Recent posts

#1
Function MoveForward()
Return type: void.
Moves the siblign element right in front of this one behind it.

Function MoveBackward()
Return type: void.
Moves the sibling element right behind this element to the front of it.

Function SendToTop()
Return type: void.
Moves this element on top of all other sibling elements.

Function SendToBottom()
Return type: void.
Moves this element to the bottom of all other sibling elements.

I tried to set up these functions for the GUI, the result is nothing changed, look at the meaning of this function can not understand, can anyone explain, thank you very much.
#2
Servers / Re: [0.4] Vice City Cops & Rob...
Last post by zeeshan - May 16, 2024, 10:36 AM
Please weapon cheats :(
#3
General Discussion / Re: What the hell happened to ...
Last post by PSL - May 16, 2024, 09:14 AM
I'm glad to see WIKI is back.
https://wiki.vc-mp.org/
#4
Script Showroom / Re: Pratham's coordinate telep...
Last post by PLAYER - May 15, 2024, 10:14 AM
Nice :)
#5
Scripting and Server Management / Re: Echo Problem
Last post by PLAYER - May 15, 2024, 09:29 AM
Hi all Friends i am new
 :)
#6
Scripting and Server Management / Re: Echo Problem
Last post by PLAYER - May 15, 2024, 09:28 AM
 ;D This is not working!
#9
Community Plugins / Re: [MiamiScale] Automatic gro...
Last post by habi2 - May 13, 2024, 07:47 AM
Coloured area? Nope
#10
Snippet Showroom / Re: [finally] Hydraulics' Alte...
Last post by [TDA]Speed - May 12, 2024, 04:43 PM
if you got any error of these types AN ERROR HAS OCCURED [the index 'hyd_z' does not exist]
CALLSTACK
due to no arry name copy this and post in the top of main.nut
*fixed by Sebastian*

  hyd_top <- 2.4, // high level - actioned when pressing SHIFT - set 0 to remove the uppering (safer gameplay)
   hyd_z <- -0.1, // Centre of Mass Z
  hyd_zl <- 0.7, // Upper Limit variation -
  hyd_lean <- 1.4, // front lean
  hyd_oplean <- -1.4, // rear lean
  hyd_side <- 0.5, // right lean
  hyd_opside <- -0.5, // left lean
  hyd_mark <- -0.001, // trick
  hyd_25 <- array( 1000, 0 ), // had to do with the UpperLimit variation
  hyd_ticks <- array( 100, 0 ), // anti-spam of everyplayer
  hyd_tickslimit <- 600; // interval of time a player can bounce again (in miliseconds)