Vice City: Multiplayer

News & Announcements => Client Updates => Topic started by: Stormeus on Jan 18, 2016, 03:31 AM

Title: Client Update Released (18 January)
Post by: Stormeus on Jan 18, 2016, 03:31 AM
A client update has been released for 04rel003.
This update will take effect upon reloading the browser.
Title: Re: Client Update Released (18 January)
Post by: DizzasTeR on Jan 18, 2016, 04:37 AM
What about the sounds being replaced over each other?
Title: Re: Client Update Released (18 January)
Post by: Stormeus on Jan 18, 2016, 05:25 AM
Quote from: Doom_Kill3R on Jan 18, 2016, 04:37 AMWhat about the sounds being replaced over each other?

Still looking into that bug report.
Title: Re: Client Update Released (18 January)
Post by: BABA1 on Jan 18, 2016, 09:01 AM
Nice work, Anyway.....
Title: Re: Client Update Released (18 January)
Post by: KakaroT on Jan 18, 2016, 07:08 PM
what about the animation canceling glitch aka C slide glitch ? When you do it your shoots don't appear on other screen as well as your player start acting like the crouch glitch slide bug in public beta 2 or 3.
Title: Re: Client Update Released (18 January)
Post by: SAzEe21 on Jan 18, 2016, 07:11 PM
Great dude :)
Title: Re: Client Update Released (18 January)
Post by: ZUBI on Jan 18, 2016, 08:57 PM
back to back updates good work stromeus
Title: Re: Client Update Released (18 January)
Post by: morphine on Jan 19, 2016, 01:07 PM
Might as well send in a complaint while I'm here -

A scenario from the littlewhiteys server: when it comes to a player getting kicked for exceeding an average ping of 500ms, the game crashes after the player in question gets kicked for it.

A general scenario - /disconnect reproduces the same effect as above.
Title: Re: Client Update Released (18 January)
Post by: KAKAN on Jan 19, 2016, 04:50 PM
Quote from: morphine on Jan 19, 2016, 01:07 PMMight as well send in a complaint while I'm here -

A scenario from the littlewhiteys server: when it comes to a player getting kicked for exceeding an average ping of 500ms, the game crashes after the player in question gets kicked for it.

A general scenario - /disconnect reproduces the same effect as above.
Even it happens when you get timeout( Lost connection to the server ).

If you get disconnected by any means( kick, timeout ) your VC would get crashed.