suppose i have a code
function onPlayerSpawn( player )
{
if ( player.World != 24) {
player.World = 1;
}
else
{
if(something == something) { player.Pos = Vector( -1734.98,-1725.85,14.868 ); player.Colour = RGB(255, 0, 0); player.Skin = 73; }
else if (something == something) { player.Pos = Vector(-1099.68,1393.21,8.73682); player.Colour = RGB(0, 0, 255); player.Skin = 95; }
return;
}
if ( player.World != 27 ) {
player.World = 1;
}
else {
if (something == something) { player.Pos = Vector( 605.065,-745.095,11.0712 ); player.Colour = RGB(255, 0,255);player.Skin = 90; }
else if (something == something) { player.Pos = Vector(600.586,-937.486,11.972);player.Colour = RGB(0, 255, 255);player.Skin = 145; }
return;
}
}
these both codes are same just world are different
am i using the statements correctly?
bcz they r not working as expected, for example if a player dies in world 24 he should spawn in same world and 27 world player should spawn in 27 but they dont
I'm not sure what you are trying to achieve, but here it is..
function onPlayerSpawn( player )
{
if ( player.World == 24 )
{
/* If player is in world 24, server will run the code below */
if(something == something) {
player.Pos = Vector( -1734.98,-1725.85,14.868 );
player.Colour = RGB(255, 0, 0);
player.Skin = 73;
}
else if (something == something) {
player.Pos = Vector(-1099.68,1393.21,8.73682);
player.Colour = RGB(0, 0, 255);
player.Skin = 95;
}
}
else if ( player.World == 27 )
{
/* If player is in world 27, server will run the code below */
if (something == something) {
player.Pos = Vector( 605.065,-745.095,11.0712 );
player.Colour = RGB(255, 0,255);
player.Skin = 90;
}
else if (something == something) {
player.Pos = Vector(600.586,-937.486,11.972);
player.Colour = RGB(0, 255, 255);
player.Skin = 145;
}
}
else
{
/* If player is not in world ID 24 nor 27, server will run the code below */
player.World = 1;
}
}
Link below should give you some clue about how if, else if and else works
https://www.tutorialspoint.com/cplusplus/cpp_if_else_statement.htm
TY
@DraGone Problem solved locking topic!