Vice City: Multiplayer

VC:MP Discussion => General Discussion => Topic started by: Xmair on November 20th, 2020, 10:31 AM

Title: [Suggestion] "Unsafe" option
Post by: Xmair on November 20th, 2020, 10:31 AM
I was recently discussing this idea with sseebbyy and he suggested me to post it here.

What is it?
A toggleable option in the server.cfg file which when enabled, overrides the max vehicles, objects, pickups and checkpoints limit.

Why?
Yes, a normal server would almost never exceed the current default limits(http://wiki.adtec.ovh/wiki/Scripting/Squirrel/Constants#Limitations) but as soon as you start adding huge maps, you start to exceed some of the limits. An example could be a map editor server when you have to work on a huge city, or on a huge map. Now I know that the current limits are set for a specific reason and the server's sync might start to break apart if the limits are exceeded, which is exactly why I call this the unsafe option.

Regarding the streamer workaround (deleting objects which are not in use and then recreating them when a player is near), this option is not efficient all the time. Especially when you have 10+ players moving in your server at a time, it's quite heavy.
Title: Re: [Suggestion] "Unsafe" option
Post by: Athanatos on November 25th, 2020, 12:20 PM
Plot twist: Requires both client and server-side major rewrites (or some Ctrl+H) operations, if the code is written good enough. From what I've heard, assuming it is not, and knowing that the devs are MIA, well... Nope.
Title: Re: [Suggestion] "Unsafe" option
Post by: [email protected] on January 12th, 2021, 12:42 PM
Yes we need that option fast. Especially people involved in map conversion business.