Recent posts

#21
Servers / Re: [PTB] - Plant the Bomb
Last post by (vG)DesTroYeR^ - Sep 26, 2025, 07:18 PM
Update (7):
Anti Speed Hack has been added (100%) and tested with 0 bugs.
It is also worth noting that PTB has already moved (since 4 Days) to new powerful panel for better gameplay experience
Looking for staff members -> Current Staff: 6 members
Have fun!
#22
Script Showroom / Next-Level Anti-Death Evasion ...
Last post by (vG)DesTroYeR^ - Sep 26, 2025, 05:33 PM
I really give this function alot of attention since you can do many unique things inside it. (onPlayerActionChange)
I have done 5 anti cheats within this function, but now I am publishing the most simple one.

Key_WIN <- BindKey(true, 0x5B, 0, 0); // Better add this at onScriptLoad();
Evaders <- [];
class PlayerStats {
Knocked = false;
AFK = false;
}
function onPlayerActionChange(player, old, new) {
if(new == 42 || new == 43){
// 42 = Knocked | 43 = Standing up
for(local i = 0; i < GetPlayers(); i++) {
local pl = FindPlayer(i);
if(pl && pl.Pos.Distance(player.Pos) < 27 && player.Team != plr.Team) {
// Shotgun range is 24meters I guess, so adding +3 meters is better if player flew away when knocked (abit)
return stats[player.ID].Knocked = true;
}
}
}
else if(new != 43 && new != 42){return stats[player.ID].Knocked=false;}
}

function onKeyDown(player, key) {

if(key == Key_WIN){
if(stats[player.ID].Knocked){
stats[ player.ID ].AFK = true; // 0 delay with Keys
Evaders.append(player.UID);
Message("[#FFF000]"+player.Name+" [#FF0000]has been banned for [#FFA540]Death evasion");
player.Kick();
}
}


function onPlayerPart(player, reason){
if((player.Away || stats[ player.ID ].AFK) && (stats[ player.ID ].Knocked)) {
Message("[#FFF000]"+player.Name+" [#FF0000]has been banned for [#FFA540]Death evasion");
Evaders.append(player.UID);
}
}


function onPlayerJoin(player){
foreach(val in Evaders) {
if(val == player.UID) player.Kick();
}
else return;
/*
OR YOU CAN TRY THIS
if(Evaders.find(player.UID) != null) player.Kick();
I guess this is better than 1st method
*/
}



The idea is that KeyBind is WAY faster than player.Away (built-in), so player.Away might take upto 3 seconds to detect an AFK state
#23
I really give this function alot of attention since you can do many unique things inside it. (onPlayerActionChange)
I have done 5 anti cheats within this function, but now I am publishing the most simple one.

Key_WIN <- BindKey(true, 0x5B, 0, 0); // Better add this at onScriptLoad();
Evaders <- [];
class PlayerStats {
Knocked = false;
AFK = false;
}
function onPlayerActionChange(player, old, new) {
if(new == 42 || new == 43){
// 42 = Knocked | 43 = Standing up
for(local i = 0; i < GetPlayers(); i++) {
local pl = FindPlayer(i);
if(pl && pl.Pos.Distance(player.Pos) < 27 && player.Team != plr.Team) {
// Shotgun range is 24meters I guess, so adding +3 meters is better if player flew away when knocked (abit)
return stats[player.ID].Knocked = true;
}
}
}
else if(new != 43 && new != 42){return stats[player.ID].Knocked=false;}
}

function onKeyDown(player, key) {

if(key == Key_WIN){
if(stats[player.ID].Knocked){
stats[ player.ID ].AFK = true; // 0 delay with Keys
Evaders.append(player.UID);
Message("[#FFF000]"+player.Name+" [#FF0000]has been banned for [#FFA540]Death evasion");
player.Kick();
}
}


function onPlayerPart(player, reason){
if((player.Away || stats[ player.ID ].AFK) && (stats[ player.ID ].Knocked)) {
Message("[#FFF000]"+player.Name+" [#FF0000]has been banned for [#FFA540]Death evasion");
Evaders.append(player.UID);
}
}


function onPlayerJoin(player){
foreach(val in Evaders) {
if(val == player.UID) player.Kick();
}
else return;
/*
OR YOU CAN TRY THIS
if(Evaders.find(player.UID) != null) player.Kick();
I guess this is better than 1st method
*/
}



The idea is that KeyBind is WAY faster than player.Away (built-in), so player.Away might take upto 3 seconds to detect an AFK state
#24
General Discussion / Re: "Convenient VC-MP" mod
Last post by DewsmokeYT - Sep 26, 2025, 04:09 PM
i been enjoying it!
#25
General Discussion / Re: "Convenient VC-MP" mod
Last post by kyber7 - Sep 26, 2025, 04:06 PM
Quote from: Eva on Aug 30, 2025, 07:37 PM
Quote from: habi2 on Aug 30, 2025, 02:00 PMA.I said it does not do any networking stuff or local dll injection/registry modification. it seems safe.
Maybe save but still its hacking, giving you an advance to the other players. unfair to me

Appretiate the 2 cents. Then again - how does this differentiate from buying expensive hardware (competitive gaming monitors, mice, keyboards, etc. - some that even come with embedded macros tools) - and let it slide?

At least here I'm making an effort of giving more power to the unprivilaged regular folks, all within the lines of what's (philosophically) considered "acceptable".
#26
Skin Showroom / Re: Subway Surfers Skin
Last post by KazamaOp - Sep 26, 2025, 03:50 PM
Quote from: DewsmokeYT on Sep 12, 2025, 05:23 PMyou didnt modify shit, you legit just redownload, read the rules on the original poster! skin can be used but can not be redistributed! that is what your doing

your mentally issues astaghfirullah what kind of these person? huh? i know how to modified . Locked Go Cry Somewhere
#27
Servers / Re: MAGNA'25 - VCAD Tournament
Last post by DewsmokeYT - Sep 26, 2025, 03:39 PM
is this over?
#28
Servers / Re: [PTB] - Plant the Bomb
Last post by (vG)DesTroYeR^ - Sep 26, 2025, 03:31 PM
- Anti-Speed Hack has been fully added.
Update (7) is approximately done.
#29
Servers / Re: [PTB] - Plant the Bomb
Last post by (vG)DesTroYeR^ - Sep 26, 2025, 08:19 AM
UPDATE (6 & 7) [7 Underdoing]
PTB: v1.8 & v1.9 Introduces:

[PTB]: Anti-Cheat - (Update 6 & 7):

- Anti Team-Grief + Anti Punch (2 in 1)  (Coded - Update 6): One of the most powerful systems in PTB, 0-delay response, allowing no space for cheaters.

- Anti-Speed Hack (Underdoing - Update 7): This system will surely be the most unique system ever in VC:MP, many servers failed to make an accurate one, but PTB is bound to do that easily.

- Anti-HP Hack (Underdoing - Update 7): This system will approximately be added once update 7 is being finished, just like Anti Speed Hack.

- Anti-Evade (Death + Plant/Defuse evasion - 2 in 1)(Coded - Update 6): Another anti-cheat feature added to PTB to ensure fairness and clean gameplay (Evade is auto-detected with 0 delay).

[PTB]: GUI-Updates - (Update 6):

- (MVP of round + Blue/Red Name GUIs)

- Structure of client-side has been simplified and fixed.
#30
Servers / Re: [0.4] Liberty City Unleash...
Last post by DewsmokeYT - Sep 26, 2025, 04:44 AM
anyone play this still, this is a server id love to stream!