News A server update was released on July 20. Server patch notes and downloads are here. Additionally, a client update was released on the same day. Client patch notes are here.
Client Updates
 Client Update for 0.4 Released (2017-06-07)

Posted by Stormeus, on June 7th, 07:30 AM   (668 views) « 1 2 »

A client update has been released for 04rel004.
  • Fixed players sliding when crouch-tapping.
  • Fixed some shot timing issues when fast switching while standing.
  • Fixed not being able to throw grenades and molotovs properly.
  • Fixed incorrect death reasons and killers sometimes being given when dying in an automobile.
  • Fixed some vehicle sync issues with players getting killed in automobiles.
  • Fixed a regression where vehicle drivers would dive out of vehicles even when driving at slower speeds.
This update will take effect upon reloading the browser.

15 replies
 Client Update for 0.4 Released (2017-06-06)

Posted by Stormeus, on June 6th, 08:51 AM   (307 views) « 1 2 »

A client update has been released for 04rel004.
  • Fixed move states becoming desynced when holding the sprint key while holding some weapons, causing players to slide and shoot unpredictably.

    This also resolves the following reported issues:
    • Fixed remote players appearing to constantly reload without firing when shooting Uzis while crouching and holding down the move forward key.
    • Fixed sliding and mistimed weapon fire when holding down the fire button and switching weapons.
  • Fixed remote players appearing to shoot their weapons when playing certain scripted animations and attempting to enter a car.
  • Fixed another issue that caused remote players to stand up too early when shooting.
  • Fixed lines rendered by the console sometimes going out of sync, particularly when using the console resize (F7) key.
  • Reworked the patch allowing passengers to jump out of moving vehicles to avoid sync issues.
  • Removed client-side function System.GetTickCount as it was redundant. Use Script.GetTicks instead. (Sorry for the breaking change.)
This update will take effect upon reloading the browser.

Errata
  • An earlier version of these patch notes originally said "Fixed remote players appearing to constantly reload without firing when shooting Uzis while crouching." This issue was only present when doing so while also holding down the move forward key.


15 replies
 Client Update for 0.4 Released (2017-06-05)

Posted by Stormeus, on June 4th, 08:56 AM   (332 views) « 1 2 »

A client update has been released for 04rel004.
  • Implemented client-side functions for getting datetime. New client-side scripting elements have been added:
    • System.GetDate([timestamp, [format]]) — follows the same syntax as the Squirrel standard library's date function; both parameters are optional
    • System.GetTimestamp() — returns the number of seconds since the UNIX epoch; equivalent to Squirrel's time function
  • Fixed the game crashing if too many custom vehicles were loaded across reconnects.
  • Fixed the game crashing when reloading 7z archives when reconnecting to servers.
  • Fixed memory leaking when loading 7z files, PNG files and custom vehicles with additional components.
  • Fixed the vehicle lights flag being overridden by being unoccupied.
  • Fixed remote players standing up too early if pressing their sprint key while crouching and firing.
This update will take effect upon reloading the browser.

17 replies
 Client Update for 0.4 Released (2017-06-03)

Posted by Stormeus, on June 3rd, 06:34 AM   (250 views)

A client update has been released for 04rel004.
  • Added ability to copy messages from the console using Ctrl + C.
  • Fixed players' shooting animations not being reset when given weapons, allowing them to run with heavy weapons.
  • Fixed remote players being able to shoot their weapons before getting up and recovering from knockdown if they held down their fire button.
  • Fixed players sliding when walking toward vehicles to enter them.
  • Fixed passengers not being able to jump out of automobiles traveling particularly fast.
This update will take effect upon reloading the browser.

12 replies
 Client Update for 0.4 Released (2017-06-01)

Posted by Stormeus, on June 1st, 07:11 AM   (164 views)

A client update has been released for 04rel004.
  • Patched libpng to the latest 1.5.x release to fix security vulnerabilities and improve stability. This also fixes libpng15.dll being deleted by Kaspersky and other antivirus suites, which prevented VC:MP from properly launching.
This update will take effect upon reloading the browser.

5 replies
 Client Update for 0.4 Released (2017-05-31)

Posted by Stormeus, on May 31st, 08:30 AM   (234 views)

A client update has been released for 04rel004.
  • Implemented client-side sprite rotation and scaling. New client-side scripting elements have been added:
    • GUISprite.Rotation — a get/set float property for the rotation of the sprite in degrees
    • GUISprite.RotationCentre — a VectorScreen specifying the center of rotation of the sprite; defaults to the top left corner of your sprite
    • GUISprite.Scale — a Vector that multiplies the size by the scaling factor given (e.g. 1.0 is full size, 0.5 is half size); setting the Z coordinate has no effect
  • Fixed per-instance handling not being properly set for custom vehicles.
  • Fixed errors when calculating Z-axis transformations on GUI elements in 3D space.
  • Fixed game crashing when disconnecting from and reconnecting to servers with customizations.
This update will take effect upon reloading the browser.

8 replies
 [2/2] Client Update for 0.4 Released (2017-05-27)

Posted by Stormeus, on May 27th, 07:51 PM   (407 views)

This is a follow-up to fix some regressions introduced earlier today when updating:
  • FIxed the game crashing when taking screenshots
  • Fixed custom MP3/OGG sounds
Sorry about that, everyone.

14 replies
 [1/2] Client Update for 0.4 Released (2017-05-27)

Posted by Stormeus, on May 27th, 02:43 PM   (295 views) « 1 2 »

A client update has been released for 04rel004.
  • Fixed the game crashing when trying to load excessively large MP3/OGG files
  • Fixed the game crashing in certain scenarios if a custom radar disc is loaded.
  • Fixed the game crashing when attempting to restore map objects that weren't hidden to the client.
  • Fixed the game crashing when disconnecting from a server with GUI skins or sprites loaded.
  • Fixed a memory leak when loading server store files.
  • Fixed a memory leak when loading certain custom vehicles with invalid structure.
  • Fixed the client failing to establish a connection in time to servers with many customizations that they had joined previously.
  • Miscellaneous bugfixes and stability improvements.
This update will take effect upon reloading the browser.

22 replies