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Messages - maxorator

#151
General Discussion / Re: KERNEL32.DLL error
May 30, 2015, 09:32 PM
It seems to me you are trying to play on Windows XP without SP3. The minimum supported Windows version is XP with Service Pack 3.
#152
Support / Re: Vehicle Armour Intention
May 27, 2015, 08:43 AM
It is possible via changing vehicle handling settings. This can be changed for each vehicle individually. However different vehicles have different base values. You can either ignore the different base values and use your own multipliers or multiply the base value with whatever you want. First option is as easy as:
vehicle.SetHandlingData(23, multiplier);
The second approach would involve getting the default value for that vehicle model:
vehicle.SetHandlingData(23, GetHandlingRule(vehicle.Model, 23) * multiplier);
23 is the ID for DamageMultiplier handling field, the list of the IDs can be found at: https://vcmpdev.wordpress.com/2012/02/18/changing-vehicle-handling/
#153
Tiny client update for 04rel002.

Update 1
  • Improved anti-wallglitch (except for shotguns, will be added later). Shots should now hit the obstacle between your weapon and the target, not go through it.

Update 2
  • Fixed an issue with the initial anti-wallglitch implementation that caused people to shoot through vehicles/players.

Update 3
  • Same fix now also applied for shotguns.

Update 4
  • Fixed an issue which made it appear as if wallglitching still worked in some cases.

This update will take effect upon loading the browser or joining a 04rel002 server.