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Messages - DizzasTeR

#31
GUI has nothing to do with sync, the whole concept of "sync lag per server" is flawed, please go educate yourself instead of blaming VCMP and its features that the developers have brought.
#32
Quote from: Xmair on Apr 11, 2021, 03:06 PMUnable to reproduce this with flags 127 and 255 on the latest client.

Ah figured it out, cheers, not a bug

I was accidentally setting hexa values while not taking into account the actual flag values
#33
Description
When setting complete immunity (0x255) the player gets damage from fire weapons (molotov, flamethrower)

Reproducible
Always

What you were doing when the bug happened
Using fire weapons on a player having 0x255 immunity

What you think caused the bug
Immunity flags were fixed in one of the last few updates, however this issue went under the radar, don't recall this being a problem before I think (before headshot immunity was fixed)
#34
Just 2 questions

- Why is it always the same people who happen to stumble upon this, some KFs, some RTs, ON members etc, why not others?
- What the fuck is this?: https://youtu.be/4wgcvwGuB1M, https://www.youtube.com/watch?v=aXngE0PZCHU (This happens every damn day lmao, for years now, probably someone has a clip of this happening on me as well)

Also, I've seen shit like this numerous times, I know it has come after 04rel004 or something that boosted all of you unstable internet players to the skies (notice that I'm saying unstable not high ping), its hilarious how badly some of the people just lag in VCMP despite having 130~ pings, its absurd, no kind of jitter system is gonna help detect it, no kind of ping limiters will help it.

Personally speaking, this is just a straight up "lagger" situation to me, I often kick the player infront if he absorbs a shot like that for "fix lag", unstable internet is far worse than having a stable 400 ping.

:edit: One more thing I forgot to mention/ask

In what world exists a lag that is one-sided? If IM LAGGING then YOU SHOULD BE LAGGING FOR ME as well
Nowadays, its as if I'm not lagging for you but you are lagging for me. I don't get this bs honestly, but yeah the sync is definitely out of the window right now for unstable internet players. Before if you'd lag, it would hurt both sides, nowadays, it seems like Theory of Evolution might actually have a valid proof because laggers have evolved to the point where they lag for everyone else, but everyone else doesn't lag for them.

tl;dr Imagine DM'ing in VCMP in 2021 with crap like above ^
#35
Don't provide DLL download links from 3rd party sites, they are not safe and is also not how you should be solving missing DLL errors. He is just having mismatching server and plugin versions which he needs to fix.
#36
Try getting latest server and latest plugins from here: https://forum.vc-mp.org/?topic=870.0
#37
I would have responded with constructive reasoning on why you're wrong but I guess you're at a point where you'll bitch about this anyway no matter what explanation is given, still I'll give you one that is the simplest to understand.

Vice City is an old title, old enough that the physics relies on frametimes and framelimit or FPS. If you just watch the intro scene with fps limiter on and off, you'll see how Ken's parking varies ALOT in 30 and 60 fps.

Going above 60 will just make the game go nuts in physics, or even if it doesn't then it will look janky online for other players. Every old Grand Theft Auto titles having 3rd party MP mods (3, VC, SA) don't let server owners go above 60 fps for a reason.
#38
Double check your server and plugin versions, there's nothing else to worry about in it. So yeah, make sure you have the proper plugin versions and proper server version that works with those plugins.

And also just re-run the batch file in the all-in-one runtimes just to be sure you have everything correct, updated or repaired.
#39
Quote from: Gito Baloch on Feb 11, 2021, 06:09 AM
Quote from: Inferno on Feb 11, 2021, 05:52 AMhttps://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/


Install these and the errors will stop popping up.
bsdk i gave you this link 5-6 months ago :/ also i have all these installed..

Learn to respect people around here, especially when they're trying to help you. Take this as a warning.
#40
Try forcing VSync and stuff, I have a 120Hz GSync display laptop and I don't have any issues
#41
Uhh, your fps is fine, if it feels choppy or messed up just force vsync on the game in your nvidia control panel and try testing some values there.

https://i.imgur.com/dEEt3Dm.png
#42
General Discussion / Re: Map Editing
Jan 22, 2021, 04:07 AM
Yes VCMP's official scripting language is Squirrel. You can use alternatives if you desire including C++, Java, Javascript, C# .Net, Python, Lua and perhaps more in the future. Check the plugins board if you are interested.
#43
Point c, e and f in 'Advices to reduce lag' are completely unnecessary and play no role in helping your ping, don't even bother. Other than that, useful information I guess.
#44
Quote from: |VC-TR| Yankee on Jan 11, 2021, 06:46 PMThat's the way it's done.

function onPlayerChat(player, text)
{
    if(text.find("YourWord") != null)
        text = StringGSub(text, "YourWord", "ReplacedWord");
}
function StringGSub(str, findString, replace)
{
    local index;
    do {
        index = str.find(findString, index != null ? index+findString.len() : 0);
        if (index != null)
        {
            local prev = str.slice(0, index);
            local next = str.slice(index+findString.len(), str.len());
            str = format("%s%s%s", prev, replace, next);
        }
    } while (index != null);
    return str;
}
#45
Multiple updates have dropped since the last post. One of the latest updates:


(Don't mind the nickname ;D)

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