Well Hello i have added this on my objects.xml
<?xml version="1.0" encoding="ASCII"?>
<objectlist>
<object id="0">
<flags value="0" />
<texture path="door1.txd" />
<collision path="none" />
<model path="none" distance="200" />
</object>
<object id="1">
<flags value="0" />
<texture path="door2.txd" />
<collision path="none" />
<model path="none" distance="200" />
</object>
<object id="2">
<flags value="0" />
<texture path="none" />
<collision path="door3.col" />
<model path="door3.dff" distance="200" />
</object>
<object id="3">
<flags value="0" />
<texture path="hi_cutbnkrecpt.txd" />
<collision path="bgate.col" />
<model path="bnk_maindr1.dff" distance="200" />
</object>
<object id="4">
<flags value="0" />
<texture path="hi_cutbnkrecpt.txd" />
<collision path="bgate.col" />
<model path="bnk_maindr2.dff" distance="200" />
</object>
</objectlist>
But when i run my Server and join it kicks me for reason: invalid definition of objects.xml :(
Type in chat /setconfig game_showdebug 1 and send screenshot here.
Post %appdata%\VCMPbeta\debuglog.txt
Quote from: ext-d.CrystalBlue on Jun 03, 2016, 08:04 AMPost %appdata%\VCMPbeta\debuglog.txt
In debuglog.txt will not nothing about missing objects or something else. This file with debugging objects have too much size, when for example, use LCS map with 3k objects.
Wherever you've written <collision path="none" /> try changing it to <collision type="none" />
<object id="0">
<flags value="0" />
<texture path="door1.txd" />
<collision path="none" />
<model path="none" distance="200" />
</object>
model and texture path can't be "none"
Then what i used in place of Txd or DFF ?\
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLxHWTU0.jpg&hash=7ccd54de414e85bc892cc1ffca5317575482525a)
It says that the object has no collision defined.
Try using <collision type="autogenerate" />
Now its Showing Model File is Invalid
Quote from: Finch Real on Jun 03, 2016, 11:27 AMNow its Showing Model File is Invalid
Because:
<model path="none" distance="200" />
Try changing it to:
<model path="door1.dff" distance="200" />
or show me a picture of your custom object's 7zip.
Quote from: Finch Real on Jun 03, 2016, 11:27 AMNow its Showing Model File is Invalid
that means you don't have a DFF file. Read
@Xmair's post and then, find the DFF file and copy its name then paste it in the place of "none"
Quote from: Xmair on Jun 03, 2016, 11:25 AMIt says that the object has no collision defined.
Try using <collision type="autogenerate" />
It's allowed to have an object with no collision, and <collision type="none" /> is valid. However, his mistake was using <collision
path="none" />.
Quote from: Stormeus on Jun 03, 2016, 07:58 PMQuote from: Xmair on Jun 03, 2016, 11:25 AMIt says that the object has no collision defined.
Try using <collision type="autogenerate" />
It's allowed to have an object with no collision, and <collision type="none" /> is valid. However, his mistake was using <collision path="none" />.
I actually know that but he will later come up with 'I can go through the door'.