<?xml version="1.0" encoding="ASCII" ?>
<itemlist>
<item model="1083" name="Home">
<position x="-34.6886" y="1763.63" z="32.1387" />
<rotation format="axisangle" x="0" y="0" z="-0.703279" angle="-0.710914" />
</item>
</itemlist>
What can be other formats for rotation except axisangle? Is there any for Euler?
Quaternion if I'm not wrong.
Isnt axis angle already a quaternion?
Have no idea. Afaik, there was a "w" rotation too.
Is that what "angle" stands for ?
Ps: there are surely 2 ways to define the rotation, because i've used both. I just don't remember.
When i will put my hands on laptop, i will find the lines and show you, if nobody else do.
Quote from: Sebastian on Aug 20, 2019, 09:04 AMHave no idea. Afaik, there was a "w" rotation too.
Is that what "angle" stands for ?
Ps: there are surely 2 ways to define the rotation, because i've used both. I just don't remember.
When i will put my hands on laptop, i will find the lines and show you, if nobody else do.
Seems to be, since:
x =0,y=0,z=0, angle = 1 is also the default quaternion value (in monogame for example Quaternion.Identity has the value (0,0,0,1) and thats 0,0,0 as euler angles.