Recent posts

#11
Tutorials / Re: [Video] Load Custom Maps i...
Last post by NASCAR 2025 - Dec 06, 2025, 09:39 AM
Quote from: Sebastian on Dec 05, 2025, 09:46 PM
Quote from: NASCAR 2025 on Dec 02, 2025, 04:26 AMi have zero issues regarding adding custom objects but how do you add them without xml? i have never been able to bring an custom object without an xml, i can spawn normal vicecity objects without that but not custom! thanks in advance

There is the CreateObject function which creates dynamic objects live. Check the wiki.
But, keep in mind that you must add 6000 to the custom object id you declare in store/objects/.xml.
^ same as for maps.xml
(ex: if the id you declare is 133, then the id you can spawn the object with is 6133)

If you tried the function but it didn't work, make sure you used the right values for parameters.
CreateObject( model, world, pos, alpha )
If you still don't manage to make it work, please share a video, or tell us the steps you did. (plus the files)

thank you! much appreciated
#12
General Discussion / Re: DewSmoke admin
Last post by Sebastian - Dec 05, 2025, 09:50 PM
lol. I think somebody else complained (on discord) about a similar behavior in that server.
#13
Tutorials / Re: [Video] Load Custom Maps i...
Last post by Sebastian - Dec 05, 2025, 09:46 PM
Quote from: NASCAR 2025 on Dec 02, 2025, 04:26 AMi have zero issues regarding adding custom objects but how do you add them without xml? i have never been able to bring an custom object without an xml, i can spawn normal vicecity objects without that but not custom! thanks in advance

There is the CreateObject function which creates dynamic objects live. Check the wiki.
But, keep in mind that you must add 6000 to the custom object id you declare in store/objects/.xml.
^ same as for maps.xml
(ex: if the id you declare is 133, then the id you can spawn the object with is 6133)

If you tried the function but it didn't work, make sure you used the right values for parameters.
CreateObject( model, world, pos, alpha )
If you still don't manage to make it work, please share a video, or tell us the steps you did. (plus the files)
#14
Servers / Re: [WTVC] Vice City — Events ...
Last post by NASCAR 2025 - Dec 05, 2025, 07:36 PM

      revamp of everything including WTVC   
      Welcome Back To The Team VICKYVCMP
#15
Servers / Re: [WTVC] Vice City — Events ...
Last post by NASCAR 2025 - Dec 05, 2025, 11:33 AM
RECENT UPDATES
#16
Servers / Re: [WTVC] Vice City — Events ...
Last post by NASCAR 2025 - Dec 05, 2025, 08:25 AM

WTVC Dev Log – NOS, Gun Swap, Keybinds & Stability

If you want to play with us when we run events and tests, join the WTVC Discord: https://discord.gg/ytgngEapRh
We just added Discord echo so server actions can be mirrored straight into the Discord.

➤ New NOS System
We've introduced a brand new NOS system to WTVC.

- NOS gives you extreme acceleration and top speed – faster than anything Vice City has ever seen in VC:MP.
- It comes at a high price: running NOS is expensive, so choose when to use it.
- If you abuse it, it can (and will) become your loss – too much speed is not good. Expect crashes, lost control and bad outcomes if you spam it.

NOS Keybinds & Commands
- /nos – Core command behind the system.
- L key – Bound server‑side to /nos for quick NOS activation.
- H key – Secondary NOS behaviour (/nos2) for extra flavour.

➤ Class System Highlights
- Expanded class system lets you pick different playstyles (crime, law, support and more).
- Higher levels unlock more powerful classes and tools (races, robberies, turf, mafia etc.).
- Classes come with unique perks, abilities and jobs so players can specialize instead of everyone being the same.

➤ New Gun Selection & Quick Swap Hype
- Weapon handling got a big upgrade: faster, cleaner gun switching so fights feel way more responsive.
- The new system uses number keys for instant weapon/class setups instead of slow scrolling.

Gun / Class Keybinds:
- 1 – 4 keys: Dual‑purpose Metal Vice & combat keys.
  • When Metal Vice is active: Rocket 1, Rocket 2, Rocket 3, Ultimate strike.
  • When Metal Vice is NOT active: class / weapon presets 1–4.
- 5 – 8 keys: Extra quick‑weapon slots.
  • 5: Fast access to special melee / fun slot (e.g. w107).
  • 6–8: High‑tier custom weapons for instant swap without opening menus.
- Q key: Random gun keybind – immediate chaos button for switching things up mid‑fight.

➤ Movement, Utility & Event Keybinds
- Y key: Car/heli switch logic – smooth transitions for certain vehicles.
- J key: Jump‑command keybind (special movement boost with cooldown).
- Z key: Bound directly to /flip – instantly flip your vehicle back onto its wheels when you roll it.
- /flip also remains usable as a plain chat command.

- /buyhotdog – Street healing via hotdog stands.
- / key (slash) – Bound to /buyhotdog so you can quickly heal when near a stand.

- P key: Opens your phone (/myphone) through a direct keybind.
- I key: Rainbow car mode (/rainbowcar) for pure style.
- E key: Event YES vote key – fast way to join server‑side events without typing.

➤ Database & Stability Fixes
- Fixed cash persistence so admin cash tools properly sync with the database.
- Cleaned up duplicated / corrupted script blocks that were causing compile errors and strange behaviour.
- Fixed server.cfg plugin line so plugins aren't loading twice anymore.

➤ Credits
- Development & scripting changes by DewsmokeYT.
- Huge thanks to the WTVC community for stress‑testing all of this and finding edge cases.
#17
Servers / Re: [WTVC] Vice City — Events ...
Last post by NASCAR 2025 - Dec 04, 2025, 08:32 AM

🔥 WTVC FREEROAM – NEW KEYBINDS, SPAWNS & BUG FIXES UPDATE! 🔥
Hey everyone!
https://discord.gg/VGwD82FU?event=1446059478704459866
We've pushed a fresh update aimed at making the game feel smoother, play faster, and break less. New keybinds, smarter spawns to cut down on spawn-killing, and some deep bug fixes behind the scenes.



🎮 New Keybinds & Quick-Action Controls

We've added and tuned controls so your gameplay feels more responsive and fun.

  • Q = Quick Gun – tap Q to instantly pull out your configured weapon for fast fights
  • Heist-related actions are now faster to trigger and less clunky than before
  • Inputs are more responsive overall – less "spammy" typing, more actual playing
  • All new binds are designed to fit naturally into your existing muscle memory
Spend less time typing commands and more time shooting, robbing, escaping and grinding.



🚗 Lowrider & Rainbow Car Keys

Cruise and flex properly with the correct keys.

  • L = Lowrider – tap L in a supported vehicle to trigger the lowrider behavior/effects
  • I = Rainbow Car – tap I to enable the rainbow color effect on your car
  • Perfect for car meets, screenshots and cruising around Vice City in style

Use L for the lowrider action, and I when you want that rainbow flex.



🛡 Smarter Spawns to Reduce Spawn Killing

We've reworked how and where you appear to make spawn-killing harder and action more interesting.

  • There are now 3 new spawn positions in the city, used to spread players out and cut down on spawn camping
  • Default spawns rotate between key hotspots so you're near the action but not stuck in a death loop
  • Event spawns, turf spawns and default spawns are tuned to work together instead of fighting each other
  • Overall result: less spawn killing, more actual fights and movement
You'll notice you're not always popping up in the exact same easy-farm spot anymore.



🗺 Turf Spawns & /stopturfspawn Fix

Property owners and turf grinders get more control over where they appear.

  • Turf ownership now loads more reliably from the database
  • Spawn logic properly checks your turf and sends you there when you want it
  • /stopturfspawn is working again – if you turn it on, the script really does ignore your turf spawn
  • With turf spawn off, you use the improved default spawn system (rotating city spawns) instead

If you like owning turf but don't always want to spawn there, you now have a toggle that actually behaves.



💾 Backend Fixes & Stability

Under-the-hood upgrades to keep things smooth:

  • Turf ownership loading now prefers ID-based matching to avoid tiny coordinate precision issues
  • Better logging around turf saving/loading so problems are easier to track
  • Fixed cases where spawn preferences or turf settings weren't respected correctly
  • Other small backend cleanups aimed at making the server more stable on long sessions


🐞 General Bug Fixes & Polish

A bunch of annoying little things got cleaned up in this pass.

  • Fixed edge cases where spawn logic ignored your preferences or didn't feel consistent
  • Turf spawn toggle, new spawn locations and events now cooperate properly
  • Improved behavior on local/offline setups so testing matches live server behavior better
  • Small internal tweaks to keep scripts running smoother under load


Hop in, test the new Q quick-gun key, slam that lowrider on L, flip rainbow car on I, and check out the new anti–spawn kill spawns.
The city's more alive, fairer on respawn, and more fun to grind than ever.
#18
General Discussion / Re: Suggestion: Script Sales &...
Last post by Xmair - Dec 03, 2025, 05:47 PM
Quote from: Adrenaline on Nov 27, 2025, 06:51 PMMy question is, has there been a way to encrypt the store on the servers?
You can compile your client side scripts but that's all there is to it.

Quote from: (vG)DesTroYeR^ on Nov 30, 2025, 02:49 PM
Quote from: Adrenaline on Nov 27, 2025, 06:51 PMMy question is, has there been a way to encrypt the store on the servers?

i guess u need to turn your all script into plugins .so or .dll based upon operating system.
thats a smart idea btw, but each time you need to modify your script, you have to re-crypt it
The VC:MP client only runs Squirrel so that is not possible.
#19
Servers / Re: XE | Xtreme Elites
Last post by NASCAR 2025 - Dec 03, 2025, 04:24 PM
reported! no self promotion  :P  ::)
#20
Servers / Re: [WTVC] Vice City — Events ...
Last post by NASCAR 2025 - Dec 03, 2025, 04:23 PM

🔥 WTVC FREEROAM – COP & XP OVERHAUL UPDATE! 🔥

Hey everyone!

We've just rolled out a big quality-of-life update focused on progression and law roleplay. More rewards, more reason to grind, and a whole new vibe for cops.



💰 Progression & XP Feels WAY Better

Leveling and grinding finally feel worth it.

  • Every time you level up, you now get a cash payout straight into your pocket
  • Higher levels mean bigger and bigger rewards – your grind actually scales with you
  • Zombie kills are now a legit money/XP farm – monster payouts for dropping the undead
  • All your usual heists, side jobs and activities now tie into a much more rewarding progression loop

Keep doing what you were doing – you'll just notice your wallet and level moving a lot faster.



🚔 Cop Life Overhaul – New HQ & Patrol Ride

Law players got a full makeover.

  • /class cop now moves you straight into a dedicated police HQ area
  • You get your own custom cop car spawned nearby – tuned for patrol and chases
  • Fresh look: white & blue livery to match the new cop fantasy
  • Switching away from cop duty cleans up your patrol ride automatically – no junk left around the map

If you like playing law, this update gives you a real "police start point" to operate out of instead of spawning randomly.



🚨 Sirens You Can Control

Driving the new cop car (or any vehicle) now actually sounds like it.

  • /sirens – toggle an old-school emergency siren while in a vehicle
  • /sirens2 – alternate siren style for a different tone
  • Use the command again to switch them off any time
  • Sirens are tied to the car – hop out and they'll stop automatically

Perfect for pulling up to scenes, rolling into chases, or just flexing on the streets.



🏙 Little Things That Add Up

A few more touches you'll notice while playing:

  • Leveling, grinding jobs and fighting zombies all feel way more rewarding overall
  • Cop gameplay now has a proper flow: choose class → appear at HQ → jump into patrol car → hit the streets
  • All the new systems run quietly in the background – you just play and enjoy the rewards


Log in, grab your badge, and start farming that new XP & cash.
Vice City's never been more alive. 🚓💸