Now its also an official server, what are the extra features if our server turns into a official one?
... if your ping is low enough.
Now can u tell me how a server becomes official?
By being a good one
stable
unique
and having mature management.
The idea seems awesome, but I hope this time argonath can save weapons too with the ammo player has, since it is annoying to get / buy guns and then you timeout or have to go urgently, just a suggestion tho.
I hope this time argonath can save weapons too with the ammo player has
You should come and play, then you would've known this was already implemented.Quote from Doom_Killer on August 3rd, 2015, 05:25 AM I hope this time argonath can save weapons too with the ammo player has
No doubt argo is one of my favorite server, I just need to take some time out since i have my own server to handle.
Grant Ammo for one random Tier 1 weapon: (20% probability)
600 Ingram
600 Tec
600 Uzi
180 Python
Grant Ammo for one random Tier 2 weapon: (15% probability)
600 Mp5
600 Ruger
200 Stubby
30 Grenades
Grant Ammo for one random Tier 3 weapon: (10% probability)
600 M4
500 M60
200 Spaz
30 Molotovs
Grant Ammo for one random Tier 4 weapon: (5% probability)
200 Laserscope
25 Rocket Launcher
100 Flamethrower
Exclusive Items (25% probability)
Weed seeds, Car Bombs, C4(Required for rob bank), other stuff that has not been decided or scripted yet.
Cocaine Deal (5% probability)
A Columbian cartel leader owed a favour to the smugglers you assisted. The smugglers have given you the contact information for the cartel leader.
You will receive a 100% discount on your next cocaine deal. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days
Heroin Deal (5% probability)
A Thai Dang Ho owed a favour to the smugglers you assisted. The smugglers have given you the contact information for the cartel leader.
You will receive a 100% discount on your next heroin deal. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days
Property Deal (5% probability)
The smugglers gave you some sensitive information about an alleged real-estate scam in Vice City. The information can be useful to blackmail the property dealership.
You will receive a 25% discount on your next property purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days
Vehicle Deal (5% probability)
The smugglers gave you information of a German shipwreck containing high-end vehicle parts. This information can be exploited by vehicle manufacturers.
You will receive a 25% discount on your next vehicle purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days
Stock Deal (5% probability)
One of the smuggler's uncle is an auditor at Vice City Porting Authority. He has promised to keep a blind eye on the business stock you order.
You will receive a 50% discount on your next business stock purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days
The players who want to plan a heist should inform an admin privately about their intentions. The admin would evaluate the following pre-requisites.
|
(http://i.imgur.com/ZLMPfUh.png) | Hello Argonathians, The government of Vice City has established a new company known as Vice City Waste Disposal ( VCWD ) in-order to take care of the city's garbage. The company is looking for people to join as a Garbage Collector and collect the trash around the city from time to time. So if you fancy a new job head over to the Junkyard. Once you have arrived at the Junkyard in Little Haiti, enter the pickup as shown in the picture. Take a Trashmaster to begin your duty. You will be able to collect trash from different places around Vice City. You will see a blip on your radar ( mini-map ). Proceed to each one to get the next location. |
(http://i.imgur.com/F79pLLH.png) | Once you have collected trash from a maximum of 5 locations, you will have to return to Junkyard and use the command /dumptrash. You will be rewarded based on how many trash bags you have collected. Now you can come back later to see if any trash needs to be collected. > Related Commands: -> /garbagehelp - Instructions. -> /dumptrash - Dump the trash that you have collected and claim your reward. |
You should come and play, then you would've known this was already implemented.Quote from Doom_Killer on August 3rd, 2015, 05:25 AM I hope this time argonath can save weapons too with the ammo player has
Harpoon price changed to $950 :( . And the fish is using turbo hack :D
Object.MoveTo
The item prices are set by the owner of the place, so you can try different tool shops.
The Tool shop in Havana (Screw This!) sells Harpoon for $500, the owner might give you a further discount if you ask nicely. :)
The Shark speed is constant no matter the distance between points.
Currently, it is 0.020 game distance per milisecond, which may seem like Turbo hack, but with a bit of anticipation players have managed to catch 5 sharks in 7 minutes. Can't make it too easy.
The item prices are set by the owner of the place, so you can try different tool shops.
The Tool shop in Havana (Screw This!) sells Harpoon for $500, the owner might give you a further discount if you ask nicely. :)
The Shark speed is constant no matter the distance between points.
Currently, it is 0.020 game distance per milisecond, which may seem like Turbo hack, but with a bit of anticipation players have managed to catch 5 sharks in 7 minutes. Can't make it too easy.
Sure, it is in Constant motion; however, It would be, or is, so easy, for the ones who knows SQ scripting, and they could simply catch the sharks in secs, not even in Mins. :)Quote from aXXo on March 17th, 2016, 04:45 PM The item prices are set by the owner of the place, so you can try different tool shops.
The Tool shop in Havana (Screw This!) sells Harpoon for $500, the owner might give you a further discount if you ask nicely. :)
The Shark speed is constant no matter the distance between points.
Currently, it is 0.020 game distance per milisecond, which may seem like Turbo hack, but with a bit of anticipation players have managed to catch 5 sharks in 7 minutes. Can't make it too easy.
What has knowing squirrel has to do with shooting a moving object?Quote from MaTaDeToR on March 17th, 2016, 06:26 PM Sure, it is in Constant motion; however, It would be, or is, so easy, for the ones who knows SQ scripting, and they could simply catch the sharks in secs, not even in Mins. :)Quote from aXXo on March 17th, 2016, 04:45 PM The item prices are set by the owner of the place, so you can try different tool shops.
The Tool shop in Havana (Screw This!) sells Harpoon for $500, the owner might give you a further discount if you ask nicely. :)
The Shark speed is constant no matter the distance between points.
Currently, it is 0.020 game distance per milisecond, which may seem like Turbo hack, but with a bit of anticipation players have managed to catch 5 sharks in 7 minutes. Can't make it too easy.
Looks like a modified m60 :D BTW Good Work
Can someone by my guide and help me to understand this server? It's very confusing, unlike any server I'm used to.
Please Unban Marko204 :-[
In case you don't know, terrorism is forbidden in most role-play servers.
I think it's Role-play, and since they believe they are a role-play server I think you exploding a vehicle/grenade in the middle of a crowd it's considered death-matching.
Being a rebel to explode cars was a pure roleplaying from my side.
If we don't put a leash on rebellious killings, this will turn into an Al-Qaeda simulator which would prevent any sort of role-play happening on the server.
roleplay is very limited.
moral limits
To you maybe but I'm not really surprised that would be your opinion anyway since it perfectly fits the way you think.
You are clearly confusing roleplay with rules
Your "position" is very unclear.
Roleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.
it's completely stupid.
fucked up idea
Make one of your own or play on another so call roleplay server that fits your fucked up idea of proper roleplay.
un-monitored deathmatch as a possible roleplay.
Again, it's completely stupid and is not what a proper roleplay server should be.
I don't know why you keep embarassing yourself
Kid
very long time
the server best, it's us
butthurt
I recommend you
I suggest you
re-evaluate your entire life
your small mind
idiotic
Kid, just stop. We'll handle our server and you handle yours, ok? At this point, the only words of retaliation that you have to say are echoes of mine to you.
Roleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.
You are saying like if people murder others and the cops can't stop them, it's their fault.Quote Roleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.
so whose fault is it then...?Quote from Agent002 on March 18th, 2017, 02:49 PM You are saying like if people murder others and the cops can't stop them, it's their fault.Quote Roleplay (as any other gameplay) should provide to player as much freedom as it required by gameplay. Any act what player can do (without hacks) should be part of gameplay. If gamemode is unable to care about actions of players, this gamemode is having problems in design.
I tried being nice the first few times but your stubbornness to understand and tolerate was really annoying
we implement scripts that are beneficial for the long run
In the real world there are terrorists, look at the "islamic state" there are also policemen to look at "every country": v should accept everything in a roleplay. That is my thinking Do not judge me: D
There still lies a massive question mark on whether or not the recent changes have been beneficial. Short term they haven't been.
keep exploding vehicles in populated areas
You saying that I do not know the definition of deathmatching is ridiculous at best.
Deathmatch means getting scores by deaths of enemy. Not just killing/exploding people.
Do note; our rule is not 100% related to pure deathmatching that you see in majority of the servers, it's deathmatching within a roleplay server, which means you "randomly" kill people without a valid roleplay reason.
Killing players without a valid roleplay reason is not allowed. Killing (or attacking) players randomly, or under one-sided roleplay conditions are not permitted.
Look at the bigger picture, from the perspective when you still were leading the server, and ask yourself why has the changes been made that were?
You'll also find a better explanation of this in the server rules, which you can find.