A client update has been released for 04rel004.
- Implemented client-side sprite rotation and scaling. New client-side scripting elements have been added:
- GUISprite.Rotation — a get/set float property for the rotation of the sprite in degrees
- GUISprite.RotationCentre — a VectorScreen specifying the center of rotation of the sprite; defaults to the top left corner of your sprite
- GUISprite.Scale — a Vector that multiplies the size by the scaling factor given (e.g. 1.0 is full size, 0.5 is half size); setting the Z coordinate has no effect
- Fixed per-instance handling not being properly set for custom vehicles.
- Fixed errors when calculating Z-axis transformations on GUI elements in 3D space.
- Fixed game crashing when disconnecting from and reconnecting to servers with customizations.
This update will take effect upon reloading the browser.
Beautiful.
Fun fact: Its your 888th post.
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fa22AXmb.png&hash=833a15ae7d3c7909c5f0c68ca8eacfd57f78e9d4)
Finally. Really thank you.
EDIT: This is odd. For a new handling data to be applied on custom vehicles, I'm needed to set it not once, but twice.
[spoiler]
like
vehicle.SetHandlingData( 23, 12 );
vehicle.SetHandlingData( 23, 12 );
[/spoiler]
Am I the only one facing this?
nice
Quote from: sseebbyy on May 31, 2017, 10:07 AMFinally. Really thank you.
EDIT: This is odd. For a new handling data to be applied on custom vehicles, I'm needed to set it not once, but twice.
[spoiler]
like
vehicle.SetHandlingData( 23, 12 );
vehicle.SetHandlingData( 23, 12 );
[/spoiler]
Am I the only one facing this?
Nope. I'm having the same problem.
5th update in this year :v cool keep it up :D
Quote from: Zeyad Ahmed on May 31, 2017, 05:55 PM5th update in this year :v cool keep it up :D
in a month :p keep it up bro.