Bring them in onPlayerSpawn
player.SetWeapon(weapon id,ammo);
player.SetWeapon(weapon id,ammo);
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: vito on Apr 27, 2016, 07:30 AMCool idea, now you do itlol