EK.IceFlake

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Re: VC:MP Launcher
« Reply #60, on February 4th, 2016, 01:56 PM »Last edited on February 4th, 2016, 02:05 PM
This is very amazing! I have a feeling that I can very easily decompile this. Also how are you green?
p.s. Instead of injecting threads you can also use the vcmp protocol (vcmp://connect)
Re: VC:MP Launcher
« Reply #61, on February 4th, 2016, 02:08 PM »
Help I don't have any emails

ysc3839

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Re: VC:MP Launcher
« Reply #63, on February 4th, 2016, 02:19 PM »
Quote from NE.CrystalBlue on February 4th, 2016, 01:56 PM
This is very amazing! I have a feeling that I can very easily decompile this. Also how are you green?
p.s. Instead of injecting threads you can also use the vcmp protocol (vcmp://connect)
At first he doesn't know how to inject so he have to use official browser to start the game. Yesterday I gave him the inject code so he can start the game directly.

EK.IceFlake

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Re: VC:MP Launcher
« Reply #64, on February 4th, 2016, 02:20 PM »Last edited on February 4th, 2016, 02:33 PM
VCMP_Launcher.Form1
"private string m_Devs = "George";"
*evil laugh*
But seriously, the source is very good. Good job!

Luckshya

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George

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Re: VC:MP Launcher
« Reply #66, on February 4th, 2016, 03:56 PM »
Quote from Gulk on February 4th, 2016, 12:19 PM
Havent tried it out yet, but do you think you could add joining and chatting in a server without starting the game? ;o
What's you mean? I don't get it.
Quote from Gulk on February 4th, 2016, 12:19 PM
Looks nice, but wouldnt players be able to steal each others "name accounts?" by changing name
That's why you need an account to use the launcher.


Quote from NE.CrystalBlue on February 4th, 2016, 01:56 PM
p.s. Instead of injecting threads you can also use the vcmp protocol (vcmp://connect)
That's how it worked before, but doing this I need the VC:MP Browser to make the connection and that's not what I want.


Quote from NE.CrystalBlue on February 4th, 2016, 01:56 PM
This is very amazing! I have a feeling that I can very easily decompile this. Also how are you green?
Quote from NE.CrystalBlue on February 4th, 2016, 02:20 PM
VCMP_Launcher.Form1
"private string m_Devs = "George";"
*evil laugh*
But seriously, the source is very good. Good job!
See, that's why I don't release the source code.



About the emails, the email server is having troubles, I will check out what's going. All accounts were activated!

KAKAN

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Re: VC:MP Launcher
« Reply #67, on February 4th, 2016, 04:27 PM »
Well, release the basic version with everything! Player's play time and all! We would love it even more!
You can contact me using Discord, at Developers.CPP( check off-board to find the invite link )
Github: https://github.com/theKAKAN

George

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Re: VC:MP Launcher
« Reply #68, on February 4th, 2016, 04:31 PM »
Quote from KAKAN on February 4th, 2016, 04:27 PM
Well, release the basic version with everything! Player's play time and all! We would love it even more!
In the basic version you only can see your playing time.

KAKAN

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You can contact me using Discord, at Developers.CPP( check off-board to find the invite link )
Github: https://github.com/theKAKAN

George

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EK.IceFlake

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Re: VC:MP Launcher
« Reply #71, on February 4th, 2016, 04:55 PM »
That was just a joke, I never remove any credits and tell all my friends who remove credits to put them back on. Again, how are you green?

Xmair

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Re: VC:MP Launcher
« Reply #72, on February 4th, 2016, 05:00 PM »
Some kind of lu beta tester?
VU Full Member | VCCNR Developer | KTB Developer | EAD Ex-Scripter

DizzasTeR

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George

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Re: VC:MP Launcher
« Reply #74, on February 4th, 2016, 05:11 PM »
Quote from NE.CrystalBlue on February 4th, 2016, 04:55 PM
That was just a joke, I never remove any credits and tell all my friends who remove credits to put them back on. Again, how are you green?
Good to know. I'm fine :)