Create fire 2d

Started by Luis_Labarca, Mar 30, 2017, 06:02 PM

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Luis_Labarca

Hello guys wanted to ask how it is to create the effect of fire from a custom 2d object I had already asked this long ago and they gave me the example but now I am looking for that example and I can not
My server RP
IP: 51.222.28.159:8194

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2D object? there's no such thing in vcmp except the GUI.
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Luis_Labarca

Quote from: happymint on Mar 30, 2017, 06:11 PM2D object? there's no such thing in vcmp except the GUI.


You can not create the fire effect like this function? Like effects can be created with these functions
@Murdock gave me an example of how to create 2d fire but not the post

    <object id="214">
        <flags value="0"/>
        <texture path="dynhydrent.txd"/>
        <collision path="generic.col" name="fire_hydrant"/>
        <model path="fire_hydrant.dff" distance="40.000000"/>
        <special value="4"/>
        <physics>
            <mass>150.000000</mass>
            <turnmass>50.000000</turnmass>
            <airresistance>0.990000</airresistance>
            <elasticity>0.030000</elasticity>
            <percentsubmerged>50.000000</percentsubmerged>
            <uprootlimit>100.000000</uprootlimit>
            <damagemultiplier>1.000000</damagemultiplier>
            <collisioneffect>1</collisioneffect>
            <collisionresponse>0</collisionresponse>
            <cameraavoids>false</cameraavoids>
        </physics>
    </object>
My server RP
IP: 51.222.28.159:8194

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#3
Do you even know what 2d/3d is and the difference between them is? Because something if is flat then that does not inherently make it 2d. As long as I can move around it, that thing is 3d. And the only thing you can't move around to see from a different perspective is the GUI. Well, you could move your head to the side of your monitor but that doesn't make it 3d either.

Can you at least explain to us your understanding of 2d so we know what you actually mean when you ask a 2d fire?

Basically this part:

Quote from: Luis_Labarca on Mar 30, 2017, 06:02 PM...create the effect of fire from a custom 2d object ...

To me, that translates to wanting to use a custom flat object as a particle. Which makes sense as a sentence but not as a (or in) practice.
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Luis_Labarca

Ah ok I did not know the difference if it's 3d fire that I want to create
Example create a fire like the one done with the 02CF function: 14 @ = create_fire_at 347.5 417.4 20.6 from the normal vice city...
My server RP
IP: 51.222.28.159:8194