Vice City: Multiplayer

News & Announcements => Client Updates => Topic started by: Stormeus on Jun 06, 2017, 07:51 AM

Title: Client Update for 0.4 Released (2017-06-06)
Post by: Stormeus on Jun 06, 2017, 07:51 AM
A client update has been released for 04rel004.
This update will take effect upon reloading the browser.

Errata
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: vito1 on Jun 06, 2017, 08:11 AM
Quote
  • Fixed move states becoming desynced when holding the sprint key while holding some weapons, causing players to slide and shoot unpredictably.

    This also resolves the following reported issues:
    • Fixed remote players appearing to constantly reload without firing when shooting Uzis while crouching.
    • Fixed sliding and mistimed weapon fire when holding down the fire button and switching weapons.
Thanks Stormeus.
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: Xmair on Jun 06, 2017, 08:11 AM
Please fix the segmentation fault errors on Linux.
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: [Elv]Woodland on Jun 06, 2017, 09:01 AM
Quote from: Stormeus on Jun 06, 2017, 07:51 AM
  • Fixed lines rendered by the console sometimes going out of sync, particularly when using the console resize (F7) key.


THANKSSSS
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: SAzEe21 on Jun 06, 2017, 09:35 AM
Quote from: vito1 on Jun 06, 2017, 08:11 AM
Quote
  • Fixed move states becoming desynced when holding the sprint key while holding some weapons, causing players to slide and shoot unpredictably.

    This also resolves the following reported issues:
    • Fixed remote players appearing to constantly reload without firing when shooting Uzis while crouching.
    • Fixed sliding and mistimed weapon fire when holding down the fire button and switching weapons.
Thanks Stormeus.
THANKS!
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: krystianoo on Jun 06, 2017, 12:09 PM
Haven't tested if it works, but if yes; it's huge.

There's still 1 thing left: when a player gets headshotted in a vehicle the vehicle physics go crazy and the kill isn't awarded properly most of the time.

After that, there's just sync issues (as in low-ping vs lag combat).
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: Milko on Jun 06, 2017, 12:36 PM
Oh my god, can't wait to test it!

/edit: sliding is still fully present

Thanks for the attempt.
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: luchgox on Jun 06, 2017, 04:00 PM
yes,sliding with weapons fixed...thanks
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: krystianoo on Jun 06, 2017, 04:41 PM
Sliding still exists, albeit in a different form. Now the player "walks" / "runs" with a crouching animation, rather than literally sliding and shooting.
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: Stormeus on Jun 06, 2017, 04:52 PM
Quote from: krystianoo on Jun 06, 2017, 04:41 PMSliding still exists, albeit in a different form. Now the player "walks" / "runs" with a crouching animation, rather than literally sliding and shooting.

This is okay for now; the cause is somewhat known and this shouldn't be anything more than a cosmetic issue, unlike the old slide bug.
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: EightyVice on Jun 06, 2017, 05:33 PM
Cool, There is a glimmer of hope to 0.5 xDDDD
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: krystianoo on Jun 06, 2017, 06:49 PM
Quote from: Stormeus on Jun 06, 2017, 04:52 PM
Quote from: krystianoo on Jun 06, 2017, 04:41 PMSliding still exists, albeit in a different form. Now the player "walks" / "runs" with a crouching animation, rather than literally sliding and shooting.

This is okay for now; the cause is somewhat known and this shouldn't be anything more than a cosmetic issue, unlike the old slide bug.

Well I hope that it is easily fixable, then.

Still, behavior of players after being headshotted in a vehicle needs to be fixed. The physics go nuts and the killer isn't recognized properly.


And I think that all combat-related bugs will be fixed by then, and all that will be left is sync b/w players, but no clue how would that be 'repairable'.



Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: PunkNoodle on Jun 06, 2017, 07:10 PM
I'm not good at doing glitches but can someone try this and check if it's fixed after this update?

https://www.youtube.com/watch?v=2lNi1SkQ22k#
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: SAzEe21 on Jun 06, 2017, 09:36 PM
Whenever we try to throw grenades it won't go far it throws near me.
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: Xenon on Jun 06, 2017, 10:50 PM
@PunkNoodle nah, that glitch work, but "better"...
https://youtu.be/5NiP7alsdQY
Title: Re: Client Update for 0.4 Released (2017-06-06)
Post by: PunkNoodle on Jun 07, 2017, 01:52 AM
Quote from: Xenon on Jun 06, 2017, 10:50 PM@PunkNoodle nah, that glitch work, but "better"...
https://youtu.be/5NiP7alsdQY
Dzieki, that's informative!