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Messages - FAW[K]EY[E]

#1
Nope Broh I am Owner Of Server
#2
Thanks A Lot Jona
#3
Servers / [0.4]Grand Theft Auto Crime City
Aug 30, 2017, 02:49 PM


::::::::::::::::::::::::::::::::This Video Below  Will Show You Full Features Of Server ::::::::::::::::::::::
::::::::::::::::::::::::::::::::     https://www.youtube.com/watch?v=Blnw3F-I5p0&feature=youtu.be# #  ::::::::::::::::::::::::

[0.4]Grand Theft Auto Crime City is First Server In Vcmp With 3 in 1 [A/D] [RPG] [DM] Players Can Play Easily And Understand Every Feature Of Server Its Really Very Easy To Understand Soon we Will Add Multi-Languge System In Server, You Can Rob Stores Rob Mall Malibu Do Smuggle And Do Delivery Job Parkour DM You Can Join Events And you Can Do Attack Defend Its Very Easy!
 

Scripted By [PK]HAW[K]EY[E]
Tested By [PK]HAW[K]EY[E]
Owner [PK]HAW[K]EY[E]

                       :::Staff:::
Co-Owner :   Shahri , Xhefri
 Admins : [KFt]Vipe[R], Wamiq
                        :::::VIP:::::
Ahmed
                       :::::::Forums:::::::
http://gtacrimecity.boards.net/
:::::::::::::::::::::::::::IP Address:::::::::::
178.32.116.43:8444
::::::::::::::::Server Name ::::::::::::
[0.4]Grand Theft Auto Crime City
#4
i can make it more easier n need to do this much big scripting
#6
guys recently i got script from my friend named like
Grand-Theft-Auto-Vice-Outlawz
  this script have prop and car system but it is giving errors on VPS :( anyone help me please!!!! i will be veryyyyyyyyyyyyyyyyyy veryyyyyyyyyyyyyyyyy thankfull :( someone has told me to ask for help here

thanks
Regards FAWKEYE
#7
Nobody can Give Script Just Waste Their Time And Others Time As well Bloody Attention Seekers
#8
Quote from: r4d0n on Jul 28, 2017, 11:22 AMDunno how the forum mods can have such patience with these kind of newbies... Doesn't even know english propely...

Kindah Kidos Who Even did'nt Know spell of Properly They Are Saying " propely... "
#9
seeebbbyyy Can u please Give me simple script with /buycar /buyprop and admin commands Please Please Please Broo you .re great scripter <3 Please help me :( :'( :'( :'( :'( :( :(
#10
Quote from: sseebbyy on Apr 12, 2017, 10:05 PM4. onPlayerCommand( player, command, text )
local cmd = command.tolower();

       else if( cmd == "addprop" )
        {
            if( !text ) return pMSG( "Error - Syntax: /" + cmd + " <price> <name>", player );
            else if( player.Vehicle ) return pMSG( "Error - Exit the vehicle first.", player );
            else if( NumTok( text, " " ) < 2 ) return pMSG( "Error - Syntax: /" + cmd + " <price> <name>", player );
            else if( typeof( GetTok( text, " ", 1 ).tointeger() ) != "integer" ) return pMSG( "Error - Usually 'price' means numbers...", player );
            else if( GetTok( text, " ", 2, NumTok( text, " " ) ).tolower() == "default" ) return pMSG( "Error - The name 'default' cannot be used.", player );
            else
            {
                local   price = GetTok( text, " ", 1 ).tointeger(),
                        name = GetTok( text, " ", 2, NumTok( text, " " ) );
                 
                CreateProperty( name, price, player.Pos.x, player.Pos.y, player.Pos.z, player.World )                 
                pMSG( "[dbProperties]: Property " + name + " was created.", player);
            }
        }
       
        else if( cmd == "delprop" )
        {
            local   lp = lastPickupPickedUp[ player.ID ],
                    pos, plp, lpid;
                   
            if( player.Vehicle ) return pMSG( "Error - Exit the vehicle first.", player );
            else if( lp == null ) return pMSG( "Error - You must be near property.", player );
            else
            {
                if( !FindPickup( lp ) ) return pMSG( "Error - Pickup no longer exists..", player );
                else
                {
                    plp = FindPickup( lp );
                    lpid = plp.ID;
                    pos = plp.Pos;
                   
                    if( !PlayerToPoint( player, 1, pos.x, pos.y, pos.z ) ) return pMSG( "Error - You must be near property.", player );
                    else
                    {
                        pMSG( "Done! You removed property: " + prop[ lpid ].Name, player );
                        RemoveProperty( plp );
                    }
                }
            }
        }
       
        else if( cmd == "myprops" )
        {
            pMSG( "Your owned properties: " + RGB_GREY + OwnedProperties( player ), player );
            pMSG( "Your shared properties: " + RGB_GREY + SharedProperties( player ), player );
        }
       
        else if( cmd == "buyprop" )
        {
            local   lp = lastPickupPickedUp[ player.ID ],
                    pos, plp, lpid;
                   
            if( player.Vehicle ) return pMSG( "Error - Exit the vehicle first.", player );
            else if( lp == null ) return pMSG( "Error - There is no property around.", player );
            else
            {
                if( !FindPickup( lp ) ) return pMSG( "Error - There is no property around.", player );
                else
                {
                    plp = FindPickup( lp );
                    lpid = plp.ID;
                    pos = plp.Pos;
                   
                    if( !PlayerToPoint( player, 1, pos.x, pos.y, pos.z ) ) return pMSG( "Error - There is no property around.", player );
                    else if( prop[ lpid ].Owner != NO_OWNER_MSG ) return pMSG( "Error - This property is not forsale.", player );
                    else if( player.Cash < prop[ lpid ].Price ) return pMSG( "Error - Not enough money.", player );
                    else
                    {
                        pMSG( "Congratz! You bought " + RGB_GREY + prop[ lpid ].Name + RGB_BLUE + " for " + RGB_GREY + prop[ lpid ].Price + RGB_BLUE + " !", player );
                        player.Cash -= prop[ lpid ].Price;
                       
                        UpdateProperty( lpid, prop[ lpid ].Name, prop[ lpid ].Price, player.Name, NO_SHARING_MSG, NO_DESCRIPTION_MSG, pos.x, pos.y, pos.z, plp.World );
                        ReloadProperty( plp, PROP_MODEL_BOUGHT );
                    }
                }
            }
        }
       
        else if( cmd == "sellprop" )
        {
            local   lp = lastPickupPickedUp[ player.ID ],
                    pos, plp, lpid;
                   
            if( player.Vehicle ) return pMSG( "Error - Exit the vehicle first.", player );
            else if( lp == null ) return pMSG( "Error - There is no property around.", player );
            else
            {
                if( !FindPickup( lp ) ) return pMSG( "Error - There is no property around.", player );
                else
                {
                    plp = FindPickup( lp );
                    lpid = plp.ID;
                    pos = plp.Pos;
                   
                    if( !PlayerToPoint( player, 1, pos.x, pos.y, pos.z ) ) return pMSG( "Error - There is no property around.", player );
                    else if( prop[ lpid ].Owner != player.Name ) return pMSG( "Error - You don't own this property.", player );
                    else
                    {
                        pMSG( "Done! " + RGB_GREY + prop[ lpid ].Name + RGB_BLUE + " was sold for " + RGB_GREY + prop[ lpid ].Price + RGB_BLUE + " !", player );
                        player.Cash += prop[ lpid ].Price;
                        UpdateProperty( lpid, prop[ lpid ].Name, prop[ lpid ].Price, NO_OWNER_MSG, NO_SHARING_MSG, NO_DESCRIPTION_MSG, pos.x, pos.y, pos.z, plp.World );
                        ReloadProperty( plp, PROP_MODEL_FORSALE );
                    }
                }
            }
        }
       
        else if( cmd == "shareprop")
        {
            if( !text ) return pMSG( "Error - Syntax: /" + cmd + " <player>", player );
            else
            {
                local   propid = lastPickupPickedUp[ player.ID ],
                        plr = FindPlayer( text );
                       
                if( !plr ) return pMSG( "Error - Unknown/Offline player.", player );
                else if( !propid ) return pMSG( "Error - There is no property around.", player );
                else if( !FindPickup( propid ) ) return pMSG( "Error - There is no property around.", player );
                else if( player.Name != prop[ propid ].Owner ) return pMSG( "Error - You don't own this property.", player );
                else if( !PlayerToPoint( player, 1, prop[ propid ].x, prop[ propid ].y, prop[ propid ].z ) ) return pMSG( "Error - There is no property around.", player );
                else if( !PlayerToPoint( plr, 3, player.Pos.x, player.Pos.y, player.Pos.z ) ) return pMSG( "Error - Player must be near you.", player );
                else if( player.ID == plr.ID ) return pMSG( "Error - Come on.. make room for others.", player );
                else if( prop[ propid ].Sharing == plr.Name ) return pMSG( "Error - You are already sharing it with " + plr.Name, player );
                else
                {
                    UpdateProperty( propid, prop[ propid ].Name, prop[ propid ].Price, player.Name, plr.Name, prop[ propid ].Description, prop[ propid ].x, prop[ propid ].y, prop[ propid ].z, prop[ propid ].World );

                    pMSG( "Done! You are now sharing " + RGB_GREY + prop[ propid ].Name + RGB_BLUE + " with " + RGB_GREY + prop[ propid ].Sharing + RGB_BLUE + " !", player );
                    pMSG( "Woah! " + RGB_GREY + player.Name + RGB_BLUE + " just shared '" + RGB_GREY + prop[ propid ].Name + RGB_BLUE + "' with you !", plr );
                }
            }
        }
       
        else if( cmd == "unshareprop" )
        {
            local   propid = lastPickupPickedUp[ player.ID ],
                    pos = FindPickup( propid ).Pos;
               
            if( !propid ) return pMSG( "Error - There is no property around.", player );
            else if( !FindPickup( propid ) ) return pMSG( "Error - Property does not exist.", player );
            else if( player.Name != prop[ propid ].Owner ) return pMSG( "Error - You don't own this property.", player );
            else if( !PlayerToPoint( player, 1, prop[ propid ].x, prop[ propid ].y, prop[ propid ].z ) ) return pMSG( "Error - There is no property around.", player );
            else if( prop[ propid ].Sharing == NO_SHARING_MSG ) return pMSG( "Error - You didn't share this property, yet.", player );
            else
            {
                UpdateProperty( propid, prop[ propid ].Name, prop[ propid ].Price, player.Name, NO_SHARING_MSG, prop[ propid ].Description, prop[ propid ].x, prop[ propid ].y, prop[ propid ].z, prop[ propid ].World );

                pMSG( "Done! You are not anymore sharing " + RGB_GREY + prop[ propid ].Name + RGB_BLUE + " !", player );
            }
        }

5. onPickupPickedUp( player, pickup )
    if( pickup.Model == 407 || pickup.Model == 406  )
    {
        if( prop[ pickup.ID ] != null )
        {
            local   id = pickup.ID,
                    propid = prop[ id ].ID,
                    name = prop[ id ].Name,
                    price = prop[ id ].Price,
                    owner = prop[ id ].Owner,
                    sharing = prop[ id ].Sharing,
                    description = prop[ id ].Description;
                   
            lastPickupPickedUp[ player.ID ] = id;   
            return pMSG( "Property ID: " + RGB_GREY + propid + RGB_BLUE + " Name: " + RGB_GREY + name + RGB_BLUE + " Price: " + RGB_GREY + price + RGB_BLUE + " Owner: " + RGB_GREY + owner + RGB_BLUE + " Sharing: " + RGB_GREY + sharing + RGB_BLUE + " Description: " + RGB_GREY + description, player );
        }
    }

[spoiler=PlayerToPoint() function if you don't have it]
function PlayerToPoint( player, radi, x, y, z )
{
    local tempposx, tempposy, tempposz;
    tempposx = player.Pos.x -x;
    tempposy = player.Pos.y -y;
    tempposz = player.Pos.z -z;
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
        return 1;
    }
    return 0;
}
[/spoiler]

PS: To buy/sell/del/share/unshare a property you need to be near it's pickup.
PS2: You must place CreateProperties before any other CreatePickup() !
PS3: Limits and Database location is specified in top of BasicPropertySystem.nut.
(be sure you know what you doin' when changing those constants

Please Seebbyyy go their
http://forum.vc-mp.org/?topic=4969.0
#11
Quote from: KAKAN on Jul 27, 2017, 10:14 AM
Quote from: Cool on Jul 27, 2017, 07:01 AMYessssss I loveee increasing my posts i am best spammer over the forum.
Any problem? actually i want to beat @KAKAN post count
Never.

Please Go Their Please
http://forum.vc-mp.org/?topic=4969.0
#12
bro my friends shared these VPS with me i mean i have my own only 1 and others are shared by my friends :-\
#13
Hello Guys I Need Help I Have 5 VPS Of Cloudwards But I Dont Have Script To Run On it I Got Vccnr Script And DNUS Script But both of Them are Not Running On VPS :( Not Doubt that Scripts Are Owsome But :/ Everybody is saying that these scripts cant run on VPS and I search For script On Vcmp Forums Seebbyy Pickup Changing System Is owsome But UnLuckLy I Dont Know How To combine SCripts Togather So Thats Why I Request You All That Give Me A roleplay/Dm Script Which Will Run On VPS with no error and it has /buycar /buyprop system Please So I shall Be Very VEry Very Very! ThankFull To yOu Guys

I Hope you Guys HElp ME Speacially
Seebbyy
Murdock
kennedyarz
Karan
Luchgox
Skirmant And 20 others..