This topic was marked solved by its starter, on January 25th, 04:39 AM

Mahmoud Tornado

  • Full Member
  • Posts: 187
CELO
«  »
CELO Files Can Convet Like That ?

Code: [Select]
{$CLEO}
0000:

0AC6: [email protected] = label @Data offset

while true
wait 0
 for [email protected] = #LANDSTAL to #VICECHEE
  if and
    [email protected] <> #AIRTRAIN
    [email protected] <> #DEADDODO
    [email protected] <> #RCBARON
    [email protected] <> #RCRAIDER
    [email protected] <> #RCGOBLIN
  then 
    0ADB: [email protected] = car_model [email protected] name 
    if
        0ADC: test_cheat [email protected]
    then
        0ADD: spawn_car_with_model [email protected] at_player_location
        0ACE: show_formatted_text_box "%s spawned..." [email protected]
    end
  end 
 end
end

:Data   
hex
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
end

KAKAN

  • Wiki Contributor
  • Posts: 3,425
Re: CELO
« Reply #1,  »
It's CLEO, IIRC.
And, I don't understand what you mean.
My best guess is that you meant to convert it to VCMP Compatible GUI, which may be possible if someone makes a coverter for it
You can contact me using Discord, at Developers.CPP( check off-board to find the invite link )
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Thijn

  • VC:MP Beta Tester
  • Posts: 1,704
Re: CELO
« Reply #2,  »
The short answer is, no you cannot load CLEO script files into VC:MP.

But tell us what that script is suppose to do, and someone might make a script compatible with VC:MP for it.

Athanatos

  • Hero Member
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  • Posts: 569
Re: CELO
« Reply #3,  »
I think it's meant to spawn a car with a chear, (as far as i know, i learned some scm,  but not that much).

Mahmoud Tornado

  • Full Member
  • Posts: 187
Re: CELO
« Reply #4,  »
Quote from NicusorN5 on October 17th, 2017, 02:02 PM
I think it's meant to spawn a car with a chear, (as far as i know, i learned some scm,  but not that much).
Nope Not Spawn Car!!!
i can made spawn car. But i want to know if the CELO files can convert xDDD
Re: CELO
« Reply #5,  »
Solved. Not Converted. :V