Quote from: Doom_Kill3R on Aug 25, 2017, 09:31 AMYou better not beat my record of 8 gamemodes in 1 server Good luck!Hahaha Ok
thanks
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Show posts MenuQuote from: Doom_Kill3R on Aug 25, 2017, 09:31 AMYou better not beat my record of 8 gamemodes in 1 server Good luck!Hahaha Ok
Quote from: Mahmoud Tornado on Aug 27, 2017, 07:19 PMGood luck. I love Too see itthanks
Quote from: Zone_Killer on Aug 25, 2017, 08:58 AMnicethakns bro
-This server has different modes
-Dreams server Luis_Labarca and KripTon
-Use /lang to change your language
-Use /lobby to return to the mode selection menu
-Use /players to see the players in the modes or you can see it from the mode selection menu
-ScoreID 1/0 In Lobby
-ScoreID 2 In CAPTURE THE FLAGS
-ScoreID 3 In SURVIVAL ZOMBIE
-ScoreID 4 In DEATHMACTH
-ScoreID 5 In PLANT C4
-ScoreID 6 In ROLEPLAY
-ScoreID 7 In COPS AND ROBBERS
-This mode is about simulating real life
-The chat this way is like talking in real life
If you say something they will not see it (they will hear) all the players closest to you
-If you scream only the people who are in the radius of 30 meters will hear your screams
-If you do not eat or drink a drink you will start to get dizzy
-If you run and jump a long time you get tired
-If you die, you will return to appear where you died fainting.
Doctors come and if you do not want eparar just use /kill
-If you leave the engine of a vehicle on, the fuel
-If you turn off the engine of the vehicle at high speed you suffer injuries
-If a vehicle is badly damaged the vehicle will not ignite
-If a vehicle is on and has no oil, it will damage the engine (this function is not yet set)
-You can throw/pick up weapons and objects
-To have the bar of hunger after% 50 will give you dizziness as well with thirst
-Having a very low life will make you dizzy
--- For more information on this use /help ----
-This mode is about capturing the enemy flag of your team and taking it to your base
And not let your flag catch
-Price B to buy weapons and equipment
-Pretends M to change equipment
-This mode is based on the game Counter-Strike
-Use /commands for more information
Such as bug fixes in modes
Registration system
And some other things
I will continue to make improvements to the server
If they see some bug in the server tell me to solve it.
New aggregate mode
Type of mode (RP) language ES/EN
Rp mode has
Inventory system v0.1
System of extinguishing or extinguishing of vehicles
Property system v0.1
System of legal and illegal factions
Work system
Hunger, thirst and energy system
Gasoline system in vehicles
Vehicle system damaged when damaged a mechanic must repair
Speed marker system, oil and gasoline
System of filling drums to throw to the vehicles left by gasoline
System to die and appear in hospital
ATM system
Interior of hospital ,Police department
and interiors for properties
Toll system
You have unique models and many more things ..
Mode cops and robbers open
This mode has 4 classes
1-Civilian
2-Police
3-Medic
4-Trafficker
This mode is a little RP
Has Pay N Spray system
Has robbery system
Has system properties
You can buy weapons in the armory or you can buy a dealer
And has many more things
Added GunGame mode
Dellatalles of the mode
Randon map
Randon skin
Time Round 2Min
Gui who won the round
To be able to play in the mode you must see two or more players
Hello guys I finished RP mode now it's English and Spanish now available
I'll give you a few details of the way the mode is a %100
When speaking by chat only that message will be seen by the people closest to you
You can use /g to shout /b or /oc to talk out of play
To know more information use /help [animations/vehicle/server/license/phone/faction/factions/managefa/forum/jobs]
There are jobs you can open the inventory by pressing the key Y
To get work they should look for ic (within the game)
To register the server gives you $5,000
You can rent motorbikes
And there is much more I invite you to find out for yourself
"Rules - Summary"
"* No DeathMach - Killing people for no reason"
"* No PowerGaming - Do not do impossible things in the game"
"* Do not disconnect in a situation of RolePlay."
Added new class to cops and robbers mode
Class is Hitman people can use /reward [Name/ID] [reward money] and then hitman take care of those people
Rp mode inventatio bugs fixed
Bugs solved in other ways
New mode selection menu
Server
1-Added an anti-bug when selecting a mode
The anti-bug is that if you are lag and click in a mode
And you will not enter the mode will kick the server
2-Fixed some bugs
3-Added the antiping when passing the ping of 700 dara kick the server
Cops and Robbers
1-Now the icons on the radar will not disturb you now if you are very far from a
Icon disappears and being close appears
Roleplay
1-Fixed some bugs
2-Added ITMS to inventory
[/spoiler]Quote from: vito1 on Jun 25, 2017, 02:58 PMThe idea is to be able to move the hud good too that I think I just give my ideasQuote from: Luis_Labarca on Jun 25, 2017, 02:54 PMNew Suggestionis it really so important? you able to make your-own elements for that (exculding radar since we unable to cut elements by mask)Hud.SetPos(HUD_FLAG_CASH,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_CLOCK,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_HEALTH,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_WEAPON,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_WANTED ,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_RADAR,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_CASH,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_CLOCK,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_HEALTH,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_WEAPON,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_WANTED ,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_RADAR,VectorScreen( 0,0 ) )
if ( cmd == "locp" )
{
if ( !text ) MessagePlayer( "Syntax: /"+cmd+" <Pickup ID>", player);
else if( !IsNum( text )) MessagePlayer( "Error - PickupID In Numbers.", player );
else{
local Pickup = FindPickup(text.tointeger());
if( !Pickup )MessagePlayer("Error - Unknown Pickup", player );
else{
MessagePlayer( "Pickup Location : "+GetDistrictName(Pickup.Pos.x, Pickup.Pos.y)+", Meters : "+DistanceFromPoint( player.Pos.x, player.Pos.y , Pickup.Pos.x, Pickup.Pos.y )+".", player );
}
}
}
Quote from: vito1 on Jun 23, 2017, 08:27 PMwell client-side objects would be awesome to avoid to transfer tons of data from server in some specific cases.I agree with you
client-side camera for player would be good as well as client side markers and playsound, but its not so important as .Angle and well-synced .Health.
Quote from: . on Jun 23, 2017, 08:22 PM.Cash ? Is that read only or write as well? In fact. Do any of these support write? Because I can get really nasty with it in that case.If it would be okay just to read to see what cash etc has every player
Quote from: Shadow on Jun 23, 2017, 04:16 PMAlso, why is this topic locked?And what is the problem that closed it?
.SetAnim
.SetCameraPos
.SetWantedLevel
Hud.SetPos(HUD_FLAG_CASH,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_CLOCK,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_HEALTH,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_WEAPON,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_WANTED ,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_RADAR,VectorScreen( 0,0 ) )
Othes Funtions PlayerPlayer::EnterVehicle
Player::ExitVehicle
Player::VehicleMove
Player::WeaponChange
.Cash
.WantedLevel
.World
function Player::PlayerDeath( player , reason )
World::FindObject(id)
.Model
.Pos
.Rotation
.World
.MoveTo
.Pos
.Rotation
Quote from: EK.IceFlake on Jun 22, 2017, 08:18 PMWhat are you trying to do here?A time function such as server side
GetTimer ()
{
Local a = time () - Start_time;
Return a;
}
Function onScriptLoad ()
{
Start_time <- time ();
}
On the client sideStart_time <-0;
GetSeconds ()
{
Local a = Script.GetTicks()- Start_time;
Return a;
}
function Script::ScriptProcess()
{
Start_time = Script.GetTicks();
Console.Print(GetSeconds())
}
function Script::ScriptLoad()
{
Start_time <- Script.GetTicks();
}