Multiple client updates have been released for 04rel002.
Update 1All sprites (including absolutely positioned/non-relative sprites) now scale according to the resolution of the game window.
- The scaling ratio is calculated as (ScreenWidth / 1024, ScreenHeight / 768)
- See Update 3 for further developments.
- Fixed sprites making calculations based on the resolution of the screen, and not the game window.
- Fixed screenshots failing if game_windowed was set to 0.
- Fixed an uncaught exception that could cause the game to crash while connecting.
- Reverted a change that made players who were in the middle of shooting send more sync packets.
Update 2- Fixed an "abnormal program termination" error that could occur under certain circumstances when joining a server.
Update 3- Only relatively positioned sprites are auto-scaled now.
This update will take effect upon loading the browser or joining a 04rel002 server.
@StormeusI am facing problems with sprites in many servers. Like in this video, see the speedometer. Is this server side problem or from my side?
http://youtu.be/xtMuuxU6ukE
from xs04 ^
That's a client side issue to be addressed later today.
Quote from: stormeus on May 11, 2015, 06:46 AM- Reverted a change that made players who were in the middle of shooting send more sync packets.
Why?
Quote from: NE.CrystalBlue on May 11, 2015, 03:31 PMQuote from: stormeus on May 11, 2015, 06:46 AM- Reverted a change that made players who were in the middle of shooting send more sync packets.
Why?
Because laggers are warping/sliding all over the map when they are shooting.