Description
When I get the health of other player (the local one works)it returns 100
Example:
me - A
the other player - B
client side: Console.Print( World.FindPlayer( B.ID ).Health )
it always returns 100(returns 0 when the player is dying)
Reproducible
Always
What you were doing when the bug happened
Hitting the player B, B's health decreases, but client side still returns 100
What you think caused the bug
-
When I get the health of other player (the local one works)it returns 100
Example:
me - A
the other player - B
client side: Console.Print( World.FindPlayer( B.ID ).Health )
it always returns 100(returns 0 when the player is dying)
Reproducible
Always
What you were doing when the bug happened
Hitting the player B, B's health decreases, but client side still returns 100
What you think caused the bug
-