fix anti-wallglitch bug collision in printworks location (its working even when wallglitch allowed)
Re: List of bugs and suggestions
« Reply #75, on September 17th, 2017, 11:27 AM »
clinetside:
Player.Angle
Player.AimDir
Player.AimPos
Vehicle.Rotation
CreateMarker
DestroyMarker
PlaySound
the point of client-side is to be lagless, also markers is limited at server-side of 100 instances total. For example if you want to show players on radar to player in case if they are located close to player you will be able to handle 10 players only. For 50 players you will need to work with 2450 instances of makers in server! Client-side stuff will help with that and will save tons of server resources.Quote from Athanatos(^_^) on February 13th, 2018, 08:03 PM You can use these by sending strings btw from the server to the players.
suggestion:
allow game_sensitivity_ratio below 0.500000
people anyway are using gaming mouses and other software for that
just let all people freedom to configure it as they wants
FindSound( "Store/Audio/Audio.mp3" );
Sound.Open
Sound.Play
Sound.Pause
Sound.Stop
function onPlayerCommand( pPlayer, szCommand, szText )
{
if ( szCommand == "moo" )
{
local sound = FindSound( "moo.mp3" );
if ( sound )
{
sound.Open( pPlayer );
sound.Play( pPlayer );
sound.Close( pPlayer );
}
}
return 1;
}