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Show posts MenuQuote from: Sonmez on Jul 12, 2020, 01:40 PMQuote from: SonmezTR on Jul 10, 2020, 12:17 PMWhat is SetGreenScanLines please someone explain guys. :sWho the f**is this guy?
Quote from: habi on Jun 22, 2020, 03:04 PMHi Alpays, could you try this new dll file
actor64.dll
I have disabled certain functions, which interacts with server code.
List of available functionscreate_actor( ... )
set_actor_angle( ... )
kill_actor(...)
spawn_actor(...)
set_port("..")
PlayFile("filename",actorid)
GetPlayerIDActor( actorid )
IsActor( int playerid )
GetActorID( int playerid )
correct_actor_pos
set_actor_health( int actorid, int newhealth )
Quote from: Eva on May 11, 2020, 05:29 PMi did set_port("2005");Happened to me moved store folder and fixed but Bot didnt spawned deleted some of my codes and bot spawned
then create_actor("Edward",1,-656,756,11.2,0);
Quote from: Sebastian on Apr 07, 2020, 07:41 PMhttp://wiki.thijn.ovh/index.php?title=Main_Page
ID References - Skins
Quote from: Alpays on Mar 30, 2020, 03:34 PMQuote from: Doom_Kill3R on Mar 30, 2020, 03:29 PMA player's unique world is a special world for that player where only he will see the stuff.
Lets say you set a marker's world to player.UniqueWorld, then only THAT player will see the marker, and nobody else would.
Thanks but how can i use playeruniqueworld
CreateMarker(1, player.UniqueWorld( -597.398, 670.632, 11.3937 ), 5,RGB(255, 255, 0),11);
i tried this and didnt work
Quote from: Doom_Kill3R on Mar 30, 2020, 03:29 PMA player's unique world is a special world for that player where only he will see the stuff.
Lets say you set a marker's world to player.UniqueWorld, then only THAT player will see the marker, and nobody else would.