Vice City: Multiplayer

VC:MP Discussion => General Discussion => Topic started by: HustoN on Dec 25, 2014, 09:31 AM

Title: Player.Gravity Vots all members
Post by: HustoN on Dec 25, 2014, 09:31 AM
Friends Post Here Vots For Player.Gravity if all members want  storemus  can add it.
Title: Re: Player.Gravity Vots all members
Post by: MacTavish on Dec 25, 2014, 09:50 AM
Yes
Title: Re: Player.Gravity Vots all members
Post by: MatheuS on Dec 25, 2014, 09:58 AM
Yes.
Title: Re: Player.Gravity Vots all members
Post by: Nothing on Dec 25, 2014, 11:11 AM
Yes
Title: Re: Player.Gravity Vots all members
Post by: Honey on Dec 25, 2014, 11:22 AM
No.
Title: Re: Player.Gravity Vots all members
Post by: rww on Dec 25, 2014, 12:50 PM
I don't know, but i want to player.weather ;]
Title: Re: Player.Gravity Vots all members
Post by: Nothing on Dec 26, 2014, 02:19 AM
Quote from: rwwpl on Dec 25, 2014, 12:50 PMI don't know, but i want to player.weather ;]
This is very useful function for low gravity servers
Title: Re: Player.Gravity Vots all members
Post by: ysc3839 on Dec 26, 2014, 12:39 PM
Player.Gravity Player.Weather Player.Gamespeed Player.WaterLevel Player.Everythings! ;D ;D
Title: Re: Player.Gravity Vots all members
Post by: Nothing on Dec 26, 2014, 12:53 PM
Quote from: ysc3839 on Dec 26, 2014, 12:39 PMPlayer.Gravity Player.Weather Player.Gamespeed Player.WaterLevel Player.Everythings! ;D ;D
Yes
Title: Re: Player.Gravity Vots all members
Post by: HustoN on Dec 26, 2014, 01:35 PM
Now storemus see there are best vots for yes or only a vot is available for not.
Please Add Player.gravity function
Please.
Title: Re: Player.Gravity Vots all members
Post by: Nothing on Dec 26, 2014, 01:37 PM
Quote from: HustoN on Dec 26, 2014, 01:35 PMNow storemus see there are best vots for yes or only a vot is available for not.
Please Add Player.gravity function
Please.
Yes please sir
Title: Re: Player.Gravity Vots all members
Post by: UkRs on Dec 26, 2014, 02:16 PM
first of all its Vote not vot -_- and second i vote yes too cuz its useful :)
Title: Re: Player.Gravity Vots all members
Post by: . on Dec 26, 2014, 02:29 PM
I could probably implement a plugin that would do this using a third party physics engine like Bullet. But then I'd have to extract and convert all the collision geometry from the game. And that would take a serious amount of time to convert all that data and I'm not in the mood of wasting my time for nothing. Not to mention that the module won't be very CPU friendly :D
Title: Re: Player.Gravity Vots all members
Post by: Nothing on Dec 27, 2014, 04:22 AM
Quote from: S.L.C on Dec 26, 2014, 02:29 PMI could probably implement a plugin that would do this using a third party physics engine like Bullet. But then I'd have to extract and convert all the collision geometry from the game. And that would take a serious amount of time to convert all that data and I'm not in the mood of wasting my time for nothing. Not to mention that the module won't be very CPU friendly :D
You are thinking  that it is time waste.
For me it is very important.
Title: Re: Player.Gravity Vots all members
Post by: EK.IceFlake on Dec 27, 2014, 07:25 AM
Big Fat
YES
Title: Re: Player.Gravity Vots all members
Post by: ali_vcmp on Dec 27, 2014, 01:50 PM
Yes
Title: Re: Player.Gravity Vots all members
Post by: Gudio on Dec 28, 2014, 09:06 AM
These functions will not be included for players due to synchronization. They should be implemented in virtual worlds.
Title: Re: Player.Gravity Vots all members
Post by: Nothing on Dec 28, 2014, 10:02 AM
Quote from: Gudio on Dec 28, 2014, 09:06 AMThese functions will not be included for players due to synchronization. They should be implemented in virtual worlds.
Oh No Very Bad News Brother, But We Can Not Do Somethink for this
Title: Re: Player.Gravity Vots all members
Post by: . on Dec 28, 2014, 10:44 AM
Quote from: [VPT]Rizwan on Dec 28, 2014, 10:02 AMOh No Very Bad News Brother, But We Can Not Do Somethink for this

As a programmer you have to be aware of how things work in development. The more you want something from one of the sides the further you get away from the others. What this means is that you cannot have them all at once. Judging by the amount of time and resources the developers have I'd say stability is the preferable corner rather than trying to maintain a gazillion of features useless to a single developer at once.

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-Ga9Ye332pYs%2FUWGC_B9lwAI%2FAAAAAAAABC0%2Fbm0RrEqF_qo%2Fs1600%2F1-AgileTriangle.png&hash=e7cae0d500d6892ba3b346869d1270274cacee87)
Title: Re: Player.Gravity Vots all members
Post by: Thijn on Dec 28, 2014, 10:47 AM
You could still set the gravity in the uniqueworld of the player, I guess.
Title: Re: Player.Gravity Vots all members
Post by: Nothing on Dec 28, 2014, 01:07 PM
Quote from: S.L.C on Dec 28, 2014, 10:44 AM
Quote from: [VPT]Rizwan on Dec 28, 2014, 10:02 AMOh No Very Bad News Brother, But We Can Not Do Somethink for this

As a programmer you have to be aware of how things work in development. The more you want something from one of the sides the further you get away from the others. What this means is that you cannot have them all at once. Judging by the amount of time and resources the developers have I'd say stability is the preferable corner rather than trying to maintain a gazillion of features useless to a single developer at once.

(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-Ga9Ye332pYs%2FUWGC_B9lwAI%2FAAAAAAAABC0%2Fbm0RrEqF_qo%2Fs1600%2F1-AgileTriangle.png&hash=e7cae0d500d6892ba3b346869d1270274cacee87)
Ok Thanks
Title: Re: Player.Gravity Vots all members
Post by: Nothing on Dec 28, 2014, 01:07 PM
Quote from: Thijn on Dec 28, 2014, 10:47 AMYou could still set the gravity in the uniqueworld of the player, I guess.
Thanks Thijn.
I hope it will done like you are thinking
Title: Re: Player.Gravity Vots all members
Post by: ThunderStorm on Dec 29, 2014, 08:17 AM
Quote from: Thijn on Dec 28, 2014, 10:47 AMYou could still set the gravity in the uniqueworld of the player, I guess.
Waat
Title: Re: Player.Gravity Vots all members
Post by: Sebastian on Dec 29, 2014, 10:21 AM
Quote from: ThunderStorm on Dec 29, 2014, 08:17 AM
Quote from: Thijn on Dec 28, 2014, 10:47 AMYou could still set the gravity in the uniqueworld of the player, I guess.
Waat

All what Thijn is trying to see is: If developers will implement the feature of setting gravity for worlds, it will still be possible to change the gravity of only one player, using the UniqueWorld.

I believe it will be like that, but would be better if the developers will set the function to not allow unique worlds.
Title: Re: Player.Gravity Vots all members
Post by: Nothing on Dec 29, 2014, 11:59 AM
Quote from: sseebbyy on Dec 29, 2014, 10:21 AM
Quote from: ThunderStorm on Dec 29, 2014, 08:17 AM
Quote from: Thijn on Dec 28, 2014, 10:47 AMYou could still set the gravity in the uniqueworld of the player, I guess.
Waat

All what Thijn is trying to see is: If developers will implement the feature of setting gravity for worlds, it will still be possible to change the gravity of only one player, using the UniqueWorld.

I believe it will be like that, but would be better if the developers will set the function to not allow unique worlds.

Well, Everything is better
Title: Re: Player.Gravity Vots all members
Post by: Fuzzie on Dec 29, 2014, 12:17 PM
Quote from: sseebbyy on Dec 29, 2014, 10:21 AMI believe it will be like that, but would be better if the developers will set the function to not allow unique worlds.
Quote from: Gudio on Dec 28, 2014, 09:06 AMThese functions will not be included for players due to synchronization. They should be implemented in virtual worlds.
Vice City itself was not made to give different entity, different gravity. For example, the cars in the player with a lower gravity will tend to float while the cars in a player with normal gravity will behave normal.
Title: Re: Player.Gravity Vots all members
Post by: Stormeus on Jan 14, 2015, 08:42 PM
Just got back here on account of college applications, scholarship applications, schoolwork, etc. Unfortunately I don't have as much time as I'd like to for VC:MP-related activity, so I'll be dropping in and out.

As far as this thread goes, I said before that Player.Gravity only even exists because of a sync hack in the old R2 Squirrel server by the LU devs, and I've been stringently opposed to adding it to 0.4 unless it can be properly synced (e.g. in worlds). If this is what the community wants, I'll add it once I find some spare time. However, I will provide absolutely no support for it, and if firefights, vehicle sync, or anything else goes wrong because of setting mixed player gravities in a world, that's on you for now.