not find it. I only saw it in my SA and I converted it
[Modified By: sexi autor
Authorized By Original Author?: My GTA SA does not speak. so yes
Screenshots:
[spoiler]
[/spoiler]
Download here:


To enjoy it more use this in your script
[spoiler]OnScriptLoad()
{
I_KEY <- BindKey(true, 0x49, 0, 0);
}

function onPlayerEnterVehicle( player, vehicle, door )
{
if( vehicle.Model == 6400 ) vehicle.Immunity = 1024;
}

function onKeyDown( player, key )
{
      if(key == I_KEY)
        {
if(player.Vehicle!=null) { local v=player.Vehicle; v.RelativeSpeed*=1.3;}
        }   
}
[/spoiler]







#7
Closed Bug Reports / [CRASH] F8 ScreenShot
May 27, 2017, 04:44 PM
Subject: [CRASH] 77A69045

Reproducible
Always

What you were doing at the time of the crash
Screenshot

What you think caused the crash
The last update since yesterday it worked

Are you using the Steam version?
No.

Crash Report
Address: 77A69045 error C0000005
EAX 00000000 EBX 0EFD8020 ECX 00000001 EDX 00210097
EBP 0EFCFEBC ESP 0EFCFEA0 ESI 00000000 EDI 00C00000
Stack:
0AAE05E0
0A6AE5FC
0EFD8020
58B25878
0EFCFEC4
58A450BF
00C00000
0EFCFED0
58A450BF
00C00000
00000000
0EFD8020
0EFCFF80
589E5081
0EFD8020
589E4E30
589E4E30
0A979530
00000000
00000016
00000001
00000000
00000002
00258000
00000000
00000400
00000258
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00001000
0EC71040
00000000
0EFD8020
0A6AE5FC
0A979577
0AAE05E0
00000000
0A979538
00000000
0EFCFEDC
0EFCFFCC
58AAB380
FFFFFFFF
0EFCFF94
774795E4
0A979530
774795C0
85E4C65B
0EFCFFDC
77A5241A
0A979530
85192BD1
00000000
00000000
0A979530
C0000005
74DF5410
00000000
0EFCF9FC
85192BD1
0EFCFFA0
0EFCF9FC
0EFCFFE4
77AC7220
FC57FFD5
00000000
0EFCFFEC
77A523E9
FFFFFFFF
77AD39F7
00000000
00000000
589E4E30
0A979530
00000000
Address 0EFD0000 is unreadable
Net version 67000, build version 59298246.
00400000 S 00614000 N C:\props windows\Vice City\gta-vc.exe
11000000 S 0004D000 N C:\props windows\04rel004\bass.dll
21100000 S 0005C000 N C:\props windows\Vice City\mss32.dll
22100000 S 00014000 N C:\props windows\Vice City\mss\Mssa3d.m3d
22200000 S 00015000 N C:\props windows\Vice City\mss\Mssa3d2.m3d
22300000 S 00011000 N C:\props windows\Vice City\mss\Mssds3ds.m3d
22400000 S 00014000 N C:\props windows\Vice City\mss\Mssds3dh.m3d
22500000 S 00014000 N C:\props windows\Vice City\mss\Msseax.m3d
22600000 S 00016000 N C:\props windows\Vice City\mss\Mssfast.m3d
22D00000 S 00062000 N C:\props windows\Vice City\mss\Mssrsx.m3d
22E00000 S 00019000 N C:\props windows\Vice City\mss\msseax3.m3d
24600000 S 00011000 N C:\props windows\Vice City\mss\Reverb3.flt
26F00000 S 0002A000 N C:\props windows\Vice City\mss\Mp3dec.asi
52440000 S 00A9D000 N C:\WINDOWS\SYSTEM32\igdumd32.dll
58840000 S 00420000 N C:\props windows\04rel004\vcmp-game.dll
58C60000 S 00264000 N C:\WINDOWS\AppPatch\AcGenral.DLL
5B9C0000 S 00278000 N C:\WINDOWS\AppPatch\AcLayers.DLL
5D090000 S 0010E000 N C:\WINDOWS\SYSTEM32\d3d8.dll
5D9B0000 S 00012000 N C:\WINDOWS\system32\napinsp.dll
5EE60000 S 000EE000 N C:\WINDOWS\SYSTEM32\ddraw.dll
61FD0000 S 00045000 N C:\props windows\04rel004\libpng15.dll
65110000 S 00086000 N C:\WINDOWS\SYSTEM32\DSOUND.DLL
65DA0000 S 00016000 N C:\WINDOWS\system32\pnrpnsp.dll
65DC0000 S 0000B000 N C:\WINDOWS\System32\winrnr.dll
66680000 S 00003000 N C:\WINDOWS\SYSTEM32\sfc.dll
67590000 S 00036000 N C:\WINDOWS\SYSTEM32\dinput8.dll
67770000 S 00007000 N C:\WINDOWS\SYSTEM32\d3d8thk.dll
67780000 S 00007000 N C:\WINDOWS\SYSTEM32\DCIMAN32.dll
68880000 S 0000F000 N C:\WINDOWS\SYSTEM32\sfc_os.DLL
68960000 S 0017D000 N C:\WINDOWS\SYSTEM32\urlmon.dll
69E10000 S 00016000 N C:\WINDOWS\SYSTEM32\MPR.dll
6B260000 S 00067000 N C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
6D210000 S 00008000 N C:\Windows\System32\rasadhlp.dll
6D540000 S 002D1000 N C:\WINDOWS\SYSTEM32\iertutil.dll
6DBC0000 S 00008000 N C:\WINDOWS\SYSTEM32\VERSION.dll
6DC50000 S 00015000 N C:\WINDOWS\SYSTEM32\samcli.dll
6EC70000 S 00018000 N C:\WINDOWS\SYSTEM32\MSACM32.dll
700F0000 S 00047000 N C:\WINDOWS\System32\fwpuclnt.dll
70220000 S 0002F000 N C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
70850000 S 000C8000 N C:\WINDOWS\SYSTEM32\wintypes.dll
71E20000 S 00055000 N C:\WINDOWS\System32\MMDevApi.dll
72260000 S 00009000 N C:\WINDOWS\SYSTEM32\avrt.dll
72910000 S 00014000 N C:\WINDOWS\system32\NLAapi.dll
72B50000 S 0001D000 N C:\WINDOWS\SYSTEM32\dwmapi.dll
72C20000 S 0014B000 N C:\WINDOWS\System32\PROPSYS.dll
72F00000 S 00023000 N C:\WINDOWS\SYSTEM32\WINMMBASE.dll
732B0000 S 00024000 N C:\WINDOWS\SYSTEM32\WINMM.dll
732E0000 S 00068000 N C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
73350000 S 00092000 N C:\WINDOWS\system32\apphelp.dll
734B0000 S 00084000 N C:\WINDOWS\SYSTEM32\DNSAPI.dll
73540000 S 00022000 N C:\WINDOWS\SYSTEM32\DEVOBJ.dll
73570000 S 00079000 N C:\WINDOWS\SYSTEM32\UxTheme.dll
73A00000 S 0000A000 N C:\WINDOWS\SYSTEM32\HID.DLL
73F00000 S 00008000 N C:\WINDOWS\SYSTEM32\DPAPI.dll
74050000 S 00019000 N C:\WINDOWS\SYSTEM32\USERENV.dll
74190000 S 00050000 N C:\WINDOWS\System32\mswsock.dll
74310000 S 0000A000 N C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
74490000 S 00024000 N C:\WINDOWS\SYSTEM32\SspiCli.dll
746E0000 S 0001D000 N C:\WINDOWS\SYSTEM32\bcrypt.dll
74780000 S 0000C000 N C:\WINDOWS\system32\kernel.appcore.dll
74790000 S 00044000 N C:\WINDOWS\system32\powrprof.dll
747E0000 S 0000E000 N C:\WINDOWS\system32\MSASN1.dll
747F0000 S 0000F000 N C:\WINDOWS\system32\profapi.dll
74800000 S 004FA000 N C:\WINDOWS\system32\windows.storage.dll
74D00000 S 0017F000 N C:\WINDOWS\system32\KERNELBASE.dll
74EA0000 S 00179000 N C:\WINDOWS\system32\CRYPT32.dll
75020000 S 00058000 N C:\WINDOWS\system32\bcryptPrimitives.dll
75080000 S 00042000 N C:\WINDOWS\system32\WINTRUST.dll
750D0000 S 00037000 N C:\WINDOWS\system32\cfgmgr32.dll
75210000 S 000EB000 N C:\WINDOWS\system32\ole32.dll
75300000 S 000C2000 N C:\WINDOWS\system32\RPCRT4.dll
753D0000 S 0005F000 N C:\WINDOWS\system32\WS2_32.dll
75430000 S 00095000 N C:\WINDOWS\system32\OLEAUT32.dll
754E0000 S 00084000 N C:\WINDOWS\system32\clbcatq.dll
75570000 S 0002F000 N C:\WINDOWS\system32\IMM32.DLL
755A0000 S 00007000 N C:\WINDOWS\system32\NSI.dll
755B0000 S 0008D000 N C:\WINDOWS\system32\shcore.dll
75640000 S 00044000 N C:\WINDOWS\system32\sechost.dll
75690000 S 013FE000 N C:\WINDOWS\system32\SHELL32.dll
76A90000 S 000BE000 N C:\WINDOWS\system32\msvcrt.dll
76CE0000 S 00138000 N C:\WINDOWS\system32\USER32.dll
76E80000 S 0040B000 N C:\WINDOWS\system32\SETUPAPI.dll
77290000 S 00045000 N C:\WINDOWS\system32\shlwapi.dll
773E0000 S 0007B000 N C:\WINDOWS\system32\advapi32.dll
77460000 S 00096000 N C:\WINDOWS\system32\KERNEL32.DLL
77580000 S 0011F000 N C:\WINDOWS\system32\MSCTF.dll
77700000 S 00006000 N C:\WINDOWS\system32\PSAPI.DLL
77710000 S 00155000 N C:\WINDOWS\system32\GDI32.dll
77870000 S 001BA000 N C:\WINDOWS\system32\combase.dll
77A30000 S 0017B000 N C:\WINDOWS\SYSTEM32\ntdll.dll

#8
A boy after the update has shown me the following error which does not let him spawn. On any server



When does it occur? When the boy tries to spawn.
What can be the reason?: No idea, on all servers happens to you.
He is using moods? Says: "I have a fair game" so I believe him
#9
Putting a good dust

here
#10
There is some way to obtain and modify data of a player which is stored in a database Sqlite but not available in the game "online"?
#11
Servers / American Roleplay
Apr 28, 2017, 08:04 PM

History
[spoiler]Although the beginning of the history of the United States of America continues to be the subject of debate among historians, it can be said that it began after the British colonization of North America, carried out by British immigrants who founded by waves, between centuries XVII and XVIII , Thirteen Colonies on the Atlantic coast of the American subcontinent, located east of the Appalachians, between the French possessions of Quebec and Louisiana.

After a peaceful entry of the settlers, the wars against the French to the north forced the creation of bodies of colonial armies, one of the first expressions of national identity. Later, and fomented by the ideas of the French encyclopedists, came the insurrections like the Tea Mutiny in the port of Boston (1773). The repressive measures of the English government caused the beginning of the War of Independence. The settlers formed an army of militiamen who were placed under the command of George Washington, who had trouble equipping his men with weapons and ammunition, and had no fleet to combat the British empire, so he asked Aid to France, country that just left of the War of the Seven Years and that agreed to help to the British colonies in its emancipation.[/spoiler]

Server Information:

Server Ip: 45.35.84.57:9999
Forum: American
Irc: #AR @LUNet  connect here
Add to Favorites: here



Job List

- Garbageman
- Police
- Pizza boy
- Drug dealer
- Courier
- Mechanic
- Paramedic
- firefighter
- prostitute



#12
Wep Command with Client-Side

Hello guys here I have made a simple command so that the player can choose his favorite weapon.

How Install 

Step 1)

Put the command in

function onPlayerCommand( player, cmd, text )
{
         cmd = cmd.tolower();
         if(cmd=="wep")
{
        Stream.StartWrite()
Stream.WriteInt(1)
Stream.SendStream(player)
  }


else MessagePlayer("[#FFFFFF]Invalid command Use",player)
if ( text == null ) text = "Nothing";
return 1;
}

And this at the end of the script

//============================== C L I E N T  S I D E  D A T A ==============================================//
function onClientScriptData(player)
{
local string = Stream.ReadString(), int = Stream.ReadInt();
    if(string == "wep0") player.SetWeapon(0,9999)
else if (string == "wep1") player.SetWeapon(1,9999)
else if (string == "wep2" ) player.SetWeapon(2,9999)
else if (string == "wep3") player.SetWeapon(3,9999)
else if (string == "wep4") player.SetWeapon(4,9999)
else if (string == "wep5") player.SetWeapon(5,9999)
else if (string == "wep6") player.SetWeapon(6,9999)
else if (string == "wep7") player.SetWeapon(7,9999)
else if (string == "wep8") player.SetWeapon(8,9999)
else if (string == "wep9") player.SetWeapon(9,9999)
else if (string == "wep10") player.SetWeapon(10,9999)
    else if (string == "wep11") player.SetWeapon(11,9999)
else if (string == "wep12") player.SetWeapon(12,9999)
else if (string == "wep13") player.SetWeapon(13,9999)
else if (string == "wep14") player.SetWeapon(14,9999)
else if (string == "wep15") player.SetWeapon(15,9999)
else if (string == "wep16") player.SetWeapon(16,9999)
else if (string == "wep17") player.SetWeapon(17,9999)
else if (string == "wep18") player.SetWeapon(18,9999)
else if (string == "wep19") player.SetWeapon(19,9999)
else if (string == "wep20") player.SetWeapon(20,9999)
else if (string == "wep21") player.SetWeapon(21,9999)
else if (string == "wep22") player.SetWeapon(22,9999)
else if (string == "wep23") player.SetWeapon(23,9999)
else if (string == "wep24") player.SetWeapon(24,9999)
else if (string == "wep25") player.SetWeapon(25,9999)
else if (string == "wep26") player.SetWeapon(26,9999)
else if (string == "wep27") player.SetWeapon(27,9999)
else if (string == "wep28") player.SetWeapon(28,9999)
else if (string == "wep29") player.SetWeapon(29,9999)
else if (string == "wep30") player.SetWeapon(30,9999)
else if (string == "wep31") player.SetWeapon(31,9999)
else if (string == "wep32") player.SetWeapon(32,9999)
else if (string == "disarm")
{
MessagePlayer("[#FF1111][DISARM] [#FFFFFF]You've been disarmed",player);
            player.Disarm();
}
}

Step 2)


Step 3) Enjoy

ScreenShot


Tutorial How Install (-_-)
Tutorial
#13
Hey Guys. I have made a system for the Player to give spawm a menu of weapons appear on your screen and you can select the desired ones

Step 1)
In scripts/main.nut  add This
Example:

function onPlayerSpawn( player )
{
    Stream.StartWrite()
Stream.WriteInt(1)
Stream.SendStream(player)
NewTimer( "CloseMenuWeps", 5000, 1, player.ID );
}

function CloseMenuWeps( player )
{
local p = FindPlayer( player )
Stream.StartWrite()
Stream.WriteInt(2)
Stream.SendStream(p)
}

//============================== C L I E N T  S I D E  D A T A ==============================================//
function onClientScriptData(player)
{
local string = Stream.ReadString(), int = Stream.ReadInt();
    if(string == "set1")
{
    player.SetWeapon(21 ,999)
player.SetWeapon(26 ,999)
MessagePlayer("[#FF1111][SET] [#FFFFFF]You received the set number [#FF1111]#1",player)
}
else if (string == "set2")
{
    player.SetWeapon(21 ,999)
player.SetWeapon(27 ,999)
player.SetWeapon(12 ,999)
MessagePlayer("[#FF1111][SET] [#FFFFFF]You received the set number [#FF1111]#2",player)
}
else if (string == "set3")
{
    player.SetWeapon(20 ,999)
player.SetWeapon(12 ,20)
MessagePlayer("[#FF1111][SET] [#FFFFFF]You received the set number [#FF1111]#3",player)
}
else if (string == "set4")
{
    player.SetWeapon(21 ,999)
player.SetWeapon(29 ,999)
MessagePlayer("[#FF1111][SET] [#FFFFFF]You received the set number [#FF1111]#4",player)
}
else if (string == "set5")
{
    player.SetWeapon(19 ,999)
player.SetWeapon(32 ,999)
MessagePlayer("[#FF1111][SET] [#FFFFFF]You received the set number [#FF1111]#5",player)
}
else if (string == "set6")
{
    player.SetWeapon(21 ,999)
player.SetWeapon(28 ,999)
player.SetWeapon(15 ,20)
MessagePlayer("[#FF1111][SET] [#FFFFFF]You received the set number [#FF1111]#6",player)
}
else if (string == "set7")
{
    player.SetWeapon(21 ,999)
player.SetWeapon(30,999)
MessagePlayer("[#FF1111][SET] [#FFFFFF]You received the set number [#FF1111]#7",player)
}
else if (string == "set8")
{
    player.SetWeapon(21 ,999)
player.SetWeapon(13 ,999)
MessagePlayer("[#FF1111][SET] [#FFFFFF]You received the set number [#FF1111]#8",player)
}
else if (string == "set9")
{
    player.SetWeapon(21 ,999)
player.SetWeapon(31 ,999)
MessagePlayer("[#FF1111][SET] [#FFFFFF]You received the set number [#FF1111]#9",player)
}
}

Step 2 ) Download main.nut and paster in store/script
http://files.thijn.ovh/download/ea5acd192ff303eb66c1eec5b0f817e8/main.nut]

ScreenShots


#14
Script and Content Requests / Why No work?
Apr 09, 2017, 08:47 PM
function onScriptLoad()
{
        canenter <- array(GetMaxPlayers(),false)
canenter2 <- array(GetMaxPlayers(),false)
ENTER <- BindKey(true, 0x0D, 0, 0);
        CreateCheckpoint();
}

function CreateCheckpoint()
{
CreateCheckpoint(null, 1, true, Vector(18.6172,-1296.44,10.4633), RGB(0, 0, 200), 1);
CreateCheckpoint(null, 1, true, Vector(-1483,476.697,3497.33), RGB(0, 0, 200), 1);
CreateCheckpoint(null, 1, true, Vector(24.6771,-1360.43,10.4633), RGB(0, 0, 200), 1);
CreateCheckpoint(null, 1, true, Vector(-1483,476.697,3497.33), RGB(0, 0, 200), 1);
}

function onCheckpointEntered(player, CheckPoint)
{
canenter[ player.ID ]=true;
if( canenter[ player.ID ] && canenter2[player.ID] == false ) return 0;
else if ( canenter[player.ID] && canenter2[ player.ID ] == true )
{
switch( CheckPoint.ID )
{
//================================= Teleport 2 ==============================================//
case 0:
player.Pos = Vector(-1485.6,539.804,3497.3);
break;
case 1:
player.Pos = Vector(-368.43,-419.602,10.7295);
break;
}
}
return0;
}

function onCheckpointExited( player, checkpoint )
{
canenter[player.ID]=false;
canenter2[player.ID]=false;
}

function onKeyUp( player, key )
{
if ( key == ENTER )
{
if ( canenter[player.ID] == true )
{
       canenter2[player.ID] = true;
       Announce( "~s~Point: ~y~Yes", player, 1 );
}
else Announce( "~s~Point: ~y~No", player, 1 );
}
}

It is a function where if the player enters the checkpoint and presses a key key, he will be teleported, when he leaves the checkpoint he can not be teleported, it is only for when he is in the point.
#15
Bugs and Crashes / Browser Is Slow
Mar 16, 2017, 01:43 AM

video

Browser is slow for me. or with all users?
#16
Hi guys.
a question. Can I make an action run every 30 seconds once the server is turned on? example:
Function Blablabla ()
{
Message ("Bla bla bla")
}
it's an example

This message must be transmitted every 30 seconds once the server is started
#17
How to check when a player is attacking another? Is it possible to know this at the moment it attacks? Example.
Message("" + player.Name + "Is Attacking" + plr.Name + "", player)
#18
I have A menu this menu for test
In Server Main
else if(cmd=="Test")
    {
Stream.StartWrite()
    Stream.WriteInt(3)
    Stream.SendStream(player)
}

In  Client-Side

function Server::ServerData( stream )
{
 local strint = stream.ReadInt( );
 
 switch( strint.tointeger( ) )
 {
  case 1:
::Test <- GUIButton(VectorScreen(400,200), VectorScreen(200, 22), Colour(75,75,75), "Python (6) Cost(3)", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Test.TextColour = Colour(255, 255, 250);
break;
default: break;
}

function GUI::ElementClick(element, mouseX, mouseY)
{
if (element == Test)
{
::Test<-null;//Delete
Console.Print("[#A22ACC][M4] [#AC2211]Done")
::GUI.SetMouseEnabled(false);
}

Screen


#19
I have a problem with the graphical user interface, it turns out that there are players who have some graphics of pacman in their vice city, the truth that I can not believe that there are people who can play with a resolution of 640 x 480 x 16 in this photo I have a resolution of 1024 x 600 x 32
and the tag looks perfect, but for players with this 640 x 480 x 16 intervenes on the radar, what can be done in that case?
#20
Well as I say "VKs official server" is a server that wants to be the best, in the sense that it has more than the viewers, but I the state of seeing and I am is impacted, I never think that a server wants to have that trap " Will not be better than littlewhiteys never As it goes "in vks there are many false hahahaha. See this image