Recent posts

#51
Script Showroom / Re: Fast reload the server
Last post by 2b2ttianxiu - May 28, 2025, 03:19 PM
I forgot to add 'onPlayerPart' code
#52
Servers / Re: [0.4] Extreme-Addicts Serv...
Last post by KazamaOp - May 28, 2025, 07:46 AM
MY FAVORITE SERVER  8)
#53
General Discussion / Re: Request with owner of vcmp...
Last post by Gulk - May 26, 2025, 08:00 AM
Feel free to somehow prove some server uses your script in the VCMP discord, or else nothing will be done about this

Locked.
#54
General Discussion / Re: Request with owner of vcmp...
Last post by KazamaOp - May 24, 2025, 08:53 AM
And Stop Much Lying.  if u lie You Are Non Muslim
#55
General Discussion / Re: Request with owner of vcmp...
Last post by KazamaOp - May 23, 2025, 04:54 PM
Quote from: shakib000 on May 21, 2024, 10:26 AMAnd my host blocked in opttklink cant host sserver why you lie say shakib host
 :o

Shakib i Will Fix ur brain to stop copy my script

everyone know this script copy of karachi city

if u dont understand developer will rape you
#56
Quote from: Nihongo^ on Jul 30, 2023, 02:47 PMHy, every time I lose my players, whenever I restart my server from the control panel.

So I found this script in the forum, thinking it would help me to reload the script without losing players

But it gives me an error
case "reload":
                            if (highestRole.GetLevel() < 2) sendMessage(channels["staffchat"], "You do not have permission to use this command.");
                            else
                             {
                            ::onScriptUnload();
                            ::ReloadScripts()
                            }   
Fu error The index Disconnect SQL: does not exist



Bro,I think is easy, just u need split ur script for example: main.nut & main2.nut ,and if u want to reload ur server just let the server dofile("main2.nut"); in fact our problem is that something can't do twice ,if do ,them will make error,so put that script in main.nut , just onServer first start to load that  and  put other thing in   main2.nut ,use dofile we can reload that main2.nut  script.
#57
Bugs and Crashes / Re: No main script file - not ...
Last post by ToyDragon - May 21, 2025, 03:59 PM
Yyg once encountered this problem. In his CNInputManager (a script that allows vcmp to display more languages in chat boxes), he used thousands of sprites and encountered the same situation as you. In fact, he only needed to compress them into 7z files and add _unp.
#58
Script Showroom / Re: Racing System (with checkp...
Last post by ToyDragon - May 21, 2025, 03:50 PM
Hi, I'm Chinese and use AI translation to communicate due to limited English fluency. Based on your description, I suspect the issue stems from the function onPlayerKill event, which triggers when a player eliminates another player.

In the "Racing System (with checkpoints)" script:

The onPlayerKill function calls QuitTrack.
In "Racing System.nut", QuitTrack first checks if a race is ongoing. If not, it sends the killer a message: "QuitTrack( [Player Name] ) failed. There is no race taking place."
My analysis:
This error message seems inappropriate when triggered by a player killing others, as killing doesn't necessarily indicate an intent to quit the race. A better fix might involve modifying QuitTrack—for example, removing the devprint and pmsg notifications (adjust based on specific needs). The core idea is: player kills ≠ race quit intent, so such prompts shouldn't appear here.
#59
Script Showroom / Re: Racing System (with checkp...
Last post by KazamaOp - May 16, 2025, 04:25 PM

I Was Keep Killing Players And This Msg Annoying Like "The ( ZainGameplayKazamaPC ) Failed There is no Race Track"
#60
Quote from: [R3V]Kelvin on May 11, 2025, 03:23 AM
Quote from: Luis_Labarca on May 10, 2025, 03:02 AMbefore used
player.Bleeding = true ;
player.DrunkVisuals = true ;
player.DrunkHandling = true ;
but it doesn't work for me anymore

and then add the plugin to the server.cfg folder
sqlatestfeatures04rel32
How come 'it doesn't work anymore'? By the way, while Player.Bleeding does expect and return a boolean, Player.DrunkVisuals and Player.DrunkHandling do not - they expect an integer. For instance:
player.Bleeding = true; // true/false (your code is correct for this one)
player.DrunkVisuals = 255; // 0-255
player.DrunkHandling = 8; // 0-4294967295
También hablo español si deseas expresarte mejor. :)
gracias bro  ;)