Description
Player::PlayerShoot is not working for FPV (m4, rugger, snipers), RPG+grenads+melee and shotguns
It also behave like Wallglitch is on, even when it turned off. So real hitposition and hitposition in the script may be different in some cases.
Reproducible
Always
What you were doing when the bug happened
Crying
What you think caused the bug
I think it should to return an array for hitEntity and hitPosition since shotguns has multiple hitpositions and [null] for RPG+grenads+melee (just to let know when player shooted/attaked/threw grenade/got hit by hand to face...)
edit: PARTLY fixed by update.
Quote from: vitogta on Jun 19, 2018, 03:32 PMWhat you were doing when the bug happened
Crying
Lol