Client Update Released (20 June)


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Client Update Released (20 June)
« on June 20th, 2015, 06:42 AM »
A client update has been released for 04rel002.
  • Checkpoint and sphere entry/exit events are now more reliable.
  • Fixed a potential issue where running completely through a small enough checkpoint or sphere at a sufficiently low framerate would cause this to not be detected and reported.
  • UIDs are now sent with crash reports sent to
  • Fixed an issue where spectating a player who was in a different interior would render the wrong interior.
  • Fixed a logic error that caused snipers in first-person aim to not trigger the aim animation on other players' screens.
  • /disconnect no longer triggers an automatic reconnect.

This update will take effect upon loading the browser or joining a 04rel002 server.