Stormeus

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Client Update for 0.4 Released (2017-06-06)
« on June 6th, 2017, 08:51 AM »Last edited on June 6th, 2017, 09:32 AM
A client update has been released for 04rel004.
  • Fixed move states becoming desynced when holding the sprint key while holding some weapons, causing players to slide and shoot unpredictably.

    This also resolves the following reported issues:
    • Fixed remote players appearing to constantly reload without firing when shooting Uzis while crouching and holding down the move forward key.
    • Fixed sliding and mistimed weapon fire when holding down the fire button and switching weapons.
  • Fixed remote players appearing to shoot their weapons when playing certain scripted animations and attempting to enter a car.
  • Fixed another issue that caused remote players to stand up too early when shooting.
  • Fixed lines rendered by the console sometimes going out of sync, particularly when using the console resize (F7) key.
  • Reworked the patch allowing passengers to jump out of moving vehicles to avoid sync issues.
  • Removed client-side function System.GetTickCount as it was redundant. Use Script.GetTicks instead. (Sorry for the breaking change.)
This update will take effect upon reloading the browser.

Errata
  • An earlier version of these patch notes originally said "Fixed remote players appearing to constantly reload without firing when shooting Uzis while crouching." This issue was only present when doing so while also holding down the move forward key.

vito1

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Re: Client Update for 0.4 Released (2017-06-06)
« Reply #1, on June 6th, 2017, 09:11 AM »
Quote
  • Fixed move states becoming desynced when holding the sprint key while holding some weapons, causing players to slide and shoot unpredictably.

    This also resolves the following reported issues:
    • Fixed remote players appearing to constantly reload without firing when shooting Uzis while crouching.
    • Fixed sliding and mistimed weapon fire when holding down the fire button and switching weapons.
Thanks Stormeus.

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SAzEe21

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Re: Client Update for 0.4 Released (2017-06-06)
« Reply #4, on June 6th, 2017, 10:35 AM »
Quote from vito1 on June 6th, 2017, 09:11 AM
Quote
  • Fixed move states becoming desynced when holding the sprint key while holding some weapons, causing players to slide and shoot unpredictably.

    This also resolves the following reported issues:
    • Fixed remote players appearing to constantly reload without firing when shooting Uzis while crouching.
    • Fixed sliding and mistimed weapon fire when holding down the fire button and switching weapons.
Thanks Stormeus.
THANKS!

krystianoo

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Re: Client Update for 0.4 Released (2017-06-06)
« Reply #5, on June 6th, 2017, 01:09 PM »
Haven't tested if it works, but if yes; it's huge.

There's still 1 thing left: when a player gets headshotted in a vehicle the vehicle physics go crazy and the kill isn't awarded properly most of the time.

After that, there's just sync issues (as in low-ping vs lag combat).

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krystianoo

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Re: Client Update for 0.4 Released (2017-06-06)
« Reply #8, on June 6th, 2017, 05:41 PM »
Sliding still exists, albeit in a different form. Now the player "walks" / "runs" with a crouching animation, rather than literally sliding and shooting.

Stormeus

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Re: Client Update for 0.4 Released (2017-06-06)
« Reply #9, on June 6th, 2017, 05:52 PM »
Quote from krystianoo on June 6th, 2017, 05:41 PM
Sliding still exists, albeit in a different form. Now the player "walks" / "runs" with a crouching animation, rather than literally sliding and shooting.
This is okay for now; the cause is somewhat known and this shouldn't be anything more than a cosmetic issue, unlike the old slide bug.

EightyVice

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krystianoo

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Re: Client Update for 0.4 Released (2017-06-06)
« Reply #11, on June 6th, 2017, 07:49 PM »
Quote from Stormeus on June 6th, 2017, 05:52 PM
Quote from krystianoo on June 6th, 2017, 05:41 PM
Sliding still exists, albeit in a different form. Now the player "walks" / "runs" with a crouching animation, rather than literally sliding and shooting.
This is okay for now; the cause is somewhat known and this shouldn't be anything more than a cosmetic issue, unlike the old slide bug.
Well I hope that it is easily fixable, then.

Still, behavior of players after being headshotted in a vehicle needs to be fixed. The physics go nuts and the killer isn't recognized properly.


And I think that all combat-related bugs will be fixed by then, and all that will be left is sync b/w players, but no clue how would that be 'repairable'.




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