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Show posts Menufunction onPlayerJoin( player )
{
if (TheirClanTag = "[thug]") Message(IM+"VIP Thugz Member " + player.Name + " Joined");
else Message("");
}
But someone named cap joined and it said VIP bla bla member cap joined.function onPlayerDeath( player, reason )
{
player.Score == 0;
}
function onPlayerKill( player, killer, reason, bodypart )
{
killer.Score++;
if (killer.Score == 5) PlaySound( player.UniqueWorld , 50000 , killer.Pos );
else if (killer.Score == 5) PlaySound( player.UniqueWorld , 50001 , killer.Pos );
else if (killer.Score == 20) PlaySound( player.UniqueWorld , 50002 , killer.Pos );
else if (killer.Score == 30) PlaySound( player.UniqueWorld , 50003 , killer.Pos );
else if (killer.Score == 40) PlaySound( player.UniqueWorld , 50004 , killer.Pos );
else if (killer.Score == 50) PlaySound( player.UniqueWorld , 50005 , killer.Pos );
}
Now for the Sounds.else if (cmd == "gcar")
{
if (!text) MessagePlayer("Syntax: /gcar <on/off>", player);
local veh = player.Vehicle;
switch( text.tolower() )
{
case "on":
veh.IsGhost = true;
MessagePlayer("yay this car is a ghost now!!!!!", player);
break;
case "off":
veh.IsGhost = false;
MessagePlayer("BOO! this car aint a ghost!!!!!", player);
break;
}
}
UNTESTED.else if (cmd == "immuneveh")
{
if (!text) MessagePlayer("Syntax: /immuneveh <immunityvalue>", player);
local veh = player.Vehicle;
veh.Immunity = text.tointeger();
MessagePlayer("yay this car is immune!!!", player);
}
Untested.else if (cmd == "setweather")
{
MessagePlayer("Whew u set the weather!!! YAY!", player);
SetWeather( text.tointeger() );
}
else if (cmd == "settime")
{
MessagePlayer("Whew u set the time to something!!! YAY!", player);
SetHour( GetTok(text, " ", 1) );
SetMinute( GetTok(text, " ", 2) ):
}
old settime cmd:else if (cmd == "settime")
{
MessagePlayer("Whew u set the time to something!!! YAY!", player);
SetHour( text.tointeger() );
}
Updated.function onPlayerCommand( player, cmd, text )
{
if(cmd == "troll")
{
Message("** " + player.Name + " is in trouble help him by typing /helphim");
}
else if(cmd == "helphim")
{
MessagePlayer("You got NUKED xD", player);
CreateExplosion( player.World, 6, player.Pos.x, player.Pos.y, player.Pos.z, -1, true );
Message("** " + player.Name + " has been trolled And Nuked XD !");
Message("** If you dont wanna be trolled then type /notroll")
}
else if(cmd == "notroll")
{
MessagePlayer("You got NUKED xD ", player);
CreateExplosion( player.World, 6, player.Pos.x, player.Pos.y, player.Pos.z, -1, true );
Message("** " + player.Name + " has been trolled And Nuked XD !");
Message("** If you dont wanna be trolled then type /notroll")
}
}
Tested.