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Messages - MatheuS

#16
Support / Re: littlewhitey's instant kick
Jan 09, 2020, 05:09 PM
I have this problem too
#17
Did you try to use it like this?

::test <- "Test Message";

function Script::ScriptLoad()
{
    Console.Print(::test);
}

function Script::ScriptLoad()
{
    ::test <- "Test Message";
    Console.Print(::test);
}
#18
Support / Re: Build mode not working :(
Jan 02, 2020, 05:37 PM
Quote from: Doom_Kill3R on Dec 25, 2019, 05:45 AMMerged duplicate topic.

Refrain from making duplicate topics and stick to one. How buildmode works and should be used are instructed here: Buildmode Client Update

Follow them carefully and you should be set.

The buildmode worked perfectly but currently no longer works.

edit: This may be the outdated client as all links are offline
#19
Support / Re: Build mode not working :(
Dec 23, 2019, 09:40 AM
For me it works perfectly :v
#21
Support / Re: Client not updating
Dec 14, 2019, 01:48 AM
go Tools > Settings > change Updater URL to http://u04.thijn.ovh
#22
Quote from: Alecu Madalin on Oct 10, 2019, 07:40 PM
Quote from: Athanatos on Oct 10, 2019, 03:40 PMIf rand() % 300 equals a value like 199 you should know that the player skin will remain the default.

yes i know that
maybe i will update
but nah it doesnt worth nothing

cmd = cmd.tolower()
if (cmd == "skin") {
    local random = rand() % 300;
    if( random > 199 ) player.Skin = 0;
    else player.Skin = random;
    MessagePlayer( "[#FFFFFF]You're now a " + GetSkinName( player.Skin ), player );
    //MessagePlayer("You're a lizard harry XDD", player)
}
#23
Script Showroom / Re: Punishment System
Oct 04, 2019, 12:19 AM
Awesome
#24
Quote from: Sebastian on Sep 26, 2019, 09:55 AM
Quote from: MatheuS on Sep 26, 2019, 09:31 AMNow I can make people have sex in the car on my RPG server.

*cough* auto-car-bouncer *cough*
vehicle.SetHandlingData( 7, -1.5 );
LOOP PlaySound( vehicle.World, 338, vehicle.Pos );

#25
Very good! I really liked the system, it looked like even GTA San Andreas.
Now I can make people have sex in the car on my RPG server.
#26
Script Showroom / Re: Announcer System
Sep 17, 2019, 05:31 PM
Good job! This looks interesting
#27
Quote from: Kenneth Law on Sep 10, 2019, 10:49 AM
Quote from: MEGAMIND on Sep 10, 2019, 10:30 AM
Quote from: Kenneth Law on Sep 10, 2019, 08:57 AMHow can I lock a bike? I've used the code vehicle.Locked=true but players can still get in the bike. So any way to lock it?
hmm well, try to eject player from vehicle and display message its locked but define if its vehicle 191 for bike
It's too wired to eject a player from a bike. In fact, the server Argonath RPG has found a way to avoid a player from getting on a bike without ejection. But I don't know how that is done. So I want someone to tell me.

try using this:

function onPlayerEnteringVehicle( player, vehicle, door )
{
if( vehicle.Model == 191 ) return 0;
}
#28
I formatted my computer a short time ago and whenever I start the first game the game doesn't open. I need to finish the process and reopen the game in order to play. Does anybody know how to solve this? Is it because I'm using the game in windowed mode?
#29
Videos & Screenshots / Re: vcmp ui dump
Aug 30, 2019, 10:09 AM
Amazing!
#30
Support / Re: Checkpoint Help
Aug 22, 2019, 06:20 PM
Quote from: Alecu Madalin on Aug 22, 2019, 05:52 PM
Quote from: MatheuS on Aug 22, 2019, 04:20 PMfunction onCheckpointEntered( player, checkpoint )
{
if( checkpoint == banca1 ) player.Pos = Vector(-938.624, -351.724, 7.22692)
else if( checkpoint == banca2 ) player.Pos = Vector(-937.681, -351.388, 17.8038)
}

 ::)

somehow works but in 1 location
i suck at explaining


try removing the "else" in the second line