I was learning from
@sseebbyy's tut ( Detach an object from a group (http://forum.vc-mp.org/?topic=1223.0) ) then i ported this from GTA SA :). i've also made a Speaker (from scratch) but that was too huge like a building because i dont know what are the correct sizes for objects they looks small in gmax and zmodeler even in dff viewer but they become huge in game..
Screens:
(http://i.imgur.com/waVJ8se.jpg)
(http://i.imgur.com/PWLdhVN.jpg)
(http://files.thijn.ovh/img/bafa921dcad00c7591932395c524ed33/ReVegasGym_unp.7z) (http://files.thijn.ovh/download/bafa921dcad00c7591932395c524ed33/ReVegasGym_unp.7z)
Collision file added
That's smthing I wanted to convert a while ago. Looks good.
Neat work.
OH! I always try to make a wrestling ring but always fail.
That is Great Absolutely Brilliant
Lets make a custom weapon with custom animation for wrestling,
Ontopic: Nice work!
P.S:- I dunno how to make .ifp :D
Not Working I add this on my object.xml
<?xml version="1.0" encoding="ASCII"?>
<objectlist>
<object id="0">
<flags value="0" />
<texture path="I_vggybox.txd" />
<collision path="none" />
<model path="a_vgsgymboxa.dff" distance="299" />
</object>
</objectlist>
and I create this CMD
else if ( cmd == "wwe" )
{
CreateObject( 6000, 1, player.Pos.x, player.Pos.y, player.Pos.z, 255 );
}
Object is Created but it look likes White Pillars
Great job! What I like to do is simple use SAiVC and use a map editor to find object names, autogenerate collisions and put that in store folder. I've even copied a building off GTA SA
@Cenz Tom you didn't load the texture properly
I dont know how tho?
That speaker part...
I was making a stunt tube SAMP style...
and guess what?
F*ING SHIT IT COVERED A RADIUS OF ABOUT A MILE! LITERALLY!
help?
Really a great job..
Well, I just tested the things you posted. And it doesn't work work me. The object's have no collison file too.
I was testing this: http://forum.vc-mp.org/?topic=1034.0
They don't work for me. Can you tell me how to make it work?
@KAKAN do you test this WWE Ring? it also has no collision and its not working
As i said it is ported from GTA:SA so i guess the .dff has its own collision, and you can use
<collision type="autogenerate" />
instead of
<collision path="none" />
@KAKAN please can you explain what is not working ill be happy to solve your problem but first try enabling debuglog and see what is the exact problem, i will generate the collision and update the link tonight
Quote from: Kusanagi on Feb 24, 2016, 12:06 PMAs i said it is ported from GTA:SA so i guess the .dff has its own collision, and you can use
<collision type="autogenerate" />
instead of <collision path="none" />
@KAKAN please can you explain what is not working ill be happy to solve your problem but first try enabling debuglog and see what is the exact problem, i will generate the collision and update the link tonight
I tried that too. I can go through the objects. I wanted to have that mansion road, but the problem is, I can go through it.
Collision -> http://www.mediafire.com/download/f0zubfb9kbuuqbd/a_vgsGymBoxa.col
I can't run it too
I add this in my blank server
in object.xml
<?xml version="1.0" encoding="ASCII"?>
<objectlist>
<object id="0">
<flags value="0" />
<texture path="seveneleven.txd" />
<collision path="seveneleven.col" />
<model path="seveneleven.dff" distance="299" />
</object>
<object id="1">
<flags value="0" />
<texture path="ring.txd" />
<collision path="autogenerate" />
<model path="ring.dff" distance="299" />
</object>
<object id="2">
<flags value="0" />
<texture path="Pike.txd" />
<collision path="Pike.col" />
<model path="Pike.dff" distance="299" />
</object>
</objectlist>
i rechange the Name to ring_unp
and add this in cmds
else if ( cmd == "wwering" )
{
CreateObject( 6001, 1, player.Pos.x, player.Pos.y, player.Pos.z, 255 );
}
but i does not show anything i try that many times
Oh god you started again
well well well The collision files has been added and first post updated.
And
@KAKAN &
@Finch Real. you didn't noticed a tiny change its collision type = autogenerate but you used collision path = autogenerate
@KAKAN try
<collision type="autogenerate" />
in Re-Textured roads it works for me and i will also update that post with a collision file
Problem Solved Thanks
It won't even, for you.
Quote from: Kusanagi on Feb 24, 2016, 06:05 PM@KAKAN try <collision type="autogenerate" />
in Re-Textured roads it works for me and i will also update that post with a collision file
I'll try it. Thanks!
And well, if you don't like the collisions then atleast give us the XML code. Not all of us here knows XML.