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Messages - DeViL_JiN

#31
Servers / Re: Fast & Furious MultiGame Mode
Aug 05, 2015, 05:28 AM
Multi Gandu mode
#32
Hackers will keep on hacking.
Speed hack is still possible without asi :P
#33
Off-Topic General / Re: Trip to Murree ;)
Aug 02, 2015, 03:05 PM
Who cares if he's finch or no?
Does that count?
Let this guy do whatever he wants :P
#34
Quote from: Thijn on Aug 02, 2015, 10:33 AM
Quote from: DeViL_JiN on Aug 02, 2015, 09:16 AMLet's solve this issue on pm.
Why would you do that? Isn't this something other people might wanna know as well?
Okay then sure.
Ksna can you post a screen shot of the problem?
Mind uploading the files? So I can test?
@Thijn
I don't want someone to read 100 pages of a single topic, so we can simply solve it in pm to reduce the topic length and then post the solution here, who likes to read a lot of crap?
#35
Let's solve this issue on pm.
#36
Quote from: Ksna on Aug 02, 2015, 04:58 AM256 x 256 as you said in that tutorial

this is my file http://www.filedropper.com/testunp
256x256 will only work with small objects, imagine you have created an object which is covering whole vice city map and the texture is 256.
You need to use high texture for it because 256 will probably stretch and will disappear.
Or another suggestion, create 50mx50m object and then place it using map editer it'll save some creepy things
#37
you have to use high or big textures for it, what's the texture image size?
#38
He is older then you :D
#39
Quote from: KAKAN on Jul 28, 2015, 03:34 PMU had a Lumia 1020?
Beztone owns a Samsung S4 :D
#40
Quote from: Doom_Killer on Jul 28, 2015, 01:27 PM
Quote from: Thijn on Jul 28, 2015, 12:31 PMI still don't understand what on earth is 512 characters, and needs to be printed in the console.

My map editor fails to print all the objects CreateObject syntax because of exceeding 512 characters, so its a damn need of this.
vcmp 1st map with 700 objects :P
#41
Off-Topic General / Re: Vcmp Vs Samp!
Jul 28, 2015, 09:55 AM
Write down a module and figure out to bypass VC-MP  Security, Good Luck.
#42
And I remember all those funny memories which we had, but our friends just left vcmp...
Saajan, salman, and others, but good to see you back.
#43
General Discussion / Re: Against Rule
Jul 26, 2015, 02:14 PM
Since they are hosting this forum and they are the root of this community they have rights to do anything they want, but thijn gave you quite enough reason.
#44
Servers / Re: [0.4] Revolution Gaming Server
Jul 26, 2015, 12:31 PM
Quote from: [VSS]Shawn on Jul 26, 2015, 12:26 PMYeah Play that was great Trucks!!!!!!!!!!!!
I guess your next topic will be related to truckers right?
#45
Off-Topic General / Re: Vcmp Vs Samp!
Jul 26, 2015, 12:01 PM
you can't compare San Andreas to Vice city.
Face the fact, why did Rock star developed San Andreas? They drunk or something?
Obviously they came with new ideas , which we can see is a great success now.
Believe it or no, I have my own platoon which plays samp. But whenever I talk about VC-MP in front of them they start laughing, VC is good old is gold type of game and I like, but I don't think we can compare it to San Andreas .
The only reason I like vc is just the DM capabilities of vc which is unique eg like Fast Switch, now let's head over the Multiplayer client, it doesn't matter we beat SAMP's client or anything else , players matters the most, but VCMP is developing really fast, and I think we all should aim to defeat MTA not SAMP.
:P after all it's just a game...
Nothing personal just sharing my thoughts.