Friends Post Here Vots For Player.Gravity if all members want storemus can add it.
Yes
Yes.
Yes
No.
I don't know, but i want to player.weather ;]
Quote from: rwwpl on Dec 25, 2014, 12:50 PMI don't know, but i want to player.weather ;]
This is very useful function for low gravity servers
Player.Gravity Player.Weather Player.Gamespeed Player.WaterLevel Player.Everythings! ;D ;D
Quote from: ysc3839 on Dec 26, 2014, 12:39 PMPlayer.Gravity Player.Weather Player.Gamespeed Player.WaterLevel Player.Everythings! ;D ;D
Yes
Now storemus see there are best vots for yes or only a vot is available for not.
Please Add Player.gravity function
Please.
Quote from: HustoN on Dec 26, 2014, 01:35 PMNow storemus see there are best vots for yes or only a vot is available for not.
Please Add Player.gravity function
Please.
Yes please sir
first of all its Vote not vot -_- and second i vote yes too cuz its useful :)
I could probably implement a plugin that would do this using a third party physics engine like Bullet. But then I'd have to extract and convert all the collision geometry from the game. And that would take a serious amount of time to convert all that data and I'm not in the mood of wasting my time for nothing. Not to mention that the module won't be very CPU friendly :D
Quote from: S.L.C on Dec 26, 2014, 02:29 PMI could probably implement a plugin that would do this using a third party physics engine like Bullet. But then I'd have to extract and convert all the collision geometry from the game. And that would take a serious amount of time to convert all that data and I'm not in the mood of wasting my time for nothing. Not to mention that the module won't be very CPU friendly :D
You are thinking that it is time waste.
For me it is very important.
Big Fat
YES
Yes
These functions will not be included for players due to synchronization. They should be implemented in virtual worlds.
Quote from: Gudio on Dec 28, 2014, 09:06 AMThese functions will not be included for players due to synchronization. They should be implemented in virtual worlds.
Oh No Very Bad News Brother, But We Can Not Do Somethink for this
Quote from: [VPT]Rizwan on Dec 28, 2014, 10:02 AMOh No Very Bad News Brother, But We Can Not Do Somethink for this
As a programmer you have to be aware of how things work in development. The more you want something from one of the sides the further you get away from the others. What this means is that you cannot have them all at once. Judging by the amount of time and resources the developers have I'd say stability is the preferable corner rather than trying to maintain a gazillion of features useless to a single developer at once.
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-Ga9Ye332pYs%2FUWGC_B9lwAI%2FAAAAAAAABC0%2Fbm0RrEqF_qo%2Fs1600%2F1-AgileTriangle.png&hash=e7cae0d500d6892ba3b346869d1270274cacee87)
You could still set the gravity in the uniqueworld of the player, I guess.
Quote from: S.L.C on Dec 28, 2014, 10:44 AMQuote from: [VPT]Rizwan on Dec 28, 2014, 10:02 AMOh No Very Bad News Brother, But We Can Not Do Somethink for this
As a programmer you have to be aware of how things work in development. The more you want something from one of the sides the further you get away from the others. What this means is that you cannot have them all at once. Judging by the amount of time and resources the developers have I'd say stability is the preferable corner rather than trying to maintain a gazillion of features useless to a single developer at once.
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-Ga9Ye332pYs%2FUWGC_B9lwAI%2FAAAAAAAABC0%2Fbm0RrEqF_qo%2Fs1600%2F1-AgileTriangle.png&hash=e7cae0d500d6892ba3b346869d1270274cacee87)
Ok Thanks
Quote from: Thijn on Dec 28, 2014, 10:47 AMYou could still set the gravity in the uniqueworld of the player, I guess.
Thanks Thijn.
I hope it will done like you are thinking
Quote from: Thijn on Dec 28, 2014, 10:47 AMYou could still set the gravity in the uniqueworld of the player, I guess.
Waat
Quote from: ThunderStorm on Dec 29, 2014, 08:17 AMQuote from: Thijn on Dec 28, 2014, 10:47 AMYou could still set the gravity in the uniqueworld of the player, I guess.
Waat
All what Thijn is trying to see is: If developers will implement the feature of setting gravity for worlds, it will still be possible to change the gravity of only one player, using the UniqueWorld.
I believe it will be like that, but would be better if the developers will set the function to not allow unique worlds.
Quote from: sseebbyy on Dec 29, 2014, 10:21 AMQuote from: ThunderStorm on Dec 29, 2014, 08:17 AMQuote from: Thijn on Dec 28, 2014, 10:47 AMYou could still set the gravity in the uniqueworld of the player, I guess.
Waat
All what Thijn is trying to see is: If developers will implement the feature of setting gravity for worlds, it will still be possible to change the gravity of only one player, using the UniqueWorld.
I believe it will be like that, but would be better if the developers will set the function to not allow unique worlds.
Well, Everything is better
Quote from: sseebbyy on Dec 29, 2014, 10:21 AMI believe it will be like that, but would be better if the developers will set the function to not allow unique worlds.
Quote from: Gudio on Dec 28, 2014, 09:06 AMThese functions will not be included for players due to synchronization. They should be implemented in virtual worlds.
Vice City itself was not made to give different entity, different gravity. For example, the cars in the player with a lower gravity will tend to float while the cars in a player with normal gravity will behave normal.
Just got back here on account of college applications, scholarship applications, schoolwork, etc. Unfortunately I don't have as much time as I'd like to for VC:MP-related activity, so I'll be dropping in and out.
As far as this thread goes, I said before that Player.Gravity only even exists because of a sync hack in the old R2 Squirrel server by the LU devs, and I've been stringently opposed to adding it to 0.4 unless it can be properly synced (e.g. in worlds). If this is what the community wants, I'll add it once I find some spare time. However, I will provide absolutely no support for it, and if firefights, vehicle sync, or anything else goes wrong because of setting mixed player gravities in a world, that's on you for now.