Via the client or the server. I'm curious if there's a way to detect if a player has finished downloading the files from the server and they can be used.
I could've try a few things by myself silently but it wouldn't hurd to have these topics available for anyone else in the future.
EDIT: I think a Script::ScriptLoad() should theoretically do it but knowing VC:MP I'm pretty sure it's gonna mess that up. Gotta try that.
EDIT: Yep. That seems to do it.
First calling onPlayerRequestClass() will be this spot.
Quote from: vito on Feb 25, 2017, 03:27 PMFirst calling onPlayerRequestClass() will be this spot.
Nope. Doesn't get called immediately after downloads are finished.EDIT: Never mind. I was loading the wrong module. This also works.