Vice City: Multiplayer

VC:MP Discussion => General Discussion => Topic started by: Luis_Labarca on Jun 05, 2020, 08:20 AM

Title: weapon sound doubt
Post by: Luis_Labarca on Jun 05, 2020, 08:20 AM
 :D
good night friend I need the id of the sound of the weapon when it is empty I know that there is a list of the sounds of the original game but I can't find it I don't know how to look for them :'(



friend and another question because the damage value you do not want to eliminate continues to cause damage?

function onScriptLoad()
{
 SetWeaponDataValue( 14, 6, 0 )
}
Title: Re: weapon sound doubt
Post by: Eva on Jun 05, 2020, 08:39 AM
im not sure what you are asking but shouldnt it be with ;  ?
function onScriptLoad()
{
 SetWeaponDataValue( 14, 6, 0 );
}

and here the sound id'ssoundid's (https://www.gta-modding.com/vice_city/tutorials/sfx_sdt_sounds.html)
Title: Re: weapon sound doubt
Post by: Gulk on Jun 05, 2020, 10:51 AM
For a hands on preview of the sounds, get this program: https://www.gtainside.com/en/vicecity/tools/65208-sfx-manager/
Title: Re: weapon sound doubt
Post by: Luis_Labarca on Jun 24, 2020, 01:22 PM
Quote from: Eva on Jun 05, 2020, 08:39 AMim not sure what you are asking but shouldnt it be with ;  ?
function onScriptLoad()
{
 SetWeaponDataValue( 14, 6, 0 );
}

and here the sound id'ssoundid's (https://www.gta-modding.com/vice_city/tutorials/sfx_sdt_sounds.html)
What should I do is not cause harm?
Title: Re: weapon sound doubt
Post by: Luis_Labarca on Jun 24, 2020, 01:24 PM
Quote from: Gulk on Jun 05, 2020, 10:51 AMFor a hands on preview of the sounds, get this program: https://www.gtainside.com/en/vicecity/tools/65208-sfx-manager/
thanks bo ;) :D
Title: Re: weapon sound doubt
Post by: Gulk on Jun 25, 2020, 11:36 PM
Quote from: Luis_Labarca on Jun 24, 2020, 01:22 PM
Quote from: Eva on Jun 05, 2020, 08:39 AMim not sure what you are asking but shouldnt it be with ;  ?
function onScriptLoad()
{
 SetWeaponDataValue( 14, 6, 0 );
}

and here the sound id'ssoundid's (https://www.gta-modding.com/vice_city/tutorials/sfx_sdt_sounds.html)
What should I do is not cause harm?

Increase the 0 in SetWeaponDataValue( 14, 6, 0 );

SetWeaponDataValue( 21, 6, 60 ); - will result in 20hp per pellet with the stubby,
the damage of any thrown weapons , in your case tear gas and explosives damages cant be changed