Vice City: Multiplayer

VC:MP Discussion => Servers => Topic started by: MacTavish on Dec 14, 2014, 08:00 PM

Title: [0.4] Extreme City 2015-16 [ Closed ]
Post by: MacTavish on Dec 14, 2014, 08:00 PM

Server name: || 0.4 || Extreme City 2015-16 ||
IP: vc-mp.net:5200
Mode: EFS v3.9 DM / ST / FR
Forum:- efsvcmp.tk (http://efsvcmp.tk)
IRC :- #EFS4 @ LUnet
Scripter/Developer:- Beztone aka RATHORE
Credits:- Drake, DarK_AnGeL, TomZ, Seby, Souly, KP
Special Thanks to: Murdock.



Version 3.9 released
Title: Re: [0.4] Extreme City 2015
Post by: karan20000000000 on Dec 15, 2014, 09:44 AM
Really nice work bro!
Expecting to see something awesome from your server.
:D
Title: Re: [0.4] Extreme City 2015
Post by: MatheuS on Dec 15, 2014, 03:04 PM
Good Job ;D
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Dec 15, 2014, 08:57 PM
Thanks :)
Title: Re: [0.4] Extreme City 2015
Post by: soulshaker on Feb 19, 2015, 07:05 PM
Well you should not replace a whole map or at least hide old objects before adding new ones, otherwise this happens





Which are like this in real


Title: Re: [0.4] Extreme City 2015
Post by: Sebastian on Feb 19, 2015, 07:15 PM
Haha, I have noticed that too.
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Feb 21, 2015, 08:40 AM
@Souly: your upper 3 images are not showing can you reupload them, then i will fix those things
Title: Re: [0.4] Extreme City 2015
Post by: Sebastian on Feb 21, 2015, 08:44 AM
Just right-click on them, and click on "open in a new tab".



Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Feb 22, 2015, 07:12 AM
Thanks guys i've removed that map temporarly because i am outside of my city i will fix that soon :)
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Feb 25, 2015, 12:12 PM
Update: Train and Train tracks added in the server

simply use /gotoloc station and /gotoloc put
press P to start the train

Thanks souly for tracks
soon the sound will be added for train
Title: Re: [0.4] Extreme City 2015
Post by: Gudio on Feb 25, 2015, 07:11 PM
That system sucks. The 'train' just drives straight. To make it like on GTA 3, you could use StandingOnObject and record train's route with rotation.

I wrote something like this in a couple of minutes a few days ago:
http://youtu.be/q1dGrmFAO6A

Maybe this will be useful to improve your train system. :P
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Feb 26, 2015, 06:17 AM
Yea thats nice suggestion
Quoteuse StandingOnObject and record train's route with rotation.

but i know nothing about this :-[

i need example to start work
Title: Re: [0.4] Extreme City 2015
Post by: PsyChO_KiLLeR on Feb 28, 2015, 07:06 AM
how to add train can someone give example?
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Feb 28, 2015, 08:24 AM
Quote from: Squirrel Master on Feb 28, 2015, 07:06 AMhow to add train can someone give example?

Why dont you use search button Click Me  (http://forum.vc-mp.org/?topic=8.0)
Title: Re: [0.4] Extreme City 2015
Post by: MacTavish on Mar 05, 2015, 11:32 PM
Vote-kick added Thanks to Dany
Custom weps updated
Title: Re: [0.4] Extreme City 2015-16
Post by: MacTavish on Mar 17, 2015, 01:38 AM
Update: Tuning System Added by Seby
Title: Re: [0.4] Extreme City 2015-16
Post by: MacTavish on Mar 28, 2015, 10:48 PM
Update: Script Updated Added Virtual Worlds

No Vehicles in DM World

No teleportation access in DM world
Title: Re: [0.4] Extreme City 2015-16
Post by: MacTavish on Apr 03, 2015, 05:44 PM
Update: Train track is done completely ( can use /put cmd to goto train )

starting using Seby's Custom Menus For Some Functions

1. Added for choosing Worlds ( DM or ST/FR )
2. Added on Pay N Spray near Bank ( Fixing vehicle & Tune vehicle )
Title: Re: [0.4] Extreme City 2015-16
Post by: MacTavish on May 11, 2015, 04:59 PM
Update: version 3.9 released, a huge list of changes have been made to this update.


P.S: DONT LAUGH MY ENGLISH IS WEAK :P