List of bugs and suggestions

karan20000000000

  • Jr. Member
  • KP
  • Posts: 66
With regards,
KP
------------------------------------------

Aaron

  • Newbie
  • Eighth Avenue Furies
  • Posts: 7
Re: List of bugs and suggestions
« Reply #61, on May 26th, 2017, 01:20 PM »
Quote from vito1 on May 26th, 2017, 08:58 AM
Anticheat for 'greenless' (edited generic.txd), animations (edited ped.ifp), 'spead gear' and 'wall hack' (player switching interior anywhere on the map)
Badly needed in this new generation.

Anik

  • Sr. Member
  • Posts: 355

Stormeus

  • VC:MP Developer
  • oh god how did i get here im not good w computer
  • Posts: 1,128

Anik

  • Sr. Member
  • Posts: 355

EK.IceFlake

  • Hero Member
  • "We are the champions my fellahs" - Sufyan/VK.SuFy
  • Posts: 1,761

DizzasTeR

  • VC:MP Beta Tester
  • Infinite loops defy infinity by overflowing memory
  • Posts: 1,202
Re: List of bugs and suggestions
« Reply #66, on May 27th, 2017, 03:19 PM »
Quote from vito1 on May 26th, 2017, 11:56 AM
Quote from karan20000000000 on May 26th, 2017, 09:25 AM
Quote from vito1 on May 26th, 2017, 08:58 AM
Clientside Player's camera position (behind his back)
Similar to LU's right?
http://liberty-unleashed.co.uk/LUWiki/Squirrel/Client/Functions#Camera_Functions
No, I want to get current player's camera position (read-only) to make my own nametags of players. (position of camera needed to calculate visiblity of players on the screen)
Custom nametags are still possible to code

EK.IceFlake

  • Hero Member
  • "We are the champions my fellahs" - Sufyan/VK.SuFy
  • Posts: 1,761
Re: List of bugs and suggestions
« Reply #67, on May 27th, 2017, 03:35 PM »
Quote from vito1 on May 26th, 2017, 11:56 AM
Quote from karan20000000000 on May 26th, 2017, 09:25 AM
Quote from vito1 on May 26th, 2017, 08:58 AM
Clientside Player's camera position (behind his back)
Similar to LU's right?
http://liberty-unleashed.co.uk/LUWiki/Squirrel/Client/Functions#Camera_Functions
No, I want to get current player's camera position (read-only) to make my own nametags of players. (position of camera needed to calculate visiblity of players on the screen)
You don't need to calculate it because as Doom? or someone else suggested you can do it with a built in function.
GUI::GetScreenPos();
If the Z parameter in the return value is positive, that area is visible on the screen. Otherwise it's not.

krystianoo

  • Jr. Member
  • Secret Slayers representative
  • Posts: 87
Re: List of bugs and suggestions
« Reply #69, on May 27th, 2017, 04:08 PM »
Ped.ifp can be protected like weapon.dat is and the same could be done with generic.txd, although 'palm' mods and such wouldn't work anymore. Which isn't such a problem, I suppose.

Other things that need protection are weapon animations so mods that edit them don't work anymore. Like walking while shooting or stuff like that.

Hiding big / certain map objects doesn't work.

karan20000000000

  • Jr. Member
  • KP
  • Posts: 66
Re: List of bugs and suggestions
« Reply #70, on May 27th, 2017, 04:12 PM »
Quote from vito1 on May 26th, 2017, 11:56 AM
Quote from karan20000000000 on May 26th, 2017, 09:25 AM
Quote from vito1 on May 26th, 2017, 08:58 AM
Clientside Player's camera position (behind his back)
Similar to LU's right?
http://liberty-unleashed.co.uk/LUWiki/Squirrel/Client/Functions#Camera_Functions
No, I want to get current player's camera position (read-only) to make my own nametags of players. (position of camera needed to calculate visiblity of players on the screen)
Well, since you didn't mention the one I thought of, so I'll mention it formally here.

Suggestion:
Don't know how long will this take to be added but atleast add a reminder to add the camera functions to the client side.
With regards,
KP
------------------------------------------

vito1

  • Guest
Re: List of bugs and suggestions
« Reply #71, on May 27th, 2017, 09:44 PM »Last edited on May 27th, 2017, 10:01 PM by vito1
Quote from EK.IceFlake on May 27th, 2017, 03:35 PM
Quote from vito1 on May 26th, 2017, 11:56 AM
Quote from karan20000000000 on May 26th, 2017, 09:25 AM
Quote from vito1 on May 26th, 2017, 08:58 AM
Clientside Player's camera position (behind his back)
Similar to LU's right?
http://liberty-unleashed.co.uk/LUWiki/Squirrel/Client/Functions#Camera_Functions
No, I want to get current player's camera position (read-only) to make my own nametags of players. (position of camera needed to calculate visiblity of players on the screen)
You don't need to calculate it because as Doom? or someone else suggested you can do it with a built in function.
GUI::GetScreenPos();
If the Z parameter in the return value is positive, that area is visible on the screen. Otherwise it's not.
I wrote about Z value 3 months ago http://forum.vc-mp.org/?topic=4323.msg31992#msg31992 you even liked that post, now you're teaching me...

Doom and you please DO NOT offtop here, it's not about worldtoscreen, it's about 3d position to calculate collisions via raytrace. Please do not teach me you even not understand the point. Stop it. I'm not asking for your advice. I don't need it. Leave me without this.

Moderator, please remove all offtop posts here.

KAKAN

  • Wiki Contributor
  • Posts: 3,340
oh no

rww

  • VC:MP Beta Tester
  • LU-DM Team
  • Posts: 403

Join to LU-DM Team Discord: https://discord.gg/PFwem6J

Athanatos

  • Hero Member
  • Posts: 989
Re: List of bugs and suggestions
« Reply #74, on June 16th, 2017, 08:07 AM »
and SetCameraRotation.FromQuartenion(Quartenion) and SetCameraRotation.FromEulerAngles(Vector) cuz why not?
Developer of RCNR, Zombie Survival, VLSM(C++) and Infected City Survival