As most of us know, the original chat in vcmp only supports English letters. So, I have created this custom chat system in order to use Turkish letters. It is also possible to bring support for different languages by changing the font file.
SERVER SIDE
[noae][noae][noae][noae][noae][noae][noae]function onClientScriptData( player ) {
local int=Stream.ReadInt(), str=Stream.ReadString();
local aColour = player.Colour, pcolor = format("[#%02X%02X%02X]", aColour.r, aColour.g, aColour.b);
if(int==2022){for(local i = 0; i<100; i++){SendDataToClient(i, 2022, pcolor.tolower()+player.Name+": [#ffffff]"+str);}}
}
function SendDataToClient(p,i,s){
p=FindPlayer(p);
if(p){
Stream.StartWrite();Stream.WriteInt(i);
}
if(s!=null){
Stream.WriteString(s);
}
Stream.SendStream(p);
}
[/noae][/noae][/noae][/noae][/noae][/noae][/noae]
CLIENT SIDE
[noae][noae]// =================== Credits Goes To ysc3839 for Client Timer ==============================
function Script::ScriptProcess(){
Timer.Process();
}
Timer <- {
Timers = {}
function Create(environment, listener, interval, repeat, ...)
{
// Prepare the arguments pack
vargv.insert(0, environment);
// Store timer information into a table
local TimerInfo = {
Environment = environment,
Listener = listener,
Interval = interval,
Repeat = repeat,
Args = vargv,
LastCall = Script.GetTicks(),
CallCount = 0
};
local hash = split(TimerInfo.tostring(), ":")[1].slice(3, -1).tointeger(16);
// Store the timer information
Timers.rawset(hash, TimerInfo);
// Return the hash that identifies this timer
return hash;
}
function Destroy(hash)
{
// See if the specified timer exists
if (Timers.rawin(hash))
{
// Remove the timer information
Timers.rawdelete(hash);
}
}
function Exists(hash)
{
// See if the specified timer exists
return Timers.rawin(hash);
}
function Fetch(hash)
{
// Return the timer information
return Timers.rawget(hash);
}
function Clear()
{
// Clear existing timers
Timers.clear();
}
function Process()
{
local CurrTime = Script.GetTicks();
foreach (hash, tm in Timers)
{
if (tm != null)
{
if (CurrTime - tm.LastCall >= tm.Interval)
{
tm.CallCount++;
tm.LastCall = CurrTime;
tm.Listener.pacall(tm.Args);
if (tm.Repeat != 0 && tm.CallCount >= tm.Repeat)
Timers.rawdelete(hash);
}
}
}
}
};
// ============================================================================================
local sX = GUI.GetScreenSize().X,sY = GUI.GetScreenSize().Y;
chatbox <-{Box = null EditBox = null}
function Script::ScriptLoad(){
createChatBox();
}
function Server::ServerData( stream ){
local readint=stream.ReadInt( ),readstr=stream.ReadString( );
switch(readint.tointeger()){
case 2022: chatProcess(readstr); break;
}
}
function GUI::InputReturn( editbox ){
if (editbox == chatbox.EditBox){
if (chatbox.EditBox.Text == "" || chatbox.EditBox.Text == " " || chatbox.EditBox.Text == " " ){
chatbox.EditBox = null;
}else{
if (chatbox.EditBox.Text.len() < 97){
SendDataToServer(chatbox.EditBox.Text, 2022);
}chatbox.EditBox = null;
}
}
}
chat_key <- KeyBind( 0x59 );
function KeyBind::OnDown(key){
if (key == chat_key){
if(!chatbox.EditBox){
createChatEditBox();
}
}
}
function VScreen(pos_x, pos_y){//Credits goes to Doom_Kill3R for this function
local
screenSize = GUI.GetScreenSize( ),
x = floor( pos_x * screenSize.X / 1920 ),
y = floor( pos_y * screenSize.Y / 1080 );
return VectorScreen( x, y );
}
function SendDataToServer(s, i){local msg=Stream();msg.WriteInt(i.tointeger());msg.WriteString(s);Server.SendData(msg);}
function createChatBox(){
chatbox.Box = GUIMemobox(VScreen( 10 , 25 ), VScreen(1000, 400), Colour(0, 0, 0, 255), GUI_FLAG_MEMOBOX_TOPBOTTOM | GUI_FLAG_VISIBLE | GUI_FLAG_TEXT_TAGS);
chatbox.Box.RemoveFlags( GUI_FLAG_BACKGROUND | GUI_FLAG_BORDER );
chatbox.Box.FontSize = floor( 17 * GUI.GetScreenSize( ).Y / 1080 );
chatbox.Box.FontName = "TR Tahoma Bold"
chatbox.Box.FontFlags = GUI_FFLAG_OUTLINE;
chatbox.Box.LineHeight = 0;
}
function createChatEditBox(){
chatbox.EditBox = GUIEditbox(VScreen( 15, 370 ), VScreen( 900, 30 ), Colour(0, 0, 0, 255), GUI_FLAG_TEXT_TAGS);
chatbox.EditBox.FontSize = floor( 17 * GUI.GetScreenSize( ).Y / 1080 );
chatbox.EditBox.TextColour = Colour(255, 255, 255, 255);
chatbox.EditBox.FontName = "TR Tahoma Bold"
chatbox.EditBox.FontFlags = GUI_FFLAG_OUTLINE;
chatbox.EditBox.RemoveFlags( GUI_FLAG_BACKGROUND | GUI_FLAG_BORDER );
chatbox.EditBox.Text = "";
chatboxTimer <- Timer.Create(this, function(text, int) {
chatbox.EditBox.Text = "";
GUI.SetFocusedElement( chatbox.EditBox );
}, 45, 1, "Timer Text ", 12345);
}
chatTimer <- null;
maxChatLine <- 15;
function chatProcess(readstr){
if (chatbox.Box.LineHeight == 0){chatbox.Box.LineHeight = 1;}
chatbox.Box.AddLine(readstr, Colour(255, 255, 255, 255))
if(chatbox.Box.LineHeight < maxChatLine ){
chatbox.Box.LineHeight += 1;
}
chatTimerProcess();
}
function chatTimerProcess(){
Timer.Destroy( chatTimer );
chatTimer <- Timer.Create(this, function(text, int) {
if (chatbox.Box.LineHeight > 0 ){
chatbox.Box.LineHeight -=1;
}
chatbox.Box.DisplayPos = 0;
}, 10000, 0, "Timer Text ", 12345);
}
[/noae][/noae]
You need add fonts folder to store.
(https://forum.vc-mp.org/proxy.php?request=http%3A%2F%2Ffiles.thijn.ovh%2Fimg%2Fb118f16c04bdc4d9ea107b82e7a166ea%2Ffonts.zip&hash=f5ae3012e7a02d51c2961b8b2db6607d7bbc0292) (http://files.thijn.ovh/download/b118f16c04bdc4d9ea107b82e7a166ea/fonts.zip)
New Chat Key Is -> "Y"
Preview:
(https://i.ibb.co/b1nbdnw/unknown.png)
Good luck...
You didn't tell in your post which key to press so chatbox come. I had to look at the codes = It is 'Y' key.
Now where to place the fonts folder? Inside store/scripts?
I managed to take two screenshots.
(https://i.imgur.com/ZNUr5oI.png)
(https://i.imgur.com/CPPaVXF.png)
As you can see (i don't know if it is because i placed fonts folder rightly or not) the letters are too small.
Again, i 'copy' a chinese character from google and paste into this chatbox, will it work? Or do i need chinese keyboard?
Thanks
It seems you did not place the Font folder correctly thats why the letters are small. True location is store folder. It should have been "store/fonts". Also you can find "floor( 17 * GUI.GetScreenSize( ).Y / 1080 );" this code in 2 places of code. You can change "17" with any other value in order to change your font size.
I haven't tested it with Chinese characters, but it is necessary to add a Chinese font, and change "TR Tahoma Bold" with the font which contains Chinese letters. Each key contains a keycode. If the keycodes supported by vcmp are limited, we can support those keys which are not supported with manually configuring the fonts by changing keycodes.
I had pasted it in wrong folder store/scripts/fonts
I am busy with something. I will certainly look into this.
Is it the same with the one from your server? :o
I remember it was a perfect alternative. Too bad we cannot actually force stop the default chat to open.
EDIT: Here is a video recorded when were testing it :D back in 2021-01-04-1256
https://youtu.be/bQRcEiZ9E2o
Hey sonmez, how you have disabled the old chat box? i mean there wasn't showing any text of old box
Quote from: Sebastian on May 14, 2022, 06:15 AMIs it the same with the one from your server? :o
I remember it was a perfect alternative. Too bad we cannot actually force stop the default chat to open.
EDIT: Here is a video recorded when were testing it :D back in 2021-01-04-1256
https://youtu.be/bQRcEiZ9E2o
Hi Sebastian, it's been a long time I hope you're fine, and yes this chatbox is almost the same but unfortunately I lost my old files, and I had to reproduced them.
Quote from: MRSK143 on May 16, 2022, 11:20 AMHey sonmez, how you have disabled the old chat box? i mean there wasn't showing any text of old box
There is no method to prevent the default chat to open but you can add
return false; in
onPlayerChat() in order to disable this function.
good
good job