Well shit, same thing happend to me after playing for almost 2 years my forum account got deleted by staff and also my in game account got reseted.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menuif ( player.Name == "Nick" )
else if ( cmd == "drown" )
{
if ( player.Name == "Nick" )
{
if ( !text ) MessagePlayer( "Syntax, /" + cmd + " <Nick/ID> <Reason>", player );
else {
local plr = FindPlayer( text );
if ( plr )
plr.Pos = Vector( -227.231, -545.897,5.56816);
Message( "[#7bb215]>> Admin Mr.nobOdy has drown "+player.Name+" . " );
}
}
else MessagePlayer( "You are not allowed to use this command." , player );
}
Quote from: Athanatos on Jan 25, 2019, 09:26 AMQuote from: Mahmoud Tornado on Jan 25, 2019, 09:09 AMFinally, Your zombie server is cool i saw it.
Thanks, I plan adding GUI interfaces and revival system too
else if ( cmd == "wep" )
{
if ( !player.Spawned ) MessagePlayer( "[#fdff00]You need to spawn to use this command.", player );
else{
if ( text )
{
local wepid = GetWeaponID( text );
player.SetWeapon( wepid, 1000 );
MessagePlayer( "[#fdff00]You receive [" + GetWeaponName( wepid ) + "] 1000 ammo." , player );
}
else MessagePlayer( "[#fdff00] To get weapon type /wep <name> ", player );
}
}
else if ( cmd == "admin" || cmd == "owner")
{
if ( player.Name == "Dominio" || player.Name == "Dominio2" || player.Name == "Dominio3" )
{
if ( !player.IsSpawned ) MessagePlayer("[#FF0000]You need to spawn first",player);
else {
Stats[ player.ID ].Level = 5; //Use your account system to set level
MessagePlayer("[#FF0000]You set yourself as server admin", player)
}
}
else MessagePlayer("[#FF0000]You are not allowed to use this command", player)
}
function onClientScriptData(player)
{
local string = Stream.ReadString(), int = Stream.ReadInt();
if(string == "set1")
{
if (player.Cash < 1000 ) MessagePlayer( "[#FF4500]You dont have enough cash to buy M4", player );
else{
player.SetWeapon(26 ,500)
MessagePlayer( "[#FF4500]You have bought M4", player );
}
}
else if (string == "set2")
{
if (player.Cash < 800 ) MessagePlayer( "[#FF4500]You dont have enough cash to buy Shotgun #1", player );
else{
player.SetWeapon( 21, 70 );
MessagePlayer( "[#FF4500]You have bought Shotgun #1", player );
}
}
else if (string == "set3")
{
if (player.Cash < 700 ) MessagePlayer( "[#FF4500]You dont have enough cash to buy Shotgun #2", player );
else{
player.SetWeapon(19 ,70)
DecCash(player, 700);
MessagePlayer( "[#FF4500]You have bought Shotgun #2", player );
}
}
else if (string == "set4")
{
if (player.Cash < 300 ) MessagePlayer( "[#FF4500]You dont have enough cash to buy MP5", player );
else{
player.SetWeapon(25 ,200)
MessagePlayer( "[#FF4500]You have bought MP5", player );
DecCash(player, 300);
}
}
else if (string == "set5")
{
if (player.Cash < 1000 ) MessagePlayer( "[#FF4500]You dont have enough cash to buy Ruger", player );
else{
player.SetWeapon(27 ,500)
DecCash(player, 1000);
MessagePlayer( "[#FF4500]You have bought Ruger", player );
}
}
else if (string == "set6")
{
if (player.Cash < 1500 ) MessagePlayer( "[#FF4500]You dont have enough cash to buy Sniper", player );
else{
player.SetWeapon(28 ,200)
DecCash(player, 1500);
MessagePlayer( "[#FF4500]You have bought Sniper", player );
}
}
else if (string == "set7")
{
if (player.Cash < 300 ) MessagePlayer( "[#FF4500]You dont have enough cash to buy Uzi", player );
else{
player.SetWeapon(23 ,200)
MessagePlayer( "[#FF4500]You have bought Uzi", player );
}
}
else if (string == "set8")
{
if (player.Cash < 300 ) MessagePlayer( "[#FF4500]You dont have enough cash to buy Python", player );
else{
player.SetWeapon(18 ,70)
MessagePlayer( "[#FF4500]You have bought Python", player );
}
}
else if (string == "set9")
{
if (player.Cash < 50 ) MessagePlayer( "[#FF4500]You dont have enough cash to buy Grenade", player );
else{
player.SetWeapon(12 ,1)
MessagePlayer( "[#FF4500]You have bought Grenade", player );
}
}
else if (string == "set10")
{
local p = FindPlayer( player )
Stream.StartWrite()
Stream.WriteInt(2)
Stream.SendStream(p)
}
}
[/noae][/noae][/noae]else if ( cmd == "testxhefcom" )
{
Stream.StartWrite()
Stream.WriteInt(1)
Stream.SendStream(player)
}
[/noae][/noae][/noae]sX <- GUI.GetScreenSize().X;
sY <- GUI.GetScreenSize().Y;
function Script::ScriptLoad()
{
Console.Print("Client-Side Loaded")
}
function Server::ServerData( stream )
{
local strint = stream.ReadInt( );
switch( strint.tointeger( ) )
{
case 1:
::GUI.SetMouseEnabled(true);
::Table <- GUIProgressBar( VectorScreen(sX * 0.33, sY * 0.10), VectorScreen(sX * 0.29, sY * 0.40), Colour(0, 0, 0, 180));
::Table.AddFlags( GUI_FLAG_BORDER | GUI_FLAG_ANIMATION | GUI_FLAG_TABSTOP );
::Table.Colour = Colour(0, 0, 0, 180);
::Set1 <- GUIButton(VectorScreen(sX * 0.35, sY * 0.10), VectorScreen(sX * 0.25, sY * 0.04), Colour(0, 0, 0, 180), "Buy M4 ", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Set2 <- GUIButton(VectorScreen(sX * 0.35, sY * 0.14), VectorScreen(sX * 0.25, sY * 0.04), Colour(0, 0, 0, 180), "Buy Shotgun #1 ", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Set3 <- GUIButton(VectorScreen(sX * 0.35, sY * 0.18), VectorScreen(sX * 0.25, sY * 0.04), Colour(0, 0, 0, 180), "Buy Shotgun #2 ", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Set4 <- GUIButton(VectorScreen(sX * 0.35, sY * 0.22), VectorScreen(sX * 0.25, sY * 0.04), Colour(0, 0, 0, 180), "Buy MP5 ", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Set5 <- GUIButton(VectorScreen(sX * 0.35, sY * 0.26), VectorScreen(sX * 0.25, sY * 0.04), Colour(0, 0, 0, 180), "Buy Ruger ", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Set6 <- GUIButton(VectorScreen(sX * 0.35, sY * 0.30), VectorScreen(sX * 0.25, sY * 0.04), Colour(0, 0, 0, 180), "Buy Sniper ", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Set7 <- GUIButton(VectorScreen(sX * 0.35, sY * 0.34), VectorScreen(sX * 0.25, sY * 0.04), Colour(0, 0, 0, 180), "Buy Uzi ", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Set8 <- GUIButton(VectorScreen(sX * 0.35, sY * 0.38), VectorScreen(sX * 0.25, sY * 0.04), Colour(0, 0, 0, 180), "Buy Python ", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Set9 <- GUIButton(VectorScreen(sX * 0.35, sY * 0.42), VectorScreen(sX * 0.25, sY * 0.04), Colour(0, 0, 0, 180), "Buy Grenade ", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Set10 <- GUIButton(VectorScreen(sX * 0.35, sY * 0.46), VectorScreen(sX * 0.25, sY * 0.04), Colour(0, 0, 0, 180), "EXIT MENU ", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
::Set1.TextColour = Colour(255, 255, 250);
::Set2.TextColour = Colour(255, 255, 250);
::Set3.TextColour = Colour(255, 255, 250);
::Set4.TextColour = Colour(255, 255, 250);
::Set5.TextColour = Colour(255, 255, 250);
::Set6.TextColour = Colour(255, 255, 250);
::Set7.TextColour = Colour(255, 255, 250);
::Set8.TextColour = Colour(255, 255, 250);
::Set9.TextColour = Colour(255, 255, 250);
::Set10.TextColour = Colour(255, 255, 250);
break;
case 2:
::Table <- null;
::Set1 <- null;
::Set2 <- null;
::Set3 <- null;
::Set4 <- null;
::Set5 <- null;
::Set6 <- null;
::Set7 <- null;
::Set8 <- null;
::Set9 <- null;
::Set10 <- null;
::GUI.SetMouseEnabled(false);
break;
default: break;
}
}
function GUI::ElementClick(element, mouseX, mouseY)
{
if ( element == Table )
{
Console.Print("[#A22ACC][M4] [#AC2211]Done")
}
else if (element == Set1)
{
local Data = Stream();
Data.WriteString("set1");
Server.SendData(Data);
}
else if(element == Set2)
{
local Data = Stream();
Data.WriteString("set2");
Server.SendData(Data);
}
else if(element == Set3)
{
local Data = Stream();
Data.WriteString("set3");
Server.SendData(Data);
}
else if(element == Set4)
{
local Data = Stream();
Data.WriteString("set4");
Server.SendData(Data);
}
else if(element == Set5)
{
local Data = Stream();
Data.WriteString("set5");
Server.SendData(Data);
}
else if(element == Set6)
{
local Data = Stream();
Data.WriteString("set6");
Server.SendData(Data);
}
else if(element == Set7)
{
local Data = Stream();
Data.WriteString("set7");
Server.SendData(Data);
}
else if(element == Set8)
{
local Data = Stream();
Data.WriteString("set8");
Server.SendData(Data);
}
else if(element == Set9)
{
local Data = Stream();
Data.WriteString("set9");
Server.SendData(Data);
}
else if(element == Set10)
{
local Data = Stream();
Data.WriteString("set10");
Server.SendData(Data);
}
}
[/noae][/noae][/noae]