how can we disable weps in a world
ive tried this so far
else if ( cmd == "drift" )
{
MessagePlayer( "*** Teleported To Drifting Arena..If You Want To Exit Type /leave ", player );
player.IsWeaponSyncBlocked = false;
//also tried this player.CanAttack = false;
player.World = 9;
}
but none of them works i can still fire or attach in that world
Worked for me
Quote from: umar4911 on Jul 04, 2018, 06:10 PMWorked for me
how the actuall f* did it worked for u when u move a muscle the thing gets disabled again :/
*bump* pls
How can i stop everyoneone from stop attacking or shooting/killing in a specific world
player.CanAttack = false;
Is under a comment. You are actually not using player.CanAttack property in that snippet.
Quote from: Athanatos on Jul 05, 2018, 06:16 AM player.CanAttack = false;
Is under a comment. You are actually not using player.CanAttack property in that snippet.
i got it what ur trying to say but that still doesnt work ,if i still move a muscle or walk then player starts shooting again i want to disable the shooting system or player attacking system in a specific world
//also tried this player.CanAttack = false;
If the "//also tried this" is in a line of your command (in your script), just remove it.
It should look like this:
if ( cmd == "drift" )
{
MessagePlayer( "*** Teleported To Drifting Arena..If You Want To Exit Type /leave ", player );
player.IsWeaponSyncBlocked = false;
player.CanAttack = false;
player.World = 9;
}
If this doesn't work, try removing this line from the command:
player.IsWeaponSyncBlocked = false;
Quote from: =TRC=Kelvin on Jul 05, 2018, 07:59 AM//also tried this player.CanAttack = false;
If the "//also tried this" is in a line of your command (in your script), just remove it.
It should look like this:
if ( cmd == "drift" )
{
MessagePlayer( "*** Teleported To Drifting Arena..If You Want To Exit Type /leave ", player );
player.IsWeaponSyncBlocked = false;
player.CanAttack = false;
player.World = 9;
}
If this doesn't work, try removing this line from the command:
player.IsWeaponSyncBlocked = false;
dude no of this work // -> this part was already commented and i knew that, + i made it working by my self which clicked my mind when i visited VK's server....
Problem solved locking topic for further info who doesnt knows how to do it shoot me a pm i'll help him :)
Or perhaps post the answer in your reply so if anyone has this issue in future he can simply find the answer here instead of PM'ing you
Quote from: Doom_Kill3R on Jul 05, 2018, 11:18 AMOr perhaps post the answer in your reply so if anyone has this issue in future he can simply find the answer here instead of PM'ing you
:) welp didnt thought of that, posting it
idk maybe this would look noobish to every pro scripter out there, but this did the job for me..if anyone else has a better way to do it, mind sharing it.... :) ok so here it is
function onPlayerJoin( player )
{
NewTimer("onPlayerCanAttack",100,0, player.Name, player.ID )
}
function onPlayerCanAttack(playername,playerid)
{
local player = FindPlayer(playerid);
if (player == null || player.Name != playername) return 0;
if (player.World == 9) {
player.CanAttack = false;
}
}
Topic unlocked for better suggestions
I really think you're doing something wrong, I have used player.CanAttack alot before in the official squirrel plugin and never had any issues with it with worlds or anything.
Quote from: Doom_Kill3R on Jul 05, 2018, 11:37 AMI really think you're doing something wrong, I have used player.CanAttack alot before in the official squirrel plugin and never had any issues with it with worlds or anything.
the thing which i did above is fixed code which i have done before then that was awfull and wont work
You must be doing something wrong. I've done it many times worked for me.
try changing player world before disabling attack.
if ( cmd == "drift" )
{
player.World = 9;
player.IsWeaponSyncBlocked = false;
player.CanAttack = false;
MessagePlayer( "*** Teleported To Drifting Arena..If You Want To Exit Type /leave ", player );
}
Quote from: ! on Jul 05, 2018, 02:04 PMYou must be doing something wrong. I've done it many times worked for me.
try changing player world before disabling attack.
if ( cmd == "drift" )
{
player.World = 9;
player.IsWeaponSyncBlocked = false;
player.CanAttack = false;
MessagePlayer( "*** Teleported To Drifting Arena..If You Want To Exit Type /leave ", player );
}
hhhhhhhhhhh topic already solved
function onPlayerJoin( player )
{
NewTimer("onPlayerCanAttack",100,0, player.Name, player.ID )
}
function onPlayerCanAttack(playername,playerid)
{
local player = FindPlayer(playerid);
if (player == null || player.Name != playername) return 0;
if (player.World == 9) {
player.CanAttack = false;
}
}