How can i hide & show sprites guys ?
Told you how to do before. Assign a sprite to show and change to null to remove.
can u give it again ?
Quote from: KrooB on Jul 02, 2018, 07:25 PMcan u give it again ?
Told you today in your post related onPlayerJoin and onPlayerSpawn
i found it bro okay
sX <- GUI.GetScreenSize().X;
sY <- GUI.GetScreenSize().Y;
function Server::ServerData(stream) {
local StreamReadInt = stream.ReadInt(),
StreamReadString = stream.ReadString();
switch (StreamReadInt.tointeger())
{
case 1:
Joinsprite = GUISprite( "black.png",VectorScreen( sX * 0.50, sY * 0.85));
break;
case 2:
Joinsprite = null;
break;
}
}
Joinsprite <- null;
function SendDataToClient(player, integer, string)
{
Stream.StartWrite();
Stream.WriteInt(integer);
if (string != null) Stream.WriteString(string);
Stream.SendStream(player);
}
this my edit
Quote from: KrooB on Jul 02, 2018, 07:40 PMsX <- GUI.GetScreenSize().X;
sY <- GUI.GetScreenSize().Y;
function Server::ServerData(stream) {
local StreamReadInt = stream.ReadInt(),
StreamReadString = stream.ReadString();
switch (StreamReadInt.tointeger())
{
case 1:
Joinsprite = GUISprite( "black.png",VectorScreen( sX * 0.50, sY * 0.85));
break;
case 2:
Joinsprite = null;
break;
}
}
Joinsprite <- null;
function SendDataToClient(player, integer, string)
{
Stream.StartWrite();
Stream.WriteInt(integer);
if (string != null) Stream.WriteString(string);
Stream.SendStream(player);
}
this my edit
yeah. This will work.
bro can you give me onPlayerJoin codes :)
i made it bro solved !