Shadow

  • Beta Tester Emeritus
  • Posts: 176
[C++] Vice Racing
« on August 23rd, 2016, 10:38 AM »Last edited on February 24th, 2017, 04:02 AM
[img]http://i.imgur.com/FLXy9WZ.png[/img

Commands

/lastcp - Returns you to the last checkpoint.
/reportbug - Reports a bug and allows it to be seen by the developer(s).



Bugs/Crashes

Please leave any bugs/crash reports below and try to describe them in detail. The server is still in beta and has a few tracks.




Credits

  • S.L.C - for teaching me better C++ practices and how to optimize my code and helping me with ideas and fixes.
Quote
PS:is trash is ur home language??

Kewun

  • Hero Member
  • Posts: 785
Re: Vice Racing
« Reply #1, on August 23rd, 2016, 11:09 AM »
good, 10/10 , but a suggestion

add radar markers to checkpoints

and i think i found a error in race?

in logs,

[11:52:37]  0 (Kewun) 0 Broken A9514D
[11:52:37]  0 (Kewun) 0 Broken Z1502Q

it was a stinger race, the one with 112 cpoints

Shadow

  • Beta Tester Emeritus
  • Posts: 176
Re: Vice Racing
« Reply #2, on August 23rd, 2016, 11:17 AM »
I find that too and I think it has to deal with VC:MP, my server doesn't print anything on white, nor does it print anything like that. Errors are not always messaged, and when they are, they appear in red. Thanks for the review :)
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PS:is trash is ur home language??

Doom_Kill3R

  • VC:MP Beta Tester
  • Infinite loops defy infinity by overflowing memory
  • Posts: 1,105
Re: Vice Racing
« Reply #3, on August 23rd, 2016, 11:38 AM »
I gave a visit, so you also had no choice other than using pickups eh? well that's okay but  I'd like to point a few things out;

- The rotation of pickups is messed up, I noticed that most of them rotate towards the North on radar and its hard to guess where exactly you have to go ahead

- During a race I drowned myself and then the race never started for me again.

Kewun

  • Hero Member
  • Posts: 785
Re: Vice Racing
« Reply #4, on August 23rd, 2016, 11:40 AM »
well you could use CreateCheckpoint instead of pickups buts its your choice

Shadow

  • Beta Tester Emeritus
  • Posts: 176
Re: Vice Racing
« Reply #5, on August 23rd, 2016, 12:01 PM »
Quote from Doom_Kill3R on August 23rd, 2016, 11:38 AM
I gave a visit, so you also had no choice other than using pickups eh? well that's okay but  I'd like to point a few things out;

- The rotation of pickups is messed up, I noticed that most of them rotate towards the North on radar and its hard to guess where exactly you have to go ahead

- During a race I drowned myself and then the race never started for me again.
-> The rotation is how VCMP returns it. I don't think there are any gimbal locks. It'd be helpful to point which track you had this issue on aswell :p. The function which spawns the pickups returns left and right coordinates relative to the middle pickups and the angle which was used to record the track. The thing is, I have a client script arrow sprite which will point to the next checkpoint but it's unusable because GUI elements have no rotation.

-> Yes, I disabled the event because I am working on a fix for the spawn event which crashes players when they are put back in the race.


Quote from Kewun on August 23rd, 2016, 11:40 AM
well you could use CreateCheckpoint instead of pickups buts its your choice
See this: http://forum.vc-mp.org/?topic=3548.0
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PS:is trash is ur home language??

Kewun

  • Hero Member
  • Posts: 785
Re: Vice Racing
« Reply #6, on August 23rd, 2016, 12:15 PM »
oh shit :( didnt know

Shadow

  • Beta Tester Emeritus
  • Posts: 176
Re: Vice Racing
« Reply #7, on August 23rd, 2016, 02:13 PM »Last edited on August 23rd, 2016, 02:17 PM
Changelog 23/08/2016 [4:12 PM local time]

  • Attempt on fixing OnPlayerSpawn event causing a crash for some players
  • Fixed error handling
  • Fixed some bugs and crashes related to loading tracks

Server is back online.
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PS:is trash is ur home language??

Murdock

  • LU Beta Tester
  • Posts: 236
Re: Vice Racing
« Reply #8, on August 23rd, 2016, 04:24 PM »
No zombie peds. Disappointed

KAKAN

  • Wiki Contributor
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You can contact me using Discord, at Developers.CPP( check off-board to find the invite link )
Github: https://github.com/theKAKAN

Shadow

  • Beta Tester Emeritus
  • Posts: 176
Re: Vice Racing
« Reply #10, on August 24th, 2016, 08:21 AM »
Changelog 24/08/2016 [10:21 PM local time]

  • Fixed some issues with the vehicle pool not being cleared properly
  • Changed IP to viceracing.ddns.net. Port is still 8192
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PS:is trash is ur home language??

RDXing_KR

  • Jr. Member
  • Don't Look here. ah U did ..
  • Posts: 72
Re: Vice Racing
« Reply #11, on August 24th, 2016, 08:50 AM »
Nice work , i had a test :)

Shadow

  • Beta Tester Emeritus
  • Posts: 176
Re: Vice Racing
« Reply #12, on August 24th, 2016, 08:55 AM »
Quote from RDXing_KR on August 24th, 2016, 08:50 AM
Nice work , i had a test :)
Thanks. Please, let me know on this topic as soon as possible if you encounter any bugs/crashes.
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PS:is trash is ur home language??

EK.IceFlake

  • Hero Member
  • "We are the champions my fellahs" - Sufyan/VK.SuFy
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Shadow

  • Beta Tester Emeritus
  • Posts: 176
Re: Vice Racing
« Reply #14, on August 26th, 2016, 03:11 PM »
Changelog 26/08/2016 [5:10 PM local time]

  • Added microsecond accuracy to track split times and records.
  • Fixed some issues regarding the race system
  • Working on proper linux compatibility
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PS:is trash is ur home language??