Luis_Labarca

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  • Posts: 308
weapon sound doubt
«  »Last edited
 :D
good night friend I need the id of the sound of the weapon when it is empty I know that there is a list of the sounds of the original game but I can't find it I don't know how to look for them :'(



friend and another question because the damage value you do not want to eliminate continues to cause damage?

function onScriptLoad()
{
 SetWeaponDataValue( 14, 6, 0 )
}
My server .::[Counter - Striker 1.6]::.
IP: 49.12.15.63:9998

Eva

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Re: weapon sound doubt
« Reply #1,  »Last edited
im not sure what you are asking but shouldnt it be with ;  ?
function onScriptLoad()
{
 SetWeaponDataValue( 14, 6, 0 );
}

and here the sound id'ssoundid's

Gulk

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Luis_Labarca

  • Sr. Member
  • Hello :D
  • Posts: 308
Re: weapon sound doubt
« Reply #3,  »
Quote from Eva on June 5th, 09:39 AM
im not sure what you are asking but shouldnt it be with ;  ?
function onScriptLoad()
{
 SetWeaponDataValue( 14, 6, 0 );
}

and here the sound id'ssoundid's
What should I do is not cause harm?
My server .::[Counter - Striker 1.6]::.
IP: 49.12.15.63:9998

Gulk

  • VC:MP Beta Tester
  • MTA 0.5 Vet / VCMP since 0.1a
  • Posts: 92
Re: weapon sound doubt
« Reply #5,  »Last edited
Quote from Luis_Labarca on June 24th, 02:22 PM
Quote from Eva on June 5th, 09:39 AM
im not sure what you are asking but shouldnt it be with ;  ?
function onScriptLoad()
{
 SetWeaponDataValue( 14, 6, 0 );
}

and here the sound id'ssoundid's
What should I do is not cause harm?
Increase the 0 in SetWeaponDataValue( 14, 6, 0 );

SetWeaponDataValue( 21, 6, 60 ); - will result in 20hp per pellet with the stubby,
the damage of any thrown weapons , in your case tear gas and explosives damages cant be changed

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