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Topics - Thomas Br

#1
Weapon Showroom / Weapons Pack
May 12, 2016, 05:53 PM
Hello, I wanted some weapons to a server that I'm creating, but wanted to be light, functional, and found no light, I decided to create my own guns and I'll share them here

Content Type: Weapon
Original Author: Thomas
Source Linkhttp://www.mediafire.com/download/cc96pp229jsr79o/armas+custom.rar
Modifications:: Changed Textures
#2
Snippet Showroom / Skin System
May 12, 2016, 05:43 PM
hello, was willing to create a system for buying and selling skins, I managed to create and decided to share here in the forum for those who want to use

Add in main.nut


function onScriptLoad()
{
db <- ConnectSQL( "DataBase.db" );

QuerySQL( db, "CREATE TABLE IF NOT EXISTS Skins ( Name TEXT, Skin NUMERIC )" );
}

function onPlayerSpawn( player )
{
LoadSkin(player);
}

function onPlayerCommand( player, cmd, text )

else if ( cmd == "buyskin" )
{
local Pos = player.Pos, checkpoly;
checkpoly = InPoly( Pos.x, Pos.y, 424.555, 1017.27, 424.379, 1040.05, 403.933, 1040.42, 403.947, 1017.15);
if( !checkpoly ) MessagePlayer( "You need this in the gash store in the mall to buy skins.", player );
else if ( !text ) MessagePlayer ( "Syntax "+ cmd + " <Skin>", player );
else if ( player.Cash <= 100000 ) MessagePlayer( "Insufficient funds.", player );
else
{
local skin = GetTok( text, " ", 1);
if ( skin.tointeger() == 1 || skin.tointeger() == 2 || skin.tointeger() == 3 || skin.tointeger() == 4 || skin.tointeger() == 97 || skin.tointeger() == 98 || skin.tointeger() == 99 || skin.tointeger() == 100 || skin.tointeger() == 101 || skin.tointeger() == 102 || skin.tointeger() == 156 ) MessagePlayer( "Locked Skin .", player );
else if ( skin.tointeger() < 1 || skin.tointeger() > 195 ) MessagePlayer( "Use numbers 1-195 for skins.", player );
else
{
MessagePlayer( "Skin purchased! Price: $100000.", player );
MessagePlayer( "Use /useskin to use this skin or /sellskin to sell it .", player );
player.Cash -= 100000 ;
AddSkin( player, skin );
}
}
}

else if ( cmd == "useskin )
{
if ( !player.IsSpawned ) MessagePlayer("Choose a first skin.", player );
else if ( player.Vehicle ) MessagePlayer(" You can not use this command in a vehicle.", player );
else if ( skin(player) == 0 ) MessagePlayer("You do not have skins.", player );
else
{
MessagePlayer("Changed clothes.", player );
LoadSkin(player);
}
}

else if ( cmd == "sellskin" )
{
if ( !player.IsSpawned ) MessagePlayer("Choose a first skin.", player );
else if ( player.Vehicle ) MessagePlayer(" You can not use this command in a vehicle.", player );
else if ( skin(player) == 0 ) MessagePlayer("You do not have skins.", player );
else
{
MessagePlayer( "Skin sold! Price: $50000.", player );
player.Cash += 50000;
DelSkin( player );
}
}

Add in functions.nut

function AddSkin( player, skin )
{
if ( ( skin ) && IsNum( skin ) ) skin = skin.tointeger();
else if ( skin ) skin = GetSkinID( skin );
QuerySQL( db, "DELETE FROM Skins WHERE Name='" + player.Name + "'" );
QuerySQL( db, "INSERT INTO Skins ( Name, Skin ) VALUES ( '" + player.Name + "', '" + skin + "')" );
}

function DelSkin( player )
{
QuerySQL( db, "DELETE FROM Skins WHERE Name='" + player.Name + "'" );
}

function skin( player )
{
local skin =  GetSQLColumnData( QuerySQL( db, "SELECT Skin FROM Skins WHERE Name='" + player.Name + "'" ), 0 );
if ( skin ) return skin;
else return 0;
}

function LoadSkin( player )
{
if ( skin(player) == 0 ) player.Skin = 0 ;
else if ( skin(player) == 1 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 2 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 3 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 4 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 5 ) player.Skin = 5 ;
else if ( skin(player) == 6 ) player.Skin = 6 ;
else if ( skin(player) == 7 ) player.Skin = 7 ;
else if ( skin(player) == 8 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 9 ) player.Skin = 9 ;
else if ( skin(player) == 10 ) player.Skin = 10 ;
else if ( skin(player) == 11 ) player.Skin = 11 ;
else if ( skin(player) == 12 ) player.Skin = 12 ;
else if ( skin(player) == 13 ) player.Skin = 13 ;
else if ( skin(player) == 14 ) player.Skin = 14 ;
else if ( skin(player) == 15 ) player.Skin = 15 ;
else if ( skin(player) == 16 ) player.Skin = 16 ;
else if ( skin(player) == 17 ) player.Skin = 17 ;
else if ( skin(player) == 18 ) player.Skin = 18 ;
else if ( skin(player) == 19 ) player.Skin = 19 ;
else if ( skin(player) == 20 ) player.Skin = 20 ;
else if ( skin(player) == 21 ) player.Skin = 21 ;
else if ( skin(player) == 22 ) player.Skin = 22 ;
else if ( skin(player) == 23 ) player.Skin = 23 ;
else if ( skin(player) == 24 ) player.Skin = 24 ;
else if ( skin(player) == 25 ) player.Skin = 25 ;
else if ( skin(player) == 26 ) player.Skin = 26 ;
else if ( skin(player) == 27 ) player.Skin = 27 ;
else if ( skin(player) == 28 ) player.Skin = 28 ;
else if ( skin(player) == 29 ) player.Skin = 29 ;
else if ( skin(player) == 30 ) player.Skin = 30 ;
else if ( skin(player) == 31 ) player.Skin = 31 ;
else if ( skin(player) == 32 ) player.Skin = 32 ;
else if ( skin(player) == 33 ) player.Skin = 33 ;
else if ( skin(player) == 34 ) player.Skin = 34 ;
else if ( skin(player) == 35 ) player.Skin = 35 ;
else if ( skin(player) == 36 ) player.Skin = 36 ;
else if ( skin(player) == 37 ) player.Skin = 37 ;
else if ( skin(player) == 38 ) player.Skin = 38 ;
else if ( skin(player) == 39 ) player.Skin = 39 ;
else if ( skin(player) == 40 ) player.Skin = 40 ;
else if ( skin(player) == 41 ) player.Skin = 41 ;
else if ( skin(player) == 42 ) player.Skin = 42 ;
else if ( skin(player) == 43 ) player.Skin = 43 ;
else if ( skin(player) == 44 ) player.Skin = 44 ;
else if ( skin(player) == 45 ) player.Skin = 45 ;
else if ( skin(player) == 46 ) player.Skin = 46 ;
else if ( skin(player) == 47 ) player.Skin = 47 ;
else if ( skin(player) == 48 ) player.Skin = 48 ;
else if ( skin(player) == 49 ) player.Skin = 49 ;
else if ( skin(player) == 50 ) player.Skin = 50 ;
else if ( skin(player) == 51 ) player.Skin = 51 ;
else if ( skin(player) == 52 ) player.Skin = 52 ;
else if ( skin(player) == 53 ) player.Skin = 53 ;
else if ( skin(player) == 54 ) player.Skin = 54 ;
else if ( skin(player) == 55 ) player.Skin = 55 ;
else if ( skin(player) == 56 ) player.Skin = 56 ;
else if ( skin(player) == 57 ) player.Skin = 57 ;
else if ( skin(player) == 58 ) player.Skin = 58 ;
else if ( skin(player) == 59 ) player.Skin = 59 ;
else if ( skin(player) == 60 ) player.Skin = 60 ;
else if ( skin(player) == 61 ) player.Skin = 61 ;
else if ( skin(player) == 62 ) player.Skin = 62 ;
else if ( skin(player) == 63 ) player.Skin = 63 ;
else if ( skin(player) == 64 ) player.Skin = 64 ;
else if ( skin(player) == 65 ) player.Skin = 65 ;
else if ( skin(player) == 66 ) player.Skin = 66 ;
else if ( skin(player) == 67 ) player.Skin = 67 ;
else if ( skin(player) == 68 ) player.Skin = 68 ;
else if ( skin(player) == 69 ) player.Skin = 69 ;
else if ( skin(player) == 70 ) player.Skin = 70 ;
else if ( skin(player) == 71 ) player.Skin = 71 ;
else if ( skin(player) == 72 ) player.Skin = 72 ;
else if ( skin(player) == 73 ) player.Skin = 73 ;
else if ( skin(player) == 74 ) player.Skin = 74 ;
else if ( skin(player) == 75 ) player.Skin = 75 ;
else if ( skin(player) == 76 ) player.Skin = 76 ;
else if ( skin(player) == 77 ) player.Skin = 77 ;
else if ( skin(player) == 78 ) player.Skin = 78 ;
else if ( skin(player) == 79 ) player.Skin = 79 ;
else if ( skin(player) == 80 ) player.Skin = 80 ;
else if ( skin(player) == 81 ) player.Skin = 81 ;
else if ( skin(player) == 82 ) player.Skin = 82 ;
else if ( skin(player) == 83 ) player.Skin = 83 ;
else if ( skin(player) == 84 ) player.Skin = 84 ;
else if ( skin(player) == 85 ) player.Skin = 85 ;
else if ( skin(player) == 86 ) player.Skin = 86 ;
else if ( skin(player) == 87 ) player.Skin = 87 ;
else if ( skin(player) == 88 ) player.Skin = 88 ;
else if ( skin(player) == 89 ) player.Skin = 89 ;
else if ( skin(player) == 90 ) player.Skin = 90 ;
else if ( skin(player) == 91 ) player.Skin = 91 ;
else if ( skin(player) == 92 ) player.Skin = 92 ;
else if ( skin(player) == 93 ) player.Skin = 93 ;
else if ( skin(player) == 94 ) player.Skin = 94 ;
else if ( skin(player) == 95 ) player.Skin = 95 ;
else if ( skin(player) == 96 ) player.Skin = 96 ;
else if ( skin(player) == 97 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 98 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 99 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 100 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 101 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 102 ) QuerySQL( db, "DELETE FROM Skins WHERE Nome='" + player.Name + "'" );
else if ( skin(player) == 103 ) player.Skin = 103 ;
else if ( skin(player) == 104 ) player.Skin = 104 ;
else if ( skin(player) == 105 ) player.Skin = 105 ;
else if ( skin(player) == 106 ) player.Skin = 106 ;
else if ( skin(player) == 107 ) player.Skin = 107 ;
else if ( skin(player) == 108 ) player.Skin = 108 ;
else if ( skin(player) == 109 ) player.Skin = 109 ;
else if ( skin(player) == 110 ) player.Skin = 110 ;
else if ( skin(player) == 111 ) player.Skin = 111 ;
else if ( skin(player) == 112 ) player.Skin = 112 ;
else if ( skin(player) == 113 ) player.Skin = 113 ;
else if ( skin(player) == 114 ) player.Skin = 114 ;
else if ( skin(player) == 115 ) player.Skin = 115 ;
else if ( skin(player) == 116 ) player.Skin = 116 ;
else if ( skin(player) == 117 ) player.Skin = 117 ;
else if ( skin(player) == 118 ) player.Skin = 118 ;
else if ( skin(player) == 119 ) player.Skin = 119 ;
else if ( skin(player) == 120 ) player.Skin = 120 ;
else if ( skin(player) == 121 ) player.Skin = 121 ;
else if ( skin(player) == 122 ) player.Skin = 122 ;
else if ( skin(player) == 123 ) player.Skin = 123 ;
else if ( skin(player) == 124 ) player.Skin = 124 ;
else if ( skin(player) == 125 ) player.Skin = 125 ;
else if ( skin(player) == 126 ) player.Skin = 126 ;
else if ( skin(player) == 127 ) player.Skin = 127 ;
else if ( skin(player) == 128 ) player.Skin = 128 ;
else if ( skin(player) == 129 ) player.Skin = 129 ;
else if ( skin(player) == 130 ) player.Skin = 130 ;
else if ( skin(player) == 131 ) player.Skin = 131 ;
else if ( skin(player) == 132 ) player.Skin = 132 ;
else if ( skin(player) == 133 ) player.Skin = 133 ;
else if ( skin(player) == 134 ) player.Skin = 134 ;
else if ( skin(player) == 135 ) player.Skin = 135 ;
else if ( skin(player) == 136 ) player.Skin = 136 ;
else if ( skin(player) == 137 ) player.Skin = 137 ;
else if ( skin(player) == 138 ) player.Skin = 138 ;
else if ( skin(player) == 139 ) player.Skin = 139 ;
else if ( skin(player) == 140 ) player.Skin = 140 ;
else if ( skin(player) == 141 ) player.Skin = 141 ;
else if ( skin(player) == 142 ) player.Skin = 142 ;
else if ( skin(player) == 143 ) player.Skin = 143 ;
else if ( skin(player) == 144 ) player.Skin = 144 ;
else if ( skin(player) == 145 ) player.Skin = 145 ;
else if ( skin(player) == 146 ) player.Skin = 146 ;
else if ( skin(player) == 147 ) player.Skin = 147 ;
else if ( skin(player) == 148 ) player.Skin = 148 ;
else if ( skin(player) == 149 ) player.Skin = 149 ;
else if ( skin(player) == 150 ) player.Skin = 150 ;
else if ( skin(player) == 151 ) player.Skin = 151 ;
else if ( skin(player) == 152 ) player.Skin = 152 ;
else if ( skin(player) == 153 ) player.Skin = 153 ;
else if ( skin(player) == 154 ) player.Skin = 154 ;
else if ( skin(player) == 155 ) player.Skin = 155 ;
else if ( skin(player) == 156 ) player.Skin = 156 ;
else if ( skin(player) == 157 ) player.Skin = 157 ;
else if ( skin(player) == 158 ) player.Skin = 158 ;
else if ( skin(player) == 159 ) player.Skin = 159 ;
else if ( skin(player) == 160 ) player.Skin = 160 ;
else if ( skin(player) == 161 ) player.Skin = 161 ;
else if ( skin(player) == 162 ) player.Skin = 162 ;
else if ( skin(player) == 163 ) player.Skin = 163 ;
else if ( skin(player) == 164 ) player.Skin = 164 ;
else if ( skin(player) == 165 ) player.Skin = 165 ;
else if ( skin(player) == 166 ) player.Skin = 166 ;
else if ( skin(player) == 167 ) player.Skin = 167 ;
else if ( skin(player) == 168 ) player.Skin = 168 ;
else if ( skin(player) == 169 ) player.Skin = 169 ;
else if ( skin(player) == 170 ) player.Skin = 170 ;
else if ( skin(player) == 171 ) player.Skin = 171 ;
else if ( skin(player) == 172 ) player.Skin = 172 ;
else if ( skin(player) == 173 ) player.Skin = 173 ;
else if ( skin(player) == 174 ) player.Skin = 174 ;
else if ( skin(player) == 175 ) player.Skin = 175 ;
else if ( skin(player) == 176 ) player.Skin = 176 ;
else if ( skin(player) == 177 ) player.Skin = 177 ;
else if ( skin(player) == 178 ) player.Skin = 178 ;
else if ( skin(player) == 179 ) player.Skin = 179 ;
else if ( skin(player) == 180 ) player.Skin = 180 ;
else if ( skin(player) == 181 ) player.Skin = 181 ;
else if ( skin(player) == 182 ) player.Skin = 182 ;
else if ( skin(player) == 183 ) player.Skin = 183 ;
else if ( skin(player) == 184 ) player.Skin = 184 ;
else if ( skin(player) == 185 ) player.Skin = 185 ;
else if ( skin(player) == 186 ) player.Skin = 186 ;
else if ( skin(player) == 187 ) player.Skin = 187 ;
else if ( skin(player) == 188 ) player.Skin = 188 ;
else if ( skin(player) == 189 ) player.Skin = 189 ;
else if ( skin(player) == 190 ) player.Skin = 190 ;
else if ( skin(player) == 191 ) player.Skin = 191 ;
else if ( skin(player) == 192 ) player.Skin = 192 ;
else if ( skin(player) == 193 ) player.Skin = 193 ;
else if ( skin(player) == 194 ) player.Skin = 194 ;
else if ( skin(player) == 195 ) player.Skin = 195 ;
}

function GetTok(string, separator, n, ...)
{
local m = vargv.len() > 0 ? vargv[0] : n,
  tokenized = split(string, separator),
  text = "";

if (n > tokenized.len() || n < 1) return null;
for (; n <= m; n++)
{
text += text == "" ? tokenized[n-1] : separator + tokenized[n-1];
}
return text;
}

function NumTok(string, separator)
{
local tokenized = split(string, separator);
return tokenized.len();
}

If there is any bug comment down there to try to correct, good luck!